Update of /cvsroot/wpdev/xmlscripts/definitions/items/weaponry/macefighting
In directory sc8-pr-cvs1:/tmp/cvs-serv3696/macefighting
Added Files:
black_staff.xml club.xml gnarled_staff.xml hammer_pick.xml
mace.xml maul.xml quarter_staff.xml scepter.xml
shepherds_crook.xml war_axe.xml war_hammer.xml war_mace.xml
Log Message:
Weapons update, fixes. Added both their graphics for each weapon. :)
--- NEW FILE: black_staff.xml ---
<definitions>
<!-- Black Staff -->
<item id="df1">
<id>0xdf1</id>
<name>black staff</name>
<decay />
<nodye />
<sellprice>9</sellprice>
<buyprice>18</buyprice>
<attack min="13" max="16" />
<durability><random min="30" max="39" /></durability>
<speed>39</speed>
<weight>6.0</weight>
<tag name="req_str" value="35" type="int" />
<events>equipment</events>
<type>1003</type>
<twohanded />
<category>Weapons\Staves\Black Staff (N/S)</category>
</item>
<item id="df0">
<inherit id="df1" />
<id>0xdf0</id>
<category>Weapons\Staves\Black Staff (E/W)</category>
</item>
</definitions>
--- NEW FILE: club.xml ---
<definitions>
<!-- Club -->
<item id="13b4">
<id>0x13b4</id>
<name>club</name>
<onehanded />
<decay />
<nodye />
<sellprice>8</sellprice>
<buyprice>16</buyprice>
<attack min="11" max="13" />
<durability><random min="30" max="40" /></durability>
<speed>44</speed>
<weight>14.0</weight>
<tag name="req_str" value="40" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Maces\Club (N/S)</category>
</item>
<item id="13b3">
<inherit id="13b4" />
<id>0x13b3</id>
<category>Weapons\Maces\Club (E/W)</category>
</item>
</definitions>
--- NEW FILE: gnarled_staff.xml ---
<definitions>
<!-- Gnarled Staff -->
<item id="13f8">
<id>0x13f8</id>
<name>gnarled staff</name>
<decay />
<nodye />
<sellprice>9</sellprice>
<buyprice>18</buyprice>
<attack min="15" max="17" />
<durability><random min="30" max="49" /></durability>
<speed>33</speed>
<weight>3.0</weight>
<tag name="req_str" value="20" type="int" />
<events>equipment</events>
<type>1003</type>
<twohanded />
<category>Weapons\Staves\Grarled Staff (N/S)</category>
</item>
<item id="13f9">
<inherit id="13f8" />
<id>0x13f9</id>
<category>Weapons\Staves\Grarled Staff (E/W)</category>
</item>
</definitions>
--- NEW FILE: hammer_pick.xml ---
<definitions>
<!-- Hammer Pick -->
<item id="143d">
<id>0x143d</id>
<name>hammer pick</name>
<onehanded />
<decay />
<nodye />
<sellprice>10</sellprice>
<buyprice>21</buyprice>
<attack min="15" max="17" />
<durability><random min="30" max="35" /></durability>
<speed>28</speed>
<weight>9.0</weight>
<tag name="req_str" value="45" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Maces\Hammer Pick (N/S)</category>
</item>
<item id="143c">
<inherit id="143d" />
<id>0x143c</id>
<category>Weapons\Maces\Hammer Pick (E/W)</category>
</item>
</definitions>
--- NEW FILE: mace.xml ---
<definitions>
<!-- Mace -->
<item id="f5c">
<id>0x0f5c</id>
<name>mace</name>
<onehanded />
<decay />
<nodye />
<sellprice>15</sellprice>
<buyprice>30</buyprice>
<attack min="12" max="14" />
<durability><random min="30" max="64" /></durability>
<speed>40</speed>
<weight>14.0</weight>
<tag name="req_str" value="45" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Maces\Mace (N/S)</category>
</item>
<item id="f5d">
<inherit id="f5c" />
<id>0xf5d</id>
<category>Weapons\Maces\Mace (E/W)</category>
</item>
</definitions>
--- NEW FILE: maul.xml ---
<definitions>
<!-- Maul -->
<item id="143b">
<id>0x143b</id>
<name>maul</name>
<onehanded />
<decay />
<nodye />
<sellprice>11</sellprice>
<buyprice>22</buyprice>
<attack min="14" max="16" />
<durability><random min="30" max="58" /></durability>
<speed>32</speed>
<weight>14.0</weight>
<tag name="req_str" value="45" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Maces\Maul (N/S)</category>
</item>
<item id="143a">
<inherit id="143b" />
<id>0x143a</id>
<category>Weapons\Maces\Mau (E/W)</category>
</item>
</definitions>
--- NEW FILE: quarter_staff.xml ---
<definitions>
<!-- Quarter Staff -->
<item id="e89">
<id>0xe89</id>
<name>quarter staff</name>
<decay />
<nodye />
<sellprice>11</sellprice>
<buyprice>22</buyprice>
<attack min="11" max="14" />
<durability><random min="30" max="60" /></durability>
<speed>48</speed>
<weight>4.0</weight>
<tag name="req_str" value="30" type="int" />
<events>equipment</events>
<type>1003</type>
<twohanded />
<category>Weapons\Staves\Quarter Staff (N/S)</category>
</item>
<item id="e8a">
<inherit id="e89" />
<id>0xe8a</id>
<category>Weapons\Staves\Quarter Staff (E/W)</category>
</item>
</definitions>
--- NEW FILE: scepter.xml ---
<definitions>
<!-- Scepter -->
<item id="26c6">
<id>0x26c6</id>
<name>scepter</name>
<onehanded />
<decay />
<nodye />
<sellprice>15</sellprice>
<buyprice>30</buyprice>
<attack min="14" max="17" />
<durability><random min="50" max="98" /></durability>
<speed>30</speed>
<weight>7.0</weight>
<tag name="req_str" value="40" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Maces\Scepter (N/S)</category>
</item>
<item id="26bc">
<inherit id="26c6" />
<id>0x26bc</id>
<category>Weapons\Maces\Scepter (E/W)</category>
</item>
</definitions>
--- NEW FILE: shepherds_crook.xml ---
<definitions>
<!-- Shepherd's Crook -->
<item id="13f5">
<id>0x13f5</id>
<name>shepherd's crook</name>
<decay />
<nodye />
<sellprice>9</sellprice>
<buyprice>18</buyprice>
<attack min="13" max="15" />
<durability><random min="30" max="50" /></durability>
<speed>40</speed>
<weight>2.0</weight>
<tag name="req_str" value="20" type="int" />
<events>equipment</events>
<type>1003</type>
<twohanded />
<category>Weapons\Staves\Crook (N/S)</category>
</item>
<item id="13f4">
<inherit id="13f5" />
<id>0x13f4</id>
<category>Weapons\Staves\Crook (E/W)</category>
</item>
</definitions>
--- NEW FILE: war_axe.xml ---
<definitions>
<!-- War Axe -->
<item id="13b0">
<id>0x13b0</id>
<name>war axe</name>
<onehanded />
<decay />
<nodye />
<sellprice>15</sellprice>
<buyprice>31</buyprice>
<attack min="14" max="15" />
<durability><random min="30" max="68" /></durability>
<speed>33</speed>
<weight>3.0</weight>
<tag name="req_str" value="35" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Axes\War Axe (N/S)</category>
</item>
<item id="13af">
<inherit id="13b0" />
<id>0x13af</id>
<category>Weapons\Axes\War Axe (E/W)</category>
</item>
</definitions>
--- NEW FILE: war_hammer.xml ---
<definitions>
<!-- War Hammer -->
<item id="1439">
<id>0x1439</id>
<name>war hammer</name>
<twohanded />
<decay />
<nodye />
<sellprice>12</sellprice>
<buyprice>23</buyprice>
<attack min="17" max="18" />
<durability><random min="30" max="59" /></durability>
<speed>28</speed>
<weight>10.0</weight>
<tag name="req_str" value="95" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Maces\War Hammer (N/S)</category>
</item>
<item id="1438">
<inherit id="1439">
<id>0x1438</id>
<category>Weapons\Maces\War Hammer (E/W)</category>
</item>
</definitions>
--- NEW FILE: war_mace.xml ---
<definitions>
<!-- War Mace -->
<item id="1407">
<id>0x1407</id>
<name>war mace</name>
<onehanded />
<decay />
<nodye />
<sellprice>13</sellprice>
<buyprice>26</buyprice>
<attack min="16" max="17" />
<durability><random min="30" max="40" /></durability>
<speed>26</speed>
<weight>17.0</weight>
<tag name="req_str" value="80" type="int" />
<events>equipment</events>
<type>1004</type>
<category>Weapons\Maces\War Mace (N/S)</category>
</item>
<item id="1406">
<inherit id="1407" />
<id>0x1406</id>
<category>Weapons\Maces\War Mace (E/W)</category>
</item>
</definitions>
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