Update of /cvsroot/wpdev/xmlscripts/definitions/npcs/monsters/clockwork
In directory sc8-pr-cvs1:/tmp/cvs-serv19831/clockwork
Added Files:
betrayer.xml blackthorn_juggernaut.xml centaur.xml
exodus_minion.xml exodus_overseer.xml golem.xml
Log Message:
A ton of monster tweaks, sorting, etc. I'm hoping this will make it easier to find a creature, and fix problems with them individually as well as make it easier for a user to disable creatures they don't wish to use. monster_list.xml is a long include list commented fairly well.
--- NEW FILE: betrayer.xml ---
<definitions>
<!-- Betrayer -->
<npc id="betrayer">
<name>a betrayer</name>
<id>0x2ff</id>
<category>Monsters\Clockworks\Betrayer</category>
<inherit id="monster_base"/>
<karma>-15000</karma>
<fame>15000</fame>
<defense><random min="60" max="70"/></defense>
<lodamage>54</lodamage>
<hidamage>81</hidamage>
<!-- Stats -->
<str><random min="401" max="500"/></str>
<dex><random min="81" max="100"/></dex>
<int><random min="151" max="200"/></int>
<!-- Skills -->
<wrestling><random min="901" max="1000"/></wrestling>
<tactics><random min="901" max="1000"/></tactics>
<magicresist><random min="1201" max="1300"/></magicresist>
<anatomy><random min="901" max="1000"/></anatomy>
<magery><random min="501" max="1000" /></magery>
<evaluatingintelligence><random min="901" max="1000" /></evaluatingintelligence>
<meditation><random min="901" max="1000" /></meditation>
</npc>
</definitions>
--- NEW FILE: blackthorn_juggernaut.xml ---
<definitions>
<!-- Blackthorn Juggernaut -->
<npc id="blackthorn_juggernaut">
<name>a blackthorn juggernaut</name>
<id>0x300</id>
<category>Monsters\Clockworks\Blackthorn Juggernaut </category>
<inherit id="monster_base"/>
<karma>1-2000</karma>
<fame>12000</fame>
<defense><random min="65" max="75"/></defense>
<lodamage>37</lodamage>
<hidamage>64</hidamage>
<!-- Stats -->
<str><random min="301" max="400"/></str>
<dex><random min="51" max="70"/></dex>
<int><random min="51" max="100"/></int>
<!-- Skills -->
<wrestling><random min="901" max="1000"/></wrestling>
<tactics><random min="901" max="1000"/></tactics>
<magicresist><random min="1401" max="1500"/></magicresist>
<anatomy><random min="901" max="1000"/></anatomy>
</npc>
</definitions>
--- NEW FILE: centaur.xml ---
<definitions>
<!-- centaur -->
<npc id="centaur">
<name><random list="NAMES_CENTAUR" /></name>
<id>0x65</id>
<category>Animals\Land\Centaur</category>
<skin>0</skin>
<inherit id="animal_base" />
<karma>0</karma>
<fame>6500</fame>
<defense><random min="45" max="55" /></defense>
<lodamage>47</lodamage>
<hidamage>53</hidamage>
<!-- Stats -->
<str><random min="202" max="300" /></str>
<dex><random min="104" max="260" /></dex>
<int><random min="91" max="100" /></int>
<!-- Skills -->
<wrestling><random min="951" max="1000" /></wrestling>
<archery><random min="951" max="1000" /></archery>
<tactics><random min="901" max="1000" /></tactics>
<magicresist><random min="503" max="800" /></magicresist>
<anatomy><random min="951" max="1150" /></anatomy>
<totame>1100</totame>
<food>5</food>
<carve></carve>
</npc>
</definitions>
--- NEW FILE: exodus_minion.xml ---
<definitions>
<!-- Exodus Minion -->
<npc id="exodus_minion">
<name>an exodus minion</name>
<id>0x2f5</id>
<category>Monsters\Clockworks\Exodus Minion</category>
<inherit id="monster_base"/>
<karma>18000</karma>
<fame>18000</fame>
<defense><random min="60" max="70"/></defense>
<lodamage>69</lodamage>
<hidamage>98</hidamage>
<!-- Stats -->
<str><random min="851" max="950"/></str>
<dex><random min="71" max="80"/></dex>
<int><random min="61" max="90"/></int>
<!-- Skills -->
<wrestling><random min="901" max="1000"/></wrestling>
<tactics><random min="901" max="1000" /></tactics>
<magicresist><random min="901" max="1000"/></magicresist>
<anatomy><random min="0" max="0"/></anatomy>
</npc>
</definitions>
--- NEW FILE: exodus_overseer.xml ---
<definitions>
<!-- Exodus Overseer -->
<npc id="exodus_overseer">
<name>an exodus overseer</name>
<id>0x2f4</id>
<category>Monsters\Clockworks\Exodus Overseer </category>
<inherit id="monster_base"/>
<karma>-10000"</karma>
<fame>10000</fame>
<defense><random min="45" max="55"/></defense>
<lodamage>43</lodamage>
<hidamage>67</hidamage>
<!-- Stats -->
<str><random min="551" max="650"/></str>
<dex><random min="76" max="95"/></dex>
<int><random min="61" max="90"/></int>
<!-- Skills -->
<wrestling><random min="802" max="980"/></wrestling>
<tactics><random min="802" max="980"/></tactics>
<magicresist><random min="802" max="980"/></magicresist>
<anatomy><random min="0" max="0"/></anatomy>
</npc>
</definitions>
--- NEW FILE: golem.xml ---
<definitions>
<!-- Golem -->
<npc id="golem">
<name>a golem</name>
<id>0x2f0</id>
<category>Monsters\Clockworks\Golem</category>
<skin>0</skin>
<inherit id="monster_base" />
<karma>-3500</karma>
<fame>3500</fame>
<defense><random min="35" max="55" /></defense>
<lodamage>31</lodamage>
<hidamage>64</hidamage>
<!-- Stats -->
<str><random min="251" max="350" /></str>
<dex><random min="76" max="100" /></dex>
<int><random min="101" max="150" /></int>
<!-- Skills -->
<wrestling><random min="601" max="1000" /></wrestling>
<tactics><random min="601" max="1000" /></tactics>
<magicresist><random min="1501" max="1900" /></magicresist>
<anatomy><random min="0" max="0" /></anatomy>
</npc>
</definitions>
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