From: Luc T. <luc...@gm...> - 2013-03-27 09:31:35
|
Many thanks ! so you solved it already in wxcore-0.12.1.6 ! but what happened ? it never made its way to the core trunk ? any clue if this is still valid ? To enable GraphicsContext, wxWidgets must be compiled with --enable-graphics_ctx option. or is it detected automatically ? was it related to 2.8 or even before ? Anyway, many thanks for your help , and I will try it tonight . luc -------------- Luc be.linkedin.com/in/luctaesch/ (http://be.linkedin.com/in/luctaesch/) Envoyé avec Sparrow (http://www.sparrowmailapp.com/?sig) Le mardi 26 mars 2013 à 23:31, Dmitriy Nikitinskiy a écrit : > Hello, > > Mabe this will help: > > http://sourceforge.net/tracker/?func=detail&aid=3087609&group_id=73133&atid=536848 > > here patch and working example, tested on openSuse and windows xp. > > Regards, > Dmitriy > > 27.03.2013 01:27, luc taesch wrote: > > > > I am a bit clue less > > > > I have reduced to the bare minimum > > > > gr <- graphicsRendererCreateContextFromNativeWindow f > > > > graphicsContextDelete gr > > > > > > it compiles and segfault… > > > > > > any ideas ? > > > > > > mbp2-de-luc:wxcanvastest luc$ ghc --make Paint.hs > > > > [1 of 1] Compiling Main ( Paint.hs, Paint.o ) > > > > Linking Paint ... > > > > mbp2-de-luc:wxcanvastest luc$ ./Paint > > > > Segmentation fault: 11 > > > > mbp2-de-luc:wxcanvastest luc$ > > > ------------------------------------------------------------------------------ > Own the Future-Intel® Level Up Game Demo Contest 2013 > Rise to greatness in Intel's independent game demo contest. > Compete for recognition, cash, and the chance to get your game > on Steam. $5K grand prize plus 10 genre and skill prizes. > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d > _______________________________________________ > wxhaskell-devel mailing list > wxh...@li... (mailto:wxh...@li...) > https://lists.sourceforge.net/lists/listinfo/wxhaskell-devel > > |