WebRogue is a roguelike that has more action than a stategy game like WSpace, but still I think WebRogue can be done by means of CGI. I tested it here on my laptop with Apache running localhost and that is fast enough.
Not much new. Most of the time spent with design and the database access. File locks now always get removed when the lock is *too old* (and a copy of the file is made with a version number .000 .001 etc.)
Planets added.
I have some problems with the "serverlock directory" mechanism sometimes. Need to think of a solution.
Not much news. A little more security, but I think I need a security expert some day.
Version 0.0.1 released. No game mechanics yet, but it does have registering and login with passwords, a database with users and suns, and a file locking system to prevent file corruption because of concurrent file access.