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From: Nuklear Z. <nuk...@gm...> - 2010-04-01 02:30:32
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On Wed, Mar 31, 2010 at 8:29 PM, Nuklear Zelph <nuk...@gm...>wrote: > lets brainstorm what we are trying to do and all the little bits involved. > all the featues it will have and how the thing is going to look. while we > are doing that lets get some dependent resources built like the project > space manager (parse project files and the tree ctrl and stuff) settings > manager, what else is there? project templates, docking support that should > be as easy as aui. > > once we have those figured out and built we should have a good collection > of what we need to do written down. doing it this way will also give us time > to get the other things we are working on out of the way like finishing > folding dev and debugging/finishing the docbook/manager classes and such. > once we are there we will have had some time to think about it and we wont > have a lot of distractions to deal with at the same time. that is probably a > good way to approach the plugin system too. > > does that sound ok? here is the page i just put up on trac: > https://sourceforge.net/apps/trac/wxdevide/wiki/FormDesigner > > > Nuklear > > > On Wed, Mar 31, 2010 at 5:17 PM, Tony Reina <re...@al...> wrote: > >> Ok. I like that idea, but am not sure where to start in the implementation >> of the form designer in C++/wxWidgets. >> >> -Tony >> >> >> On Wed, Mar 31, 2010 at 3:22 PM, Nuklear Zelph <nuk...@gm...>wrote: >> >>> no what i meant was that we keep the delphi ide for now and focus on the >>> form designer in c++. between the two in the end, the form designer has more >>> end user value since it will be a true WYSIWYG. the ide can have some other >>> features and some that work better but it is pretty good right now and will >>> not have AS dramatic results. (especially for a longer period of time) so we >>> put off the plugin framework for the time being and the c++ ide and write >>> the c++ form designer to be useable with the plugin system in the future. >>> hence the api layer. >>> >>> Nuklear >>> >>> >>> On Wed, Mar 31, 2010 at 3:17 PM, Tony Reina <re...@al...> wrote: >>> >>>> >>>> the basic idea for the interfacing code for the form designer >>>>> (connecting it to the gui) is basically like what scintilla does. the form >>>>> designer is its own module, it can have a modular structure too. then the >>>>> parts that need either user input, config read/write and whatever else are >>>>> routed to an interfacing api. then we use that api with a standalone >>>>> executable directly (the gui uses it natively) as long as we do it right we >>>>> only need to build a wrapper api for that to connect the form designer into >>>>> the plugin system for wxDevIDE. that also allows the form designer to be >>>>> used in other projects too like if Code::Blocks users wanted to use it. >>>>> hopefully y'all understood what i'm trying to say. that should kinda kill >>>>> several birds with one stone. >>>>> >>>>> >>>> So are you saying that we keep the Delphi plugin of the form designer >>>> (for now) and just allow it to hook into wxDevIDE? I was hoping that we >>>> would at least eventually migrate the form designer to wxWidgets/C++ so that >>>> it is a true WYSIWYG cross-platform version. >>>> >>>> -Tony >>>> >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Download Intel® Parallel Studio Eval >>> Try the new software tools for yourself. Speed compiling, find bugs >>> proactively, and fine-tune applications for parallel performance. >>> See why Intel Parallel Studio got high marks during beta. >>> http://p.sf.net/sfu/intel-sw-dev >>> _______________________________________________ >>> Wxdevide-devs mailing list >>> Wxd...@li... >>> https://lists.sourceforge.net/lists/listinfo/wxdevide-devs >>> >>> >> > |