Update of /cvsroot/wpdev/xmlscripts/documentation/webroot
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10285/webroot
Modified Files:
ChangeLog.wolfpack
Log Message:
Started 12.9.10
Index: ChangeLog.wolfpack
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/documentation/webroot/ChangeLog.wolfpack,v
retrieving revision 1.58
retrieving revision 1.59
diff -C2 -d -r1.58 -r1.59
*** ChangeLog.wolfpack 4 Sep 2004 18:59:48 -0000 1.58
--- ChangeLog.wolfpack 4 Sep 2004 19:59:30 -0000 1.59
***************
*** 1,33 ****
Wolfpack 13.0.0 ChangeLog
! Wolfpack 12.9.9 Beta (CVS)
* Core Changes:
- Allowed viewing and setting account properties via .set and .show.
! Replace <property> with the name of the account property and <value>
! with the value you want to set:
! .set account.<property> <value>
! .show account.<property>
- Moved the account property getters and setters into the cAccount class.
- Added an e-mail field to the account database.
- Added the "email" property for accounts to the python interface.
- .exportdefinitions now exports data about NPCS and their equipment to the
! categories.db database.
- .exportdefinitions now exports data about multis to the
! categories.db database.
- Backup functionality for the binary save driver.
- Binary backups can automatically be compressed using gzip.
- The number of backups kept can be limited.
! - Allowed scripts to be attached to base definitions by using
! <basescripts>a,b,c</basescripts>. Those scripts are attached to objects by
! using their baseid property. If you change the <basescripts> tags in the
! definition, all objects using that definition will use the new scripts
! automatically.
- onDetach and onAttach are not called for those scripts.
- hasscript(a) will return true if a is in the basescripts.
- addscript now prepends a new script rather than appending it.
! - The python .scripts property includes all script names, including the
! scripts in basescripts.
! - Added a new property .basescripts to get a comma separated list of all
! scripts in the basescripts list.
- New property: char.overweight Returns true if the character is overloaded.
- New property: char.maxweight Returns the maximum stones a character can carry.
--- 1,49 ----
Wolfpack 13.0.0 ChangeLog
! Wolfpack 12.9.10 Beta (CVS)
! * Core Changes:
! * Definition Changes:
! * Python Script Changes:
! * Misc. Changes:
! * Known Issues, Bugs, and Missing Features:
! - Some skills are still incomplete.
! - Spawn regions are incomplete.
! We welcome donated OSI-like spawn scripts!
! - Town/World regions are incomplete.
! We welcome donated OSI-like region scripts!
! - Teleport Scripts are incomplete.
! We welcome donated OSI-like teleport scripts!
! - Possible that a few monsters are missing and/or incomplete.
! - Reloading Python too many times can crash the server.
! - There are still some memory leaks.
! - Large gumps can potentially crash remote clients.
! - Multis (Houses/Boats) are not currently supported.
!
! Wolfpack 12.9.9 Beta (4. September 2004)
* Core Changes:
- Allowed viewing and setting account properties via .set and .show.
! Replace <property> with the name of the account property and <value>
! with the value you want to set:
! .set account.<property> <value>
! .show account.<property>
- Moved the account property getters and setters into the cAccount class.
- Added an e-mail field to the account database.
- Added the "email" property for accounts to the python interface.
- .exportdefinitions now exports data about NPCS and their equipment to the
! categories.db database.
- .exportdefinitions now exports data about multis to the
! categories.db database.
- Backup functionality for the binary save driver.
- Binary backups can automatically be compressed using gzip.
- The number of backups kept can be limited.
! - Allowed scripts to be attached to base definitions by using <basescripts>a,b,c</basescripts>.
! Those scripts are attached to objects by using their baseid property. If you change the <basescripts>
! tags in the definition, all objects using that definition will use the new scripts automatically.
- onDetach and onAttach are not called for those scripts.
- hasscript(a) will return true if a is in the basescripts.
- addscript now prepends a new script rather than appending it.
! - the python .scripts property includes all script names, including the scripts in basescripts.
! - added a new property .basescripts to get a comma separated list of all scripts in the
! basescripts list.
- New property: char.overweight Returns true if the character is overloaded.
- New property: char.maxweight Returns the maximum stones a character can carry.
***************
*** 39,44 ****
--- 55,67 ----
- Fixed an issue with walking/running not being sent to other cliens.
- Added wolfpack.queuecode to queue a python function for the next mainloop iteration.
+ - Ignore a 4.0.4a multi purpose packet that doesn't make sense.
+ - Fixed a bug related to serverlists duplication on configuration reload.
- Documentation fixes for item.addtimer.
- Item Base Definitions are now reloaded correctly.
+ - Fixed bug #0000267 (Max. falling height is now infinite).
+ - Fixed bug #0000268 (coord.validspawnspot() now corrects the z value of coordinates)
+ - Made startup more fault tolerant.
+ - Fixed a bug where the skin hue of mobiles was not being sent to clients in range.
+ - Fix for the unix console crashing if a QString::null was sent.
* Definition Changes:
- Tag Changes:
|