[wpdev-commits] xmlscripts/documentation/webroot ChangeLog.wolfpack,1.58,1.59
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From: Sebastian H. <dar...@us...> - 2004-09-04 19:59:41
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Update of /cvsroot/wpdev/xmlscripts/documentation/webroot In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10285/webroot Modified Files: ChangeLog.wolfpack Log Message: Started 12.9.10 Index: ChangeLog.wolfpack =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/documentation/webroot/ChangeLog.wolfpack,v retrieving revision 1.58 retrieving revision 1.59 diff -C2 -d -r1.58 -r1.59 *** ChangeLog.wolfpack 4 Sep 2004 18:59:48 -0000 1.58 --- ChangeLog.wolfpack 4 Sep 2004 19:59:30 -0000 1.59 *************** *** 1,33 **** Wolfpack 13.0.0 ChangeLog ! Wolfpack 12.9.9 Beta (CVS) * Core Changes: - Allowed viewing and setting account properties via .set and .show. ! Replace <property> with the name of the account property and <value> ! with the value you want to set: ! .set account.<property> <value> ! .show account.<property> - Moved the account property getters and setters into the cAccount class. - Added an e-mail field to the account database. - Added the "email" property for accounts to the python interface. - .exportdefinitions now exports data about NPCS and their equipment to the ! categories.db database. - .exportdefinitions now exports data about multis to the ! categories.db database. - Backup functionality for the binary save driver. - Binary backups can automatically be compressed using gzip. - The number of backups kept can be limited. ! - Allowed scripts to be attached to base definitions by using ! <basescripts>a,b,c</basescripts>. Those scripts are attached to objects by ! using their baseid property. If you change the <basescripts> tags in the ! definition, all objects using that definition will use the new scripts ! automatically. - onDetach and onAttach are not called for those scripts. - hasscript(a) will return true if a is in the basescripts. - addscript now prepends a new script rather than appending it. ! - The python .scripts property includes all script names, including the ! scripts in basescripts. ! - Added a new property .basescripts to get a comma separated list of all ! scripts in the basescripts list. - New property: char.overweight Returns true if the character is overloaded. - New property: char.maxweight Returns the maximum stones a character can carry. --- 1,49 ---- Wolfpack 13.0.0 ChangeLog ! Wolfpack 12.9.10 Beta (CVS) ! * Core Changes: ! * Definition Changes: ! * Python Script Changes: ! * Misc. Changes: ! * Known Issues, Bugs, and Missing Features: ! - Some skills are still incomplete. ! - Spawn regions are incomplete. ! We welcome donated OSI-like spawn scripts! ! - Town/World regions are incomplete. ! We welcome donated OSI-like region scripts! ! - Teleport Scripts are incomplete. ! We welcome donated OSI-like teleport scripts! ! - Possible that a few monsters are missing and/or incomplete. ! - Reloading Python too many times can crash the server. ! - There are still some memory leaks. ! - Large gumps can potentially crash remote clients. ! - Multis (Houses/Boats) are not currently supported. ! ! Wolfpack 12.9.9 Beta (4. September 2004) * Core Changes: - Allowed viewing and setting account properties via .set and .show. ! Replace <property> with the name of the account property and <value> ! with the value you want to set: ! .set account.<property> <value> ! .show account.<property> - Moved the account property getters and setters into the cAccount class. - Added an e-mail field to the account database. - Added the "email" property for accounts to the python interface. - .exportdefinitions now exports data about NPCS and their equipment to the ! categories.db database. - .exportdefinitions now exports data about multis to the ! categories.db database. - Backup functionality for the binary save driver. - Binary backups can automatically be compressed using gzip. - The number of backups kept can be limited. ! - Allowed scripts to be attached to base definitions by using <basescripts>a,b,c</basescripts>. ! Those scripts are attached to objects by using their baseid property. If you change the <basescripts> ! tags in the definition, all objects using that definition will use the new scripts automatically. - onDetach and onAttach are not called for those scripts. - hasscript(a) will return true if a is in the basescripts. - addscript now prepends a new script rather than appending it. ! - the python .scripts property includes all script names, including the scripts in basescripts. ! - added a new property .basescripts to get a comma separated list of all scripts in the ! basescripts list. - New property: char.overweight Returns true if the character is overloaded. - New property: char.maxweight Returns the maximum stones a character can carry. *************** *** 39,44 **** --- 55,67 ---- - Fixed an issue with walking/running not being sent to other cliens. - Added wolfpack.queuecode to queue a python function for the next mainloop iteration. + - Ignore a 4.0.4a multi purpose packet that doesn't make sense. + - Fixed a bug related to serverlists duplication on configuration reload. - Documentation fixes for item.addtimer. - Item Base Definitions are now reloaded correctly. + - Fixed bug #0000267 (Max. falling height is now infinite). + - Fixed bug #0000268 (coord.validspawnspot() now corrects the z value of coordinates) + - Made startup more fault tolerant. + - Fixed a bug where the skin hue of mobiles was not being sent to clients in range. + - Fix for the unix console crashing if a QString::null was sent. * Definition Changes: - Tag Changes: |