Update of /cvsroot/wpdev/xmlscripts/definitions/items/armory/colored
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv23194/definitions/items/armory/colored
Modified Files:
color_defines.xml colored_list.xml
Log Message:
Mining now works great, all four ore types can be dug up. 12 ore types
(silver, merkite and mythril are added ontop of OSI ones.) There is a few
bugs that I noticed when clicking mountain tiles that are of certain angles
but I think that is hard coded... I'll look into it later.
Index: color_defines.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/armory/colored/color_defines.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** color_defines.xml 29 Dec 2003 12:34:30 -0000 1.2
--- color_defines.xml 25 Jan 2004 01:25:55 -0000 1.3
***************
*** 16,21 ****
<define id="dull_copper_armor">
<name>dull copper %1</name>
! <color>0x0973</color>
! <defense>+6</defense>
<value>1.1</value>
<tag name="armor_physical" value="6" type="int" />
--- 16,21 ----
<define id="dull_copper_armor">
<name>dull copper %1</name>
! <color>0x973</color>
! <!-- <defense>+6</defense> -->
<value>1.1</value>
<tag name="armor_physical" value="6" type="int" />
***************
*** 36,42 ****
<define id="shadow_armor">
! <name>shadow %1</name>
! <color>0x0966</color>
! <defense>+2</defense> <!-- this means 110 percent of original defense -->
<value>1.2</value>
<tag name="armor_physical" value="2" type="int" />
--- 36,42 ----
<define id="shadow_armor">
! <name>shadow iron %1</name>
! <color>0x966</color>
! <!-- <defense>+2</defense> --> <!-- this means 110 percent of original defense -->
<value>1.2</value>
<tag name="armor_physical" value="2" type="int" />
***************
*** 56,61 ****
<define id="copper_armor">
<name>copper %1</name>
! <color>0x096e</color>
! <defense>+1</defense>
<value>1.3</value>
<tag name="armor_physical" value="1" type="int" />
--- 56,61 ----
<define id="copper_armor">
<name>copper %1</name>
! <color>0x96d</color>
! <!-- <defense>+1</defense> -->
<value>1.3</value>
<tag name="armor_physical" value="1" type="int" />
***************
*** 73,78 ****
<define id="bronze_armor">
<name>bronze %1</name>
! <color>0x08a9</color>
! <defense>+3</defense>
<value>1.4</value>
<tag name="armor_physical" value="3" type="int" />
--- 73,78 ----
<define id="bronze_armor">
<name>bronze %1</name>
! <color>0x972</color>
! <!-- <defense>+3</defense>-->
<value>1.4</value>
<tag name="armor_physical" value="3" type="int" />
***************
*** 90,95 ****
<define id="golden_armor">
<name>gold %1</name>
! <color>0x08a5</color>
! <defense>+1</defense>
<value>1.5</value>
<tag name="armor_physical" value="1" type="int" />
--- 90,95 ----
<define id="golden_armor">
<name>gold %1</name>
! <color>0x8a5</color>
! <!-- <defense>+1</defense>-->
<value>1.5</value>
<tag name="armor_physical" value="1" type="int" />
***************
*** 108,115 ****
</define>
<define id="agapite_armor">
<name>agapite %1</name>
! <color>0x0979</color>
! <defense>+2</defense>
<value>1.6</value>
<tag name="armor_physical" value="2" type="int" />
--- 108,135 ----
</define>
+ <define id="silver_armor">
+ <name>silver %1</name>
+ <color>0x430</color>
+ <!-- <defense>+1</defense>-->
+ <value>1.5</value>
+ <tag name="armor_physical" value="1" type="int" />
+ <tag name="armor_fire" value="1" type="int" />
+ <tag name="armor_cold" value="3" type="int" />
+ <tag name="armor_poison" value="1" type="int" />
+ <tag name="armor_energy" value="2" type="int" />
+ <tag name="weapon_physical" value="-10" type="int" />
+ <tag name="weapon_fire" value="0" type="int" />
+ <tag name="weapon_cold" value="10" type="int" />
+ <tag name="weapon_poison" value="0" type="int" />
+ <tag name="weapon_energy" value="0" type="int" />
+ <tag name="luck" value="40" type="int" />
+ <tag name="armor_reqs" value="30" type="int" />
+ <tag name="weapon_reqs" value="50" type="int" />
+ </define>
+
<define id="agapite_armor">
<name>agapite %1</name>
! <color>0x979</color>
! <!-- <defense>+2</defense>-->
<value>1.6</value>
<tag name="armor_physical" value="2" type="int" />
***************
*** 127,132 ****
<define id="verite_armor">
<name>verite %1</name>
! <color>0x089f</color>
! <defense>+3</defense>
<value>1.7</value>
<tag name="armor_physical" value="3" type="int" />
--- 147,152 ----
<define id="verite_armor">
<name>verite %1</name>
! <color>0x89f</color>
! <!-- <defense>+3</defense> -->
<value>1.7</value>
<tag name="armor_physical" value="3" type="int" />
***************
*** 144,149 ****
<define id="valorite_armor">
<name>valorite %1</name>
! <color>0x08ab</color>
! <defense>+4</defense>
<value>1.8</value>
<tag name="armor_physical" value="4" type="int" />
--- 164,169 ----
<define id="valorite_armor">
<name>valorite %1</name>
! <color>0x8ab</color>
! <!-- <defense>+4</defense> -->
<value>1.8</value>
<tag name="armor_physical" value="4" type="int" />
***************
*** 160,169 ****
<tag name="weapon_durability" value="0" type="int" />
</define>
!
<define id="merkite_armor">
<name>merkite %1</name>
! <color>0x02C3</color>
! <defense>+5</defense>
! <value>1.6</value>
<tag name="armor_physical" value="3" type="int" />
<tag name="armor_fire" value="3" type="int" />
--- 180,189 ----
<tag name="weapon_durability" value="0" type="int" />
</define>
!
<define id="merkite_armor">
<name>merkite %1</name>
! <color>0x8b0</color>
! <!-- <defense>+5</defense> -->
! <value>2.0</value>
<tag name="armor_physical" value="3" type="int" />
<tag name="armor_fire" value="3" type="int" />
***************
*** 179,182 ****
--- 199,221 ----
<tag name="weapon_durability" value="50" type="int" />
</define>
+
+ <define id="mythril_armor">
+ <name>mythril %1</name>
+ <color>0x84c</color>
+ <!-- <defense>+5</defense> -->
+ <value>2.2</value>
+ <tag name="armor_physical" value="4" type="int" />
+ <tag name="armor_fire" value="4" type="int" />
+ <tag name="armor_cold" value="4" type="int" />
+ <tag name="armor_poison" value="4" type="int" />
+ <tag name="armor_energy" value="4" type="int" />
+ <tag name="weapon_physical" value="-80" type="int" />
+ <tag name="weapon_fire" value="20" type="int" />
+ <tag name="weapon_cold" value="20" type="int" />
+ <tag name="weapon_poison" value="20" type="int" />
+ <tag name="weapon_energy" value="20" type="int" />
+ <tag name="armor_durability" value="50" type="int" />
+ <tag name="weapon_durability" value="50" type="int" />
+ </define>
</definitions>
Index: colored_list.xml
===================================================================
RCS file: /cvsroot/wpdev/xmlscripts/definitions/items/armory/colored/colored_list.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** colored_list.xml 29 Dec 2003 11:06:59 -0000 1.1
--- colored_list.xml 25 Jan 2004 01:25:56 -0000 1.2
***************
*** 16,23 ****
--- 16,25 ----
<include file="definitions/items/armory/colored/chain/bronze.xml"/>
<include file="definitions/items/armory/colored/chain/golden.xml"/>
+ <include file="definitions/items/armory/colored/chain/silver.xml"/>
<include file="definitions/items/armory/colored/chain/agapite.xml"/>
<include file="definitions/items/armory/colored/chain/verite.xml"/>
<include file="definitions/items/armory/colored/chain/valorite.xml"/>
<include file="definitions/items/armory/colored/chain/merkite.xml"/>
+ <include file="definitions/items/armory/colored/chain/mythril.xml"/>
<!-- Helmets -->
***************
*** 28,35 ****
--- 30,39 ----
<include file="definitions/items/armory/colored/helmets/bronze.xml"/>
<include file="definitions/items/armory/colored/helmets/golden.xml"/>
+ <include file="definitions/items/armory/colored/helmets/silver.xml"/>
<include file="definitions/items/armory/colored/helmets/agapite.xml"/>
<include file="definitions/items/armory/colored/helmets/verite.xml"/>
<include file="definitions/items/armory/colored/helmets/valorite.xml"/>
<include file="definitions/items/armory/colored/helmets/merkite.xml"/>
+ <include file="definitions/items/armory/colored/helmets/mythril.xml"/>
<!-- Plate -->
***************
*** 40,47 ****
--- 44,53 ----
<include file="definitions/items/armory/colored/plate/bronze.xml"/>
<include file="definitions/items/armory/colored/plate/golden.xml"/>
+ <include file="definitions/items/armory/colored/plate/silver.xml"/>
<include file="definitions/items/armory/colored/plate/agapite.xml"/>
<include file="definitions/items/armory/colored/plate/verite.xml"/>
<include file="definitions/items/armory/colored/plate/valorite.xml"/>
<include file="definitions/items/armory/colored/plate/merkite.xml"/>
+ <include file="definitions/items/armory/colored/plate/mythril.xml"/>
<!-- Ring -->
***************
*** 52,59 ****
--- 58,67 ----
<include file="definitions/items/armory/colored/ring/bronze.xml"/>
<include file="definitions/items/armory/colored/ring/golden.xml"/>
+ <include file="definitions/items/armory/colored/ring/silver.xml"/>
<include file="definitions/items/armory/colored/ring/agapite.xml"/>
<include file="definitions/items/armory/colored/ring/verite.xml"/>
<include file="definitions/items/armory/colored/ring/valorite.xml"/>
<include file="definitions/items/armory/colored/ring/merkite.xml"/>
+ <include file="definitions/items/armory/colored/ring/mythril.xml"/>
<!-- Shields -->
***************
*** 64,71 ****
--- 72,81 ----
<include file="definitions/items/armory/colored/shields/bronze.xml"/>
<include file="definitions/items/armory/colored/shields/golden.xml"/>
+ <include file="definitions/items/armory/colored/shields/silver.xml"/>
<include file="definitions/items/armory/colored/shields/agapite.xml"/>
<include file="definitions/items/armory/colored/shields/verite.xml"/>
<include file="definitions/items/armory/colored/shields/valorite.xml"/>
<include file="definitions/items/armory/colored/shields/merkite.xml"/>
+ <include file="definitions/items/armory/colored/shields/mythril.xml"/>
</definitions>
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