From: Jeremy O'D. <jer...@gm...> - 2011-05-26 11:57:44
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On 26 May 2011 12:31, Henning Thielemann <sch...@he...>wrote: > Jeremy O'Donoghue schrieb: > > > On 25 May 2011 21:04, Joel Shellman <jo...@me... > > <mailto:jo...@me...>> wrote: > > > > What would it take to get full support for OpenGL in wxHaskell? My > > understanding is that wxWidgets supports it, we just need the Haskell > > binding for it, right? And I think it used to be there in a previous > > version of wxHaskell. > > > > > > Putting support for OpenGL canvas into wxHaskell is very > > straightforward. I could do the code in about an hour. > > Would it be possible to implement this in a separate package? wx-opengl > or so? I didn't need OpenGL support so far. > This would need major changes to wxdirect, as it currently isn't really set up to wrap individual packages. A good thing to do, but I fear I may not have time to do it in the near future. We'll develop OpenGL support in a branch for now, while I get consensus from the community on the best way to do the packaging. Jeremy |