Update of /cvsroot/wpdev/wolfpack
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26958
Added Files:
ChangeLog
Log Message:
This directory should have this file anyways.
I only put the core changes in this file.
--- NEW FILE: ChangeLog ---
Wolfpack ChangeLog
Wolfpack 12.9.8 Beta (CVS)
- Gump Responses are now passed on as Unicode rather than in
the local codepage.
- Floating point tags are now saved correctly.
- Removed commands: tags, addevent, removeevent, account, resurrect, password,
tele, invis, kill, fix, resend, allskills, remove, move, who.
- Region Updates/Fixes:
Added flags: noentermessage and noguardmessage
Fixed guardowner messages
- Removed <gold></gold> support:
Item baseid 'eed' should be used instead.
- Documentation Updates
- More warning fixes
- Added Py_RETURN_NONE/TRUE/FALSE as in Python 2.4
- Added status on MySQL/SQLite modules.
- New Python getProperty method.
- Fixed a possible bug with the Python interface:
( possibly source of crashing bugs )
- Property item.magic is now item.movable
- New Config Option: Speedhack Countermeasure
(See Anti Speed Hack settings in the General group)
- New Windows Release builds should now include MySQL support by default.
Wolfpack 12.9.7 Beta (4. July 2004)
- Region/Spawn Region Updates:
Fixed bugs that caused segfaults.
Added wandering controls to keep spawns in their regions.
- Database Changes:
NPC baseids are now saved.
Spawnregions save spawned NPCs.
Multi tables removed, being redone.
Item.type and other properties are no longer saved, uses base definitions.
Removed the `spawnregion` field from the `items`,`npcs` database tables.
- Code Changes:
Major cleanups and structure changes, much cleaner and more sane.
Numerous compile warning cleanups.
Support for Client 4.0.3a.
Support for 6th character slot.
Support for the new All Names macro. (CTRL + SHIFT).
Wolfpack 12.9.6 Beta (18. May 2004)
- Numerous crash fixes.
- Python memory improvements.
- NPC related crash fixes.
- Worldsave error improvements.
Wolfpack 12.9.5 Beta (8. May 2004)
- Several core fixes regarding the "update player" network protocol and
problems that arose from it.
- Included a scaled night/day system with real dawn and sunset.
- Finally made the ingame time progress.
- Fixed several issues with NPC Ai and NPCs not attacking players.
- Fixed an issue with corpses where equipment information wasn't stored
correctly.
- Raising from corpse should now be possible (if the player is standing on the
corpse, he gets raised with all of his old equipment which is still on the
corpse and a "stand up" animation is played). Much like sphere.
- New "Monster_Berserk" AI for Blade Spirits.
- New line of sight code from Varan Dar (not perfect yet)
- New changes to the Windows GUI
- Players no longer should see other logged out characters. Visibility to
other players got a major rewrite and should function a lot better now.
- Made sure that the bankbox can now be used.
- Support for UOGateway Status requests.
- Small console output changes (linux + windows).
- Fixes for Python Unicode support:
Foreign languages are now better supported
- Regions support has been improved. It's not required to have a single
topregion anymore and region changes are processed whenever the character
position is changed automatically.
- The .tags command is now declared deprecated except for the ".tags info"
subcommand. Please use the python versions now: .deltag, .settag, .gettag.
- If wolfpack is daemonized on Linux it won't try to read from stdin anymore.
- SQLite has been updated.
- Fixed a drag and drop problem (bouncing).
- NPC kills no longer crash the server
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