Update of /cvsroot/wpdev/wolfpack/network
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1643/network
Modified Files:
asyncnetio.cpp network.cpp uosocket.cpp
Log Message:
config.h and config.cpp moved to serverconfig.h and serverconfig.cpp
This is to prevent a conflict with Automake.
Index: network.cpp
===================================================================
RCS file: /cvsroot/wpdev/wolfpack/network/network.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** network.cpp 2 Jun 2004 15:04:09 -0000 1.2
--- network.cpp 4 Aug 2004 23:17:38 -0000 1.3
***************
*** 31,35 ****
//Wolfpack Includes
#include "network.h"
! #include "../config.h"
#include "../console.h"
--- 31,35 ----
//Wolfpack Includes
#include "network.h"
! #include "../serverconfig.h"
#include "../console.h"
Index: uosocket.cpp
===================================================================
RCS file: /cvsroot/wpdev/wolfpack/network/uosocket.cpp,v
retrieving revision 1.384
retrieving revision 1.385
diff -C2 -d -r1.384 -r1.385
*** uosocket.cpp 27 Jul 2004 06:35:22 -0000 1.384
--- uosocket.cpp 4 Aug 2004 23:17:38 -0000 1.385
***************
*** 45,49 ****
#include "../speech.h"
#include "../commands.h"
! #include "../config.h"
#include "../definitions.h"
#include "../scriptmanager.h"
--- 45,49 ----
#include "../speech.h"
#include "../commands.h"
! #include "../serverconfig.h"
#include "../definitions.h"
#include "../scriptmanager.h"
***************
*** 106,110 ****
PyObject* cUOSocket::handlers[255] =
{
! 0,
};
--- 106,110 ----
PyObject* cUOSocket::handlers[255] =
{
! 0,
};
***************
*** 263,267 ****
// This is always checked before anything else
if (packetId == 0x02 && Config::instance()->antiSpeedHack()) {
! if (_player && !_player->isGM()) {
// There are two different delays for mounted and unmounted players
unsigned int delay;
--- 263,267 ----
// This is always checked before anything else
if (packetId == 0x02 && Config::instance()->antiSpeedHack()) {
! if (_player && !_player->isGM()) {
// There are two different delays for mounted and unmounted players
unsigned int delay;
***************
*** 272,276 ****
}
! // If the last movement of our player was not X ms in the past,
// requeue the walk request until we can fullfil it.
//unsigned int time = getNormalizedTime();
--- 272,276 ----
}
! // If the last movement of our player was not X ms in the past,
// requeue the walk request until we can fullfil it.
//unsigned int time = getNormalizedTime();
Index: asyncnetio.cpp
===================================================================
RCS file: /cvsroot/wpdev/wolfpack/network/asyncnetio.cpp,v
retrieving revision 1.47
retrieving revision 1.48
diff -C2 -d -r1.47 -r1.48
*** asyncnetio.cpp 27 Jul 2004 06:35:22 -0000 1.47
--- asyncnetio.cpp 4 Aug 2004 23:17:38 -0000 1.48
***************
*** 29,33 ****
#include "uorxpackets.h"
#include "uopacket.h"
! #include "../config.h"
#include "../basics.h"
--- 29,33 ----
#include "uorxpackets.h"
#include "uopacket.h"
! #include "../serverconfig.h"
#include "../basics.h"
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