[wpdev-commits] xmlscripts/scripts/system makemenus.py,1.29,1.30
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From: Sebastian H. <dar...@us...> - 2004-10-12 11:03:06
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Update of /cvsroot/wpdev/xmlscripts/scripts/system In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31752/system Modified Files: makemenus.py Log Message: translation Index: makemenus.py =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/scripts/system/makemenus.py,v retrieving revision 1.29 retrieving revision 1.30 diff -C2 -d -r1.29 -r1.30 *** makemenus.py 1 Oct 2004 16:34:11 -0000 1.29 --- makemenus.py 12 Oct 2004 11:02:31 -0000 1.30 *************** *** 7,10 **** --- 7,11 ---- from wolfpack.consts import * import random + from wolfpack import tr # Known menus *************** *** 131,135 **** if not tobackpack(item, player): item.update() ! player.socket.sysmessage('You put the new item into your backpack.') MakeAction.make(self, player, arguments, nodelay) --- 132,136 ---- if not tobackpack(item, player): item.update() ! player.socket.sysmessage(tr('You put the new item into your backpack.')) MakeAction.make(self, player, arguments, nodelay) *************** *** 170,181 **** if self.itemid != 0: gump.addTilePic(15, 42, self.itemid) ! gump.addHtmlGump(10, 132, 150, 20, centerhtml % "SKILLS") ! gump.addHtmlGump(10, 217, 150, 20, centerhtml % "MATERIALS") ! gump.addHtmlGump(10, 302, 150, 20, centerhtml % "OTHER") ! gump.addHtmlGump(170, 39, 70, 20, whitehtml % "ITEM") gump.addButton(15, 387, 0xFAE, 0xFB0, 0) # Back to the parent menu of this node ! gump.addText(50, 389, "Back", 0x480) gump.addButton(375, 387, 4005, 4007, 1) # Make the item ! gump.addText(410, 389, "Make Now", 0x480) # Item Name --- 171,182 ---- if self.itemid != 0: gump.addTilePic(15, 42, self.itemid) ! gump.addHtmlGump(10, 132, 150, 20, centerhtml % tr("SKILLS")) ! gump.addHtmlGump(10, 217, 150, 20, centerhtml % tr("MATERIALS")) ! gump.addHtmlGump(10, 302, 150, 20, centerhtml % tr("OTHER")) ! gump.addHtmlGump(170, 39, 70, 20, whitehtml % tr("ITEM")) gump.addButton(15, 387, 0xFAE, 0xFB0, 0) # Back to the parent menu of this node ! gump.addText(50, 389, tr("Back"), 0x480) gump.addButton(375, 387, 4005, 4007, 1) # Make the item ! gump.addText(410, 389, tr("Make Now"), 0x480) # Item Name *************** *** 207,211 **** # Sysmessage sent if you don't have enough material. # Integer or String allowed ! self.lackmaterial = "You don't have enough material to make that." # --- 208,212 ---- # Sysmessage sent if you don't have enough material. # Integer or String allowed ! self.lackmaterial = tr("You don't have enough material to make that.") # *************** *** 230,234 **** if material >= len(materials): if not silent: ! player.socket.sysmessage("You try to craft with an invalid material.") return 0 material = materials[material] --- 231,235 ---- if material >= len(materials): if not silent: ! player.socket.sysmessage(tr("You try to craft with an invalid material.")) return 0 material = materials[material] *************** *** 257,261 **** if material >= len(materials): if not silent: ! player.socket.sysmessage("You try to craft with an invalid material.") return 0 material = materials[material] --- 258,262 ---- if material >= len(materials): if not silent: ! player.socket.sysmessage(tr("You try to craft with an invalid material.")) return 0 material = materials[material] *************** *** 365,369 **** def getotherhtml(self, player, arguments): chance = self.getexceptionalchance(player, arguments) * 100 ! return 'Chance to create an exceptional item: %0.02f%%.<br>' % chance # --- 366,370 ---- def getotherhtml(self, player, arguments): chance = self.getexceptionalchance(player, arguments) * 100 ! return tr('Chance to create an exceptional item: %0.02f%%.<br>') % chance # *************** *** 588,592 **** self.title = title self.gumptype = 0 ! self.name_makelast = "Make Last" self.delay = 0 # Delay in ms until item is crafted. --- 589,593 ---- self.title = title self.gumptype = 0 ! self.name_makelast = tr("Make Last") self.delay = 0 # Delay in ms until item is crafted. *************** *** 768,786 **** if self.allowrepair: gump.addButton(350, 310, 4005, 4007, 10) ! gump.addText(385, 313, "Repair Item", 0x480) # Allow enhancement of items if self.allowenhance: gump.addButton(350, 330, 4005, 4007, 11) ! gump.addText(385, 333, "Enhance Item", 0x480) # Allow smelting of items if self.allowsmelt: gump.addButton(350, 350, 4005, 4007, 12) ! gump.addText(385, 353, "Smelt Item", 0x480) # EXIT button , return value: 0 gump.addButton(15, 350, 0xFB1, 0xFB3, 0) ! gump.addText(50, 353, "Exit", 0x480) # MAKE LAST button , return value: 2 --- 769,787 ---- if self.allowrepair: gump.addButton(350, 310, 4005, 4007, 10) ! gump.addText(385, 313, tr("Repair Item"), 0x480) # Allow enhancement of items if self.allowenhance: gump.addButton(350, 330, 4005, 4007, 11) ! gump.addText(385, 333, tr("Enhance Item"), 0x480) # Allow smelting of items if self.allowsmelt: gump.addButton(350, 350, 4005, 4007, 12) ! gump.addText(385, 353, tr("Smelt Item"), 0x480) # EXIT button , return value: 0 gump.addButton(15, 350, 0xFB1, 0xFB3, 0) ! gump.addText(50, 353, tr("Exit"), 0x480) # MAKE LAST button , return value: 2 *************** *** 793,805 **** if submenu: gump.addButton(15, 310, 0xFAE, 0xFB0, 9) ! gump.addText(50, 313, "Back", 0x480) elif self.parent: gump.addButton(15, 310, 0xFAE, 0xFB0, 3) ! gump.addText(50, 313, "Previous Menu", 0x480) # LAST 10 if not submenu: gump.addButton(15, 60, 0xFAB, 0xFAD, 1) ! gump.addText(50, 63, "Last Ten", 0x480) # MARK ITEM button --- 794,806 ---- if submenu: gump.addButton(15, 310, 0xFAE, 0xFB0, 9) ! gump.addText(50, 313, tr("Back"), 0x480) elif self.parent: gump.addButton(15, 310, 0xFAE, 0xFB0, 3) ! gump.addText(50, 313, tr("Previous Menu"), 0x480) # LAST 10 if not submenu: gump.addButton(15, 60, 0xFAB, 0xFAD, 1) ! gump.addText(50, 63, tr("Last Ten"), 0x480) # MARK ITEM button *************** *** 807,814 **** if not player.hastag('markitem'): buttonid = 4 # DONT MARK ITEM -> MARK ITEM ! message = "Dont Mark Item" else: buttonid = 5 # Turns to "DONT MARK ITEM" ! message= "Mark Item" gump.addButton(165, 350, 4005, 4007, buttonid) --- 808,815 ---- if not player.hastag('markitem'): buttonid = 4 # DONT MARK ITEM -> MARK ITEM ! message = tr("Dont Mark Item") else: buttonid = 5 # Turns to "DONT MARK ITEM" ! message= tr("Mark Item") gump.addButton(165, 350, 4005, 4007, buttonid) *************** *** 863,867 **** elif response.button == 2: if not self.makelast(player, arguments): ! player.socket.sysmessage("You didn't make anything yet.") self.send(player, arguments) --- 864,868 ---- elif response.button == 2: if not self.makelast(player, arguments): ! player.socket.sysmessage(tr("You didn't make anything yet.")) self.send(player, arguments) *************** *** 969,977 **** data = self.submaterials1[material] if data[2] and player.skill[data[1]] < data[2]: ! player.socket.sysmessage('You are not skilled enough to use this material.') else: self.setsubmaterial1used(player, arguments, material) else: ! player.socket.sysmessage('You selected an invalid material.') self.send(player, arguments) --- 970,978 ---- data = self.submaterials1[material] if data[2] and player.skill[data[1]] < data[2]: ! player.socket.sysmessage(tr('You are not skilled enough to use this material.')) else: self.setsubmaterial1used(player, arguments, material) else: ! player.socket.sysmessage(tr('You selected an invalid material.')) self.send(player, arguments) *************** *** 982,990 **** data = self.submaterials2[material] if data[2] and player.skill[data[1]] < data[2]: ! player.socket.sysmessage('You are not skilled enough to use this material.') else: self.setsubmaterial2used(player, arguments, material) else: ! player.socket.sysmessage('You selected an invalid material.') self.send(player, arguments) --- 983,991 ---- data = self.submaterials2[material] if data[2] and player.skill[data[1]] < data[2]: ! player.socket.sysmessage(tr('You are not skilled enough to use this material.')) else: self.setsubmaterial2used(player, arguments, material) else: ! player.socket.sysmessage(tr('You selected an invalid material.')) self.send(player, arguments) *************** *** 1016,1021 **** gump.addHtmlGump(10, 12, 510, 20, centerhtml % self.title) ! gump.addHtmlGump(10, 39, 200, 20, centerhtml % "CATEGORIES") ! gump.addHtmlGump(215, 39, 305, 20, centerhtml % "SELECTIONS") return gump --- 1017,1022 ---- gump.addHtmlGump(10, 12, 510, 20, centerhtml % self.title) ! gump.addHtmlGump(10, 39, 200, 20, centerhtml % tr("CATEGORIES")) ! gump.addHtmlGump(215, 39, 305, 20, centerhtml % tr("SELECTIONS")) return gump *************** *** 1070,1079 **** if i > 0: gump.addPageButton(15, 290, 0xFAE, 0xFB0, i) ! gump.addText(50, 293, "Previous Page", 0x480) # Add a next button if i+1 < pages: gump.addPageButton(350, 290, 4005, 4007, i + 2) ! gump.addText(385, 293, "Next Page", 0x480) gump.setArgs([self.id] + args) --- 1071,1080 ---- if i > 0: gump.addPageButton(15, 290, 0xFAE, 0xFB0, i) ! gump.addText(50, 293, tr("Previous Page"), 0x480) # Add a next button if i+1 < pages: gump.addPageButton(350, 290, 4005, 4007, i + 2) ! gump.addText(385, 293, tr("Next Page"), 0x480) gump.setArgs([self.id] + args) |