[wpdev-commits] xmlscripts/documentation/webroot ChangeLog.wolfpack,NONE,1.1
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From: Sebastian H. <dar...@us...> - 2004-06-29 15:10:35
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Update of /cvsroot/wpdev/xmlscripts/documentation/webroot In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv8236/webroot Added Files: ChangeLog.wolfpack Log Message: Documentation updates --- NEW FILE: ChangeLog.wolfpack --- Wolfpack 13.0.0 ChangeLog Wolfpack 12.9.7 Beta (CVS) * Core Changes: * Region/Spawn Region Updates: - Fixed bugs that caused segfaults. - Added wandering controls to keep spawns in their regions. * Database Changes: - NPC baseids are now saved. - Spawnregions save spawned NPCs. - Multi tables removed, being redone. - Item.type and other properties are no longer saved, uses base definitions. - Removed the `spawnregion` field from the `items`,`npcs` database tables. * Code Changes: - Major cleanups and structure changes, much cleaner and more sane. - Numerous compile warning cleanups. - Support for Client 4.0.3a. - Support for 6th character slot. * Definition Changes: * Item Updates: - Colored platemail baseid mapping. This was overlooked and should fix armor bugs. - Added the new artwork/items from client 4.0.3a. * NPC Updates: - Several AoS NPCs added. Most NPCs should be added now. - Some NPCs such as orcs and lizardmen can now pull their id and skin from a list. - Lootlist improvements. - Stat adjustments. ( UO Stratics Data ) - Fame/Karma adjustments. ( UO Stratics Data ) - Basic loot list implimentation, most monsters should drop some gold/gems. * Region/Spawn Region Updates: - Template structure added for regions. - Template structure added for spawn regions. - Updated town spawns for felucca and trammel towns. * Misc. Updates: - Organized scripts.xml to be easier to read/check for missing scripts. * Python Script Changes: * Commands: - import/export now saves/imports the baseid and map values with WSC and TXT. - info updated, supports NPC properties a bit better. - freeze command added, toggles the frozen value. - dye updated to modify character skins. 'dye 0x0 will replace the skin with char.orgskin. * Loot System: - Index for loot lists in system.loot and system.lootlists. * Magic: - Updated summoned monsters, balance fix. - Spell casting delay adjustments. * System: - SQLite database optimization added. - Script system.debugging created to set different debugging options. * Misc. Changes: - FAQ.html included in the documentaiton. - ChangeLog.wolfpack included in the documentaiton. * Known Issues, Bugs, and Missing Features. - Spawn regions are incomplete. - Town/World regions are incomplete. - Teleport Scripts are incomplete. - Possible that a few monsters are missing. - Reloading python too many times crashes the server. - There are still some memory leaks. Wolfpack 12.9.6 Beta * Numerous crash fixes. - Python memory improvements. - NPC related crash fixes. - Worldsave error improvements. * Skill Fixes and Improvements - Alchemy added/redone. - Fixes for Carpentry, Blacksmithing, Tailoring, Tinkering, Bowcraft - Improvement and fixes with Item Identification, Spirit Speak, Evaluating Intelligence, Taste Identification, Animal Taming, Hiding, Stealth, Snooping. - Lumberjacking fixes. - Mining fixes. - Healing with bandages fixes for bloody bandages. * Command fixes - Travel fixes. - Add fixes. * Definitions cleanup - Reorganized the definitions to be cleaner and easier to manage with updates. - Note: ./definitions.xml moved to ./definitions/index.xml * Item Improvements and Fixes - Various price fixes. - Definition fixes. - Explosion potions can trigger chain explosions. - All potions should work. - Potion kegs work for pouring potions from a full keg.. - Food now works. - Multis were recoded. * NPC Improvements and Fixes - Tinkered Golems name fix. - Blacksmith male vendor fix. - Frenzied ostard is no longer invulnerable. - swamp_dragon_2 no longer has the wrong inherit definition. - Fixes to prevent creatures from being invisible. - Pet feeding is now possible. - NPC AI Speed adjustments. - Fixed a bug with vendor displayed prices. * Python Engine Improvements - item.say() and item.effect() added. - Double-clicking weapons should auto-equip if possible. - Makemenus now support a configurable delay. * Spell Improvements - The 8th circle magic has been implemented - Line of Sight fixes. * Known bugs: - Necromancy/Paladin spells do not function, still in the works. - Non-functioning skills: Snooping, Inscription, Cartography, Animal Lore, Arms Lore, Enticement. - Reload (python) memory leak. - Line of Sight blocks even if it shouldn't. - The "Open Door" macro doesn't work. - Drinks do not function, including alcohol. - Creature AI is getting stuck on objects. - Trading crashes the client. - Deeded objects don't work. - Potion kegs can not be refilled. - Explosion potions can detonate other potions through walls/objects. Wolfpack 12.9.5 Beta * Misc. Updates - Many misc. updates - Several new commands (Documentation here: http://www.wpdev.org/docs/) * Python Engine - Rewrote spell circles 1 to 7 including AoS support. - Rewrote most of the makemenus using a python-based class system and populated them. - Centralized most of the ore information and made it easier for shards to override the ores without changing the core scripts. - Several fixes to the tooltip system. - Added new events (Documentation here: http://www.wpdev.org/docs/) - Several new library functions. (No documentation yet but efforts to document have been started) - Added several new AoS magic properties to the combat system. - Added AoS style regeneration of health, stamina and mana. - Fixes to mining and other parts of the resource skill system. - Poison has been implemented (no onhit poisoning yet) - A script to export sphere 55i saves to a compatible wolfpack output is now in the CVS. (Works quite well but isn't finished yet) - Added shrunk figurines for NPCs like Sphere has. Used to convert stablemasters and shrinked NPCs from Sphere. - Food is now edible again. (But not feedable yet) - Added a "shrine" script for resurrection upon collision. - Fixed context menus and speech for bankers. - Support for Guilds (No Wars/Alliances yet) - Party System - NPCs should now be able to train players. - Spawngem system. (Similar to sphere's but with a gump for GMs on doubleclick): "system.spawns" - Statlocks are now accesible via python and work. - Stat and Skillgain has been rewritten in Python. * Definitions - General definition updates and corrections. * Server Core - Several core fixes regarding the "update player" network protocol and problems that arose from it. - Included a scaled night/day system with real dawn and sunset. - Finally made the ingame time progress. - Fixed several issues with NPC Ai and NPCs not attacking players. - Fixed an issue with corpses where equipment information wasn't stored correctly. - Raising from corpse should now be possible (if the player is standing on the corpse, he gets raised with all of his old equipment which is still on the corpse and a "stand up" animation is played). Much like sphere. - New "Monster_Berserk" AI for Blade Spirits. - New line of sight code from Varan Dar (not perfect yet) - New changes to the Windows GUI - Players no longer should see other logged out characters. Visibility to other players got a major rewrite and should function a lot better now. - Made sure that the bankbox can now be used. - Support for UOGateway Status requests. - Small console output changes (linux + windows). - Fixes for Python Unicode support (foreign languages are now better supported) - Regions support has been improved. It's not required to have a single topregion anymore and region changes are processed whenever the character position is changed automatically. - The .tags command is now declared deprecated except for the ".tags info" subcommand. Please use the python versions now: .deltag, .settag, .gettag. - If wolfpack is daemonized on Linux it won't try to read from stdin anymore. - SQLite has been updated. - Fixed a drag and drop problem (bouncing). - NPC kills no longer crash the server |