[wpdev-commits] xmlscripts/scripts/system loot.py,1.16,1.17
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From: Sebastian H. <dar...@us...> - 2004-09-19 22:57:29
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Update of /cvsroot/wpdev/xmlscripts/scripts/system In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29589/system Modified Files: loot.py Log Message: loot Index: loot.py =================================================================== RCS file: /cvsroot/wpdev/xmlscripts/scripts/system/loot.py,v retrieving revision 1.16 retrieving revision 1.17 diff -C2 -d -r1.16 -r1.17 *** loot.py 3 Sep 2004 16:03:04 -0000 1.16 --- loot.py 19 Sep 2004 22:57:18 -0000 1.17 *************** *** 26,35 **** # Common Loot Packs 'lootpack_poor': [ ! [1.0, 'eed', random.randint(11,20), 1], # Gold [0.0002, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.0002, 'RANDOM_MAGIC_ITEM', 1, 0 ] # [0% -> 90%] 5 max properties ], 'lootpack_meager': [ ! [1.0, 'eed', random.randint(11,20), 1], # Gold [0.001, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.01, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 10%] 2 max properties --- 26,35 ---- # Common Loot Packs 'lootpack_poor': [ ! [1.0, 'eed', [11, 20], 1], # Gold [0.0002, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.0002, 'RANDOM_MAGIC_ITEM', 1, 0 ] # [0% -> 90%] 5 max properties ], 'lootpack_meager': [ ! [1.0, 'eed', [11, 20], 1], # Gold [0.001, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.01, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 10%] 2 max properties *************** *** 37,41 **** ], 'lootpack_average': [ ! [1.0, 'eed', random.randint(55,100), 1], # Gold [0.004, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.05, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 20%] 4 max properties --- 37,41 ---- ], 'lootpack_average': [ ! [1.0, 'eed', [55, 100], 1], # Gold [0.004, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.05, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 20%] 4 max properties *************** *** 44,48 **** ], 'lootpack_rich': [ ! [1.0, 'eed', random.randint(160,250), 1], # Gold [0.01, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.2, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 40%] 4 max properties --- 44,48 ---- ], 'lootpack_rich': [ ! [1.0, 'eed', [160, 250], 1], # Gold [0.01, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.2, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 40%] 4 max properties *************** *** 51,55 **** ], 'lootpack_filthy_rich': [ ! [1.0, 'eed', random.randint(202,400), 1], # Gold [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.33, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 50%] 4 max properties --- 51,55 ---- ], 'lootpack_filthy_rich': [ ! [1.0, 'eed', [202, 400], 1], # Gold [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[0.33, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [0% -> 50%] 4 max properties *************** *** 59,63 **** ], 'lootpack_ultra_rich': [ ! [1.0, 'eed', random.randint(505,1000), 1], # Gold [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties --- 59,63 ---- ], 'lootpack_ultra_rich': [ ! [1.0, 'eed', [505, 1000], 1], # Gold [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties *************** *** 68,72 **** ], 'lootpack_super_boss': [ ! [1.0, 'eed', random.randint(505,1000), 1], # Gold [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties --- 68,72 ---- ], 'lootpack_super_boss': [ ! [1.0, 'eed', [505, 1000], 1], # Gold [0.02, 'DEF_INSTRUMENTS', 1, 0 ] # Slayer Instruments #[1.0, 'RANDOM_MAGIC_ITEM', 1, 0 ], # [25% -> 100%] 5 max properties *************** *** 473,476 **** --- 473,478 ---- if type( packamount ) == str: amount = utilities.rolldice( packamount ) + elif type( packamount ) == list: + amount = random.randint( packamount[0], packamount[1] ) else: amount = int( packamount ) |