Update of /cvsroot/wpdev/xmlscripts/definitions/items/armory/colored
In directory sc8-pr-cvs1:/tmp/cvs-serv10498
Modified Files:
color_defines.xml
Log Message:
Colored ore tags. Can be changed if needed... Just wanted to get the stuff in there at least.
Index: color_defines.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/armory/colored/color_defines.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** color_defines.xml 29 Dec 2003 11:06:59 -0000 1.1
--- color_defines.xml 29 Dec 2003 12:34:30 -0000 1.2
***************
*** 19,22 ****
--- 19,36 ----
<defense>+6</defense>
<value>1.1</value>
+ <tag name="armor_physical" value="6" type="int" />
+ <tag name="armor_fire" value="0" type="int" />
+ <tag name="armor_cold" value="0" type="int" />
+ <tag name="armor_poison" value="0" type="int" />
+ <tag name="armor_energy" value="0" type="int" />
+ <tag name="weapon_physical" value="0" type="int" />
+ <tag name="weapon_fire" value="0" type="int" />
+ <tag name="weapon_cold" value="0" type="int" />
+ <tag name="weapon_poison" value="0" type="int" />
+ <tag name="weapon_energy" value="0" type="int" />
+ <tag name="armor_durability" value="50" type="int" />
+ <tag name="weapon_durability" value="100" type="int" />
+ <tag name="armor_reqs" value="20" type="int" />
+ <tag name="weapon_reqs" value="50" type="int" />
</define>
***************
*** 26,29 ****
--- 40,55 ----
<defense>+2</defense> <!-- this means 110 percent of original defense -->
<value>1.2</value>
+ <tag name="armor_physical" value="2" type="int" />
+ <tag name="armor_fire" value="1" type="int" />
+ <tag name="armor_cold" value="0" type="int" />
+ <tag name="armor_poison" value="0" type="int" />
+ <tag name="armor_energy" value="5" type="int" />
+ <tag name="weapon_physical" value="-20" type="int" />
+ <tag name="weapon_fire" value="0" type="int" />
+ <tag name="weapon_cold" value="20" type="int" />
+ <tag name="weapon_poison" value="0" type="int" />
+ <tag name="weapon_energy" value="0" type="int" />
+ <tag name="armor_durability" value="100" type="int" />
+ <tag name="weapon_durability" value="50" type="int" />
</define>
***************
*** 33,36 ****
--- 59,72 ----
<defense>+1</defense>
<value>1.3</value>
+ <tag name="armor_physical" value="1" type="int" />
+ <tag name="armor_fire" value="1" type="int" />
+ <tag name="armor_cold" value="0" type="int" />
+ <tag name="armor_poison" value="5" type="int" />
+ <tag name="armor_energy" value="2" type="int" />
+ <tag name="weapon_physical" value="-30" type="int" />
+ <tag name="weapon_fire" value="0" type="int" />
+ <tag name="weapon_cold" value="0" type="int" />
+ <tag name="weapon_poison" value="10" type="int" />
+ <tag name="weapon_energy" value="20" type="int" />
</define>
***************
*** 40,43 ****
--- 76,89 ----
<defense>+3</defense>
<value>1.4</value>
+ <tag name="armor_physical" value="3" type="int" />
+ <tag name="armor_fire" value="0" type="int" />
+ <tag name="armor_cold" value="5" type="int" />
+ <tag name="armor_poison" value="1" type="int" />
+ <tag name="armor_energy" value="1" type="int" />
+ <tag name="weapon_physical" value="-40" type="int" />
+ <tag name="weapon_fire" value="40" type="int" />
+ <tag name="weapon_cold" value="0" type="int" />
+ <tag name="weapon_poison" value="0" type="int" />
+ <tag name="weapon_energy" value="0" type="int" />
</define>
***************
*** 47,50 ****
--- 93,109 ----
<defense>+1</defense>
<value>1.5</value>
+ <tag name="armor_physical" value="1" type="int" />
+ <tag name="armor_fire" value="1" type="int" />
+ <tag name="armor_cold" value="2" type="int" />
+ <tag name="armor_poison" value="0" type="int" />
+ <tag name="armor_energy" value="2" type="int" />
+ <tag name="weapon_physical" value="0" type="int" />
+ <tag name="weapon_fire" value="0" type="int" />
+ <tag name="weapon_cold" value="0" type="int" />
+ <tag name="weapon_poison" value="0" type="int" />
+ <tag name="weapon_energy" value="0" type="int" />
+ <tag name="luck" value="40" type="int" />
+ <tag name="armor_reqs" value="30" type="int" />
+ <tag name="weapon_reqs" value="50" type="int" />
</define>
***************
*** 54,57 ****
--- 113,126 ----
<defense>+2</defense>
<value>1.6</value>
+ <tag name="armor_physical" value="2" type="int" />
+ <tag name="armor_fire" value="3" type="int" />
+ <tag name="armor_cold" value="2" type="int" />
+ <tag name="armor_poison" value="2" type="int" />
+ <tag name="armor_energy" value="2" type="int" />
+ <tag name="weapon_physical" value="-50" type="int" />
+ <tag name="weapon_fire" value="0" type="int" />
+ <tag name="weapon_cold" value="30" type="int" />
+ <tag name="weapon_poison" value="0" type="int" />
+ <tag name="weapon_energy" value="20" type="int" />
</define>
***************
*** 61,64 ****
--- 130,143 ----
<defense>+3</defense>
<value>1.7</value>
+ <tag name="armor_physical" value="3" type="int" />
+ <tag name="armor_fire" value="3" type="int" />
+ <tag name="armor_cold" value="2" type="int" />
+ <tag name="armor_poison" value="3" type="int" />
+ <tag name="armor_energy" value="1" type="int" />
+ <tag name="weapon_physical" value="-60" type="int" />
+ <tag name="weapon_fire" value="0" type="int" />
+ <tag name="weapon_cold" value="0" type="int" />
+ <tag name="weapon_poison" value="40" type="int" />
+ <tag name="weapon_energy" value="20" type="int" />
</define>
***************
*** 68,71 ****
--- 147,162 ----
<defense>+4</defense>
<value>1.8</value>
+ <tag name="armor_physical" value="4" type="int" />
+ <tag name="armor_fire" value="0" type="int" />
+ <tag name="armor_cold" value="3" type="int" />
+ <tag name="armor_poison" value="3" type="int" />
+ <tag name="armor_energy" value="3" type="int" />
+ <tag name="weapon_physical" value="-60" type="int" />
+ <tag name="weapon_fire" value="10" type="int" />
+ <tag name="weapon_cold" value="20" type="int" />
+ <tag name="weapon_poison" value="10" type="int" />
+ <tag name="weapon_energy" value="20" type="int" />
+ <tag name="armor_durability" value="50" type="int" />
+ <tag name="weapon_durability" value="0" type="int" />
</define>
***************
*** 75,78 ****
--- 166,181 ----
<defense>+5</defense>
<value>1.6</value>
+ <tag name="armor_physical" value="3" type="int" />
+ <tag name="armor_fire" value="3" type="int" />
+ <tag name="armor_cold" value="3" type="int" />
+ <tag name="armor_poison" value="3" type="int" />
+ <tag name="armor_energy" value="3" type="int" />
+ <tag name="weapon_physical" value="-80" type="int" />
+ <tag name="weapon_fire" value="20" type="int" />
+ <tag name="weapon_cold" value="20" type="int" />
+ <tag name="weapon_poison" value="20" type="int" />
+ <tag name="weapon_energy" value="20" type="int" />
+ <tag name="armor_durability" value="50" type="int" />
+ <tag name="weapon_durability" value="50" type="int" />
</define>
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