File | Date | Author | Commit |
---|---|---|---|
FLAC | 2023-10-22 |
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[9bb7bb] Create .keep |
Game Files | 2015-10-31 |
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[82ab0e] Upload |
Linux | 2023-12-02 |
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[962662] Add files via upload |
MP3 | 2015-10-31 |
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[82ab0e] Upload |
OGG | 2015-10-31 |
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[82ab0e] Upload |
Tools | 2023-11-26 |
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[2dbfec] Delete Tools/libfaad-2.dll |
WAV | 2023-10-22 |
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[5e135d] Create .keep |
.gitattributes | 2015-10-31 |
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[269374] :boom::camel: Added .gitattributes & .gitignore... |
.gitignore | 2015-10-31 |
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[269374] :boom::camel: Added .gitattributes & .gitignore... |
README.md | 2023-12-07 |
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[92fb2e] Update README.md |
Unpack to FLAC.bat | 2023-11-23 |
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[5d45ad] More updates to the script |
Unpack to MP3.bat | 2023-11-14 |
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[91fd9f] Made changes to 'Unpack to MP3.bat' to enhance ... |
Unpack to OGG.bat | 2023-10-23 |
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[c38c48] Updated batch scripts |
Unpack to WAV.bat | 2023-10-23 |
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[63fc54] Update batch scripts |
This project has been archived and moved to Codeberg.org for the sake of protesting Github's 2FA mandate for "additional security measure." I will not bend over backwards to add more headache to signing in. 2FA has been proven to be much more of a security risk like what happened to 100 million Epic Games users that were hacked by the Russians. Read up the 5 myths of 2FA if you are curious. My README has been updated and I linked my project to the other site. I shall enjoy with what power I have left on my account until December 14th when github locks it and shit hits the fan as github will soon make itself a valuable target to many bad hackers.
This github project is a fork of Vextil/Wwise-Unpacker and an inspiration/cherrypicked of other people's work that have also forked his project.
What makes this project stand out? The idea was to add support for "FLAC" and convert your game soundtracks, voices, and, sound effects to a lossless and open-source file extension without any sacrifices to your storage space unlike WAV and its proprietary nature. And as for MP3 and OGG, despite its compression, the format eventually loses information making these two not viable in the long run. That's where FLAC comes in allowing the end user to encode the ssame file and still retains great sound quality. I have not noticed the sound quality diminishing after testing the differences when playbacking songs at 24 bits per sample @ 44khz (level 5 default) vs. 16 bits per sample at 48khz (level 8). FLAC fills in many of the gaps that WAV, MP3, and OGG cannot do.
Do Carefully consider that FLAC, vorbis, and ffmpeg are included inside of majority of linux distributions. If your OS does NOT have the following binaries, consider using one of the commands below before running one of the unpacking scripts depending on what distro or Package Manager you are using.
APT
sudo apt update
xargs sudo apt -y install < ~/Downloads/Wwise-Unpacker-Revamped/Linux/packages.txt
Pacman
sudo pacman -Syu
pacman -S $(echo $(cat ~/Downloads/Wwise-Unpacker-Revamped/Linux/packages.txt | cut -d' ' -f1))
Yum
sudo yum update
xargs sudo yum -y install < ~/Downloads/Wwise-Unpacker-Revamped/Linux/packages.txt
APK (Alpine Linux)
sudo apk update
xargs sudo apk add < ~/Downloads/Wwise-Unpacker-Revamped/Linux/packages.txt
TODO List:
* Add Linux OS support √
* Build Linux Shell scripts √
* Include Linux Tools binaries √
* Test it in a Linux environment √ (Tested on Debian 12 | Kernel 6.1.0)
The idea behind supporting Linux, since Genshin Impact and some of the other games are supported through WINE, would be this eliminates the need to rely on Windows but rather make it universally available in order to unpack and convert game sound files.
Special Thanks To:
* expl0it3r for the bnkextr v2.0
* VGMStream r1879
* Vextil/Wwise-Unpacker for sharing his original project
* FLAC v1.4.3
* QuickBMS v0.12.0.0
* Trust04zh for the unpack to wav bat
* hcs64 for the ww2ogg 0.24 source code
* April for the revorb source code on non-Windows platforms