[wpdev-commits] xmlscripts/scripts/system loot.py,1.17,1.18
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From: Sebastian H. <dar...@us...> - 2004-09-21 05:43:06
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Update of /cvsroot/wpdev/xmlscripts/scripts/system In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4595/system Modified Files: loot.py Log Message: carve Index: loot.py =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/scripts/system/loot.py,v retrieving revision 1.17 retrieving revision 1.18 diff -C2 -d -r1.17 -r1.18 *** loot.py 19 Sep 2004 22:57:18 -0000 1.17 --- loot.py 21 Sep 2004 05:42:54 -0000 1.18 *************** *** 27,36 **** 'lootpack_poor': [ [1.0, 'eed', [11, 20], 1], # Gold ! [0.0002, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.0002, 'RANDOM_MAGIC_ITEM', 1, 0 ] # [0% -> 90%] 5 max properties ], 'lootpack_meager': [ [1.0, 'eed', [11, 20], 1], # Gold ! [0.001, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.01, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 10%] 2 max properties #[0.002, 'RANDOM_MAGIC_ITEM', 1, 0 ] # [0% -> 90%] 5 max properties --- 27,36 ---- 'lootpack_poor': [ [1.0, 'eed', [11, 20], 1], # Gold ! [0.0002, DEF_INSTRUMENTS, 1, 0 ] # Slayer Instruments #[0.0002, 'RANDOM_MAGIC_ITEM', 1, 0 ] # [0% -> 90%] 5 max properties ], 'lootpack_meager': [ [1.0, 'eed', [11, 20], 1], # Gold ! [0.001, DEF_INSTRUMENTS, 1, 0 ] # Slayer Instruments #[0.01, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 10%] 2 max properties #[0.002, 'RANDOM_MAGIC_ITEM', 1, 0 ] # [0% -> 90%] 5 max properties *************** *** 38,42 **** 'lootpack_average': [ [1.0, 'eed', [55, 100], 1], # Gold ! [0.004, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.05, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 20%] 4 max properties #[0.02, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 50%] 3 max properties --- 38,42 ---- 'lootpack_average': [ [1.0, 'eed', [55, 100], 1], # Gold ! [0.004, DEF_INSTRUMENTS, 1, 0 ] # Slayer Instruments #[0.05, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 20%] 4 max properties #[0.02, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 50%] 3 max properties *************** *** 45,49 **** 'lootpack_rich': [ [1.0, 'eed', [160, 250], 1], # Gold ! [0.01, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.2, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 40%] 4 max properties #[0.1, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 60%] 5 max properties --- 45,49 ---- 'lootpack_rich': [ [1.0, 'eed', [160, 250], 1], # Gold ! [0.01, DEF_INSTRUMENTS, 1, 0 ] # Slayer Instruments #[0.2, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 40%] 4 max properties #[0.1, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 60%] 5 max properties *************** *** 52,56 **** 'lootpack_filthy_rich': [ [1.0, 'eed', [202, 400], 1], # Gold ! [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.33, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 50%] 4 max properties #[0.33, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 60%] 4 max properties --- 52,56 ---- 'lootpack_filthy_rich': [ [1.0, 'eed', [202, 400], 1], # Gold ! [0.02, DEF_INSTRUMENTS, 1, 0 ] # Slayer Instruments #[0.33, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 50%] 4 max properties #[0.33, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 60%] 4 max properties *************** *** 60,64 **** 'lootpack_ultra_rich': [ [1.0, 'eed', [505, 1000], 1], # Gold ! [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties --- 60,64 ---- 'lootpack_ultra_rich': [ [1.0, 'eed', [505, 1000], 1], # Gold ! [0.02, DEF_INSTRUMENTS, 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties *************** *** 69,73 **** 'lootpack_super_boss': [ [1.0, 'eed', [505, 1000], 1], # Gold ! [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties --- 69,73 ---- 'lootpack_super_boss': [ [1.0, 'eed', [505, 1000], 1], # Gold ! [0.02, DEF_INSTRUMENTS, 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties |