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All this is due to sheer laziness on my part :o( . When I
started out with the intial design, I completly ignored the
disabled icon implementation because I really havent used
it. If we need to add Disabled bitmap, lot of things need to
be revamped. The internal architecture of the bitmap
handling code need to be completly revamped(whenever we try
to manipulate a components bitmap, we directly
manipulate/typecast the active ones alone).
I guess an Interface should be implemented for items that
handles active and inactive bitmaps.