[wpdev-commits] xmlscripts/scripts bandages.py,1.9,1.10
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From: spddmn <xxx...@us...> - 2004-09-02 18:18:15
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Update of /cvsroot/wpdev/xmlscripts/scripts In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26148/scripts Modified Files: bandages.py Log Message: changed to cliloc messages Index: bandages.py =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/scripts/bandages.py,v retrieving revision 1.9 retrieving revision 1.10 diff -C2 -d -r1.9 -r1.10 *** bandages.py 31 Aug 2004 22:10:08 -0000 1.9 --- bandages.py 2 Sep 2004 18:17:57 -0000 1.10 *************** *** 67,80 **** if not char.gm and not char.canreach( target, 2 ): ! char.socket.sysmessage( 'You can''t reach that.' ) return 0 if target.id != 0x2006: ! char.socket.sysmessage( 'Try using these on a corpse.' ) return 0 # Check Owner if not target.owner or not target.owner.dead: ! char.socket.sysmessage( 'You can''t help them anymore.' ) return 0 --- 67,80 ---- if not char.gm and not char.canreach( target, 2 ): ! char.socket.clilocmessage(500313) return 0 if target.id != 0x2006: ! char.socket.clilocmessage(500971) return 0 # Check Owner if not target.owner or not target.owner.dead: ! char.socket.clilocmessage(500971) return 0 *************** *** 94,100 **** if not target.poison and target.health >= target.maxhitpoints: if target == char: ! char.socket.sysmessage( 'You are healthy.' ) else: ! char.socket.sysmessage( '%s does not require you to heal or cure them!' % target.name ) return 0 --- 94,100 ---- if not target.poison and target.health >= target.maxhitpoints: if target == char: ! char.socket.clilocmessage(1061289) else: ! char.socket.clilocmessage(500956) return 0 *************** *** 118,130 **** if corpse and ( char.skill[ HEALING ] < 800 or char.skill[ ANATOMY ] < 800 ): ! char.socket.sysmessage( 'You are not skilled enough to resurrect.' ) return if target.char and target.char.dead and ( char.skill[ HEALING ] < 800 or char.skill[ ANATOMY ] < 800 ): ! char.socket.sysmessage( 'You are not skilled enough to resurrect.' ) return if target.char and target.char.poison and ( char.skill[ HEALING ] < 600 or char.skill[ ANATOMY ] < 600 ): ! char.socket.sysmessage( 'You are not skilled enough to cure poison.' ) return --- 118,130 ---- if corpse and ( char.skill[ HEALING ] < 800 or char.skill[ ANATOMY ] < 800 ): ! char.socket.clilocmessage(1002086) return if target.char and target.char.dead and ( char.skill[ HEALING ] < 800 or char.skill[ ANATOMY ] < 800 ): ! char.socket.clilocmessage(1002086) return if target.char and target.char.poison and ( char.skill[ HEALING ] < 600 or char.skill[ ANATOMY ] < 600 ): ! char.socket.clilocmessage(1002086) return *************** *** 200,204 **** if not success: ! char.socket.sysmessage( 'You fail to resurrect the target.' ) return --- 200,204 ---- if not success: ! char.socket.clilocmessage(500967) return *************** *** 219,223 **** target.delete() ! char.socket.sysmessage( 'You successfully resurrect ' + owner.name ) else: char.socket.sysmessage( 'You can''t help them anymore' ) --- 219,223 ---- target.delete() ! char.socket.clilocmessage(500966) else: char.socket.sysmessage( 'You can''t help them anymore' ) *************** *** 233,237 **** if target.dead: if not success: ! char.socket.sysmessage( 'You fail to resurrect the target.' ) return --- 233,237 ---- if target.dead: if not success: ! char.socket.clilocmessage(500967) return *************** *** 239,243 **** target.update() ! char.socket.sysmessage( 'You successfully resurrect ' + target.name ) elif target.poison: if not success: --- 239,243 ---- target.update() ! char.socket.clilocmessage(500966) elif target.poison: if not success: *************** *** 253,259 **** if not success: if target != char: ! char.socket.sysmessage( 'You fail applying bandages to %s.' % target.name ) else: ! char.socket.sysmessage( 'You fail applying bandages to yourself.' ) return --- 253,259 ---- if not success: if target != char: ! char.socket.clilocmessage(500969) else: ! char.socket.clilocmessage(500969) return *************** *** 276,282 **** if char == target: ! char.socket.sysmessage( 'You successfully apply bandages on yourself.' ) else: ! char.socket.sysmessage( 'You successfully apply bandages on %s' % target.name ) # Create bloody bandages --- 276,282 ---- if char == target: ! char.socket.clilocmessage(500970) else: ! char.socket.clilocmessage(500970) # Create bloody bandages *************** *** 290,292 **** item = wolfpack.additem( 'e22' ) if not wolfpack.utilities.tobackpack( item, char ): ! item.update() \ No newline at end of file --- 290,292 ---- item = wolfpack.additem( 'e22' ) if not wolfpack.utilities.tobackpack( item, char ): ! item.update() |