Update of /cvsroot/wpdev/xmlscripts/scripts/wolfpack
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27237/scripts/wolfpack
Modified Files:
consts.py
Log Message:
Slight tweaks, updates, syncs, etc.
Split the lumberjacking code from weapons.blades to skills.lumberjacking.
Later today I'll work on the rest of the potions.
Index: consts.py
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/scripts/wolfpack/consts.py,v
retrieving revision 1.39
retrieving revision 1.40
diff -C2 -d -r1.39 -r1.40
*** consts.py 26 Jan 2004 11:40:42 -0000 1.39
--- consts.py 26 Jan 2004 13:48:50 -0000 1.40
***************
*** 107,163 ****
skillnamesids = \
! {
! 'alchemy' : ALCHEMY,
! 'anatomy' : ANATOMY,
! 'animallore' : ANIMALLORE,
! 'itemid' : ITEMID,
! 'armslore' : ARMSLORE,
'parrying' : PARRYING,
! 'begging' : BEGGING,
! 'blacksmithing' : BLACKSMITHING,
! 'bowcraft' : BOWCRAFT,
! 'peacemaking' : PEACEMAKING,
! 'camping' : CAMPING,
'carpentry' : CARPENTRY,
! 'cartography' : CARTOGRAPHY,
! 'cooking' : COOKING,
! 'detectinghidden' : DETECTINGHIDDEN,
! 'enticement' : ENTICEMENT,
'evaluatingintel' : EVALUATINGINTEL,
! 'healing' : HEALING,
! 'fishing' : FISHING,
! 'forensics' : FORENSICS,
! 'herding' : HERDING,
! 'hiding' : HIDING,
'provocation' : PROVOCATION,
! 'inscription' : INSCRIPTION,
! 'lockpicking' : LOCKPICKING,
! 'magery' : MAGERY,
! 'magicresistance' : MAGICRESISTANCE,
! 'tactics' : TACTICS,
'snooping' : SNOOPING,
! 'musicianship' : MUSICIANSHIP,
! 'poisoning' : POISONING,
! 'archery' : ARCHERY,
! 'spiritspeak' : SPIRITSPEAK,
! 'stealing' : STEALING,
'tailoring' : TAILORING,
! 'taming' : TAMING,
! 'tasteid' : TASTEID,
! 'tinkering' : TINKERING,
! 'tracking' : TRACKING,
! 'veterinary' : VETERINARY,
'swordsmanship' : SWORDSMANSHIP,
! 'macefighting' : MACEFIGHTING,
! 'fencing' : FENCING,
! 'wrestling' : WRESTLING,
! 'lumberjacking' : LUMBERJACKING,
! 'mining' : MINING,
'meditation' : MEDITATION,
! 'stealth' : STEALTH,
! 'removetraps' : REMOVETRAPS,
! 'necromancy' : NECROMANCY,
! 'focus' : FOCUS,
! 'chivalry' : CHIVALRY
}
--- 107,163 ----
skillnamesids = \
! {
! 'alchemy' : ALCHEMY,
! 'anatomy' : ANATOMY,
! 'animallore' : ANIMALLORE,
! 'itemid' : ITEMID,
! 'armslore' : ARMSLORE,
'parrying' : PARRYING,
! 'begging' : BEGGING,
! 'blacksmithing' : BLACKSMITHING,
! 'bowcraft' : BOWCRAFT,
! 'peacemaking' : PEACEMAKING,
! 'camping' : CAMPING,
'carpentry' : CARPENTRY,
! 'cartography' : CARTOGRAPHY,
! 'cooking' : COOKING,
! 'detectinghidden' : DETECTINGHIDDEN,
! 'enticement' : ENTICEMENT,
'evaluatingintel' : EVALUATINGINTEL,
! 'healing' : HEALING,
! 'fishing' : FISHING,
! 'forensics' : FORENSICS,
! 'herding' : HERDING,
! 'hiding' : HIDING,
'provocation' : PROVOCATION,
! 'inscription' : INSCRIPTION,
! 'lockpicking' : LOCKPICKING,
! 'magery' : MAGERY,
! 'magicresistance' : MAGICRESISTANCE,
! 'tactics' : TACTICS,
'snooping' : SNOOPING,
! 'musicianship' : MUSICIANSHIP,
! 'poisoning' : POISONING,
! 'archery' : ARCHERY,
! 'spiritspeak' : SPIRITSPEAK,
! 'stealing' : STEALING,
'tailoring' : TAILORING,
! 'taming' : TAMING,
! 'tasteid' : TASTEID,
! 'tinkering' : TINKERING,
! 'tracking' : TRACKING,
! 'veterinary' : VETERINARY,
'swordsmanship' : SWORDSMANSHIP,
! 'macefighting' : MACEFIGHTING,
! 'fencing' : FENCING,
! 'wrestling' : WRESTLING,
! 'lumberjacking' : LUMBERJACKING,
! 'mining' : MINING,
'meditation' : MEDITATION,
! 'stealth' : STEALTH,
! 'removetraps' : REMOVETRAPS,
! 'necromancy' : NECROMANCY,
! 'focus' : FOCUS,
! 'chivalry' : CHIVALRY
}
***************
*** 315,334 ****
# Some nice animation definitions
! ANIM_WALKUNARMED = 0x00
! ANIM_WALKARMED = 0x01
! ANIM_RUNUNARMED = 0x02
! ANIM_RUNARMED = 0x03
! ANIM_STAND = 0x04
! ANIM_FIDGET1 = 0x05
! ANIM_FIDGET2 = 0x06
! ANIM_ATTACKREADY1 = 0x07
! ANIM_ATTACKREADY2 = 0x08
! ANIM_ATTACK1=0x09
! ANIM_ATTACK2=0x0a
! ANIM_ATTACK3=0x0b
! ANIM_ATTACK4=0x0c
! ANIM_ATTACK5=0x0d
! ANIM_ATTACK6=0x0e
! ANIM_ATTACKWALK=0x0f
ANIM_CASTDIRECTED=0x10
ANIM_CASTAREA=0x11
--- 315,334 ----
# Some nice animation definitions
! ANIM_WALKUNARMED = 0x0
! ANIM_WALKARMED = 0x1
! ANIM_RUNUNARMED = 0x2
! ANIM_RUNARMED = 0x3
! ANIM_STAND = 0x4
! ANIM_FIDGET1 = 0x5
! ANIM_FIDGET2 = 0x6
! ANIM_ATTACKREADY1 = 0x7
! ANIM_ATTACKREADY2 = 0x8
! ANIM_ATTACK1=0x9
! ANIM_ATTACK2=0xa
! ANIM_ATTACK3=0xb
! ANIM_ATTACK4=0xc
! ANIM_ATTACK5=0xd
! ANIM_ATTACK6=0xe
! ANIM_ATTACKWALK=0xf
ANIM_CASTDIRECTED=0x10
ANIM_CASTAREA=0x11
***************
*** 465,468 ****
--- 465,470 ----
SOUND_DRINK3 = 0x50
+ SOUND_MINING = 0x126
+
SOUND_AGILITY_DOWN = 0x1ee
SOUND_AGILITY_UP = 0x1ed
***************
*** 487,491 ****
SOUND_WARP_01 = 0x474 # A more modern recall sound?
! SOUND_FIREBALL_01 = 0x44b #
SOUND_BREAKING_1 = 0x38d
--- 489,493 ----
SOUND_WARP_01 = 0x474 # A more modern recall sound?
! SOUND_FIREBALL_01 = 0x44b #
SOUND_BREAKING_1 = 0x38d
***************
*** 587,591 ****
SOUND_FEMALE_30 = 0x328 # "Urraghh!"
SOUND_FEMALE_31 = 0x329 # "Uhh!"
! SOUND_FEMALE_32 = 0x32a # Ugh!
SOUND_FEMALE_33 = 0x32b # ooooooooo!
SOUND_FEMALE_34 = 0x32c # Ooops!
--- 589,593 ----
SOUND_FEMALE_30 = 0x328 # "Urraghh!"
SOUND_FEMALE_31 = 0x329 # "Uhh!"
! SOUND_FEMALE_32 = 0x32a # Ugh!
SOUND_FEMALE_33 = 0x32b # ooooooooo!
SOUND_FEMALE_34 = 0x32c # Ooops!
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