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File Date Author Commit
 doc 2009-11-12 yarp1 [r3] Add aac.tex geo. doc
 gob 2009-11-11 yarp1 [r1] first of first
 img 2010-03-02 yarp1 [r9] Upload a missed pixbuf for bezier curve sample...
 src 2010-03-19 yarp1 [r13] add bezier break functions
 test 2010-03-19 yarp1 [r13] add bezier break functions
 COPYING-LGPL-2.1 2009-11-11 yarp1 [r1] first of first
 COPYING-MPL-1.1 2009-11-11 yarp1 [r1] first of first
 copying 2009-11-11 yarp1 [r1] first of first
 readme 2009-11-11 yarp1 [r1] first of first

Read Me

Woa(world of ants) - 3D reconstruction library

What is woa
=============
Woa is a 3D reconstruction library, currently have not the ability to
be a software, just a toy for somebody interesting in 3D reconstruction.

Now the woa just support ortho-projection. You horizontaly take 3 picture
(Don't too big, I consider no more than 1000 pixcels in width) of an object
from 3 direction that have a little angle different and feed into this
program, and take a while you may get a 3D texture surface map of this
object.  

Dependencies
============
If you want compile this program, you need:
	OpenGL
	libgtkglext
	libgtk
	glib

Compiling
=========
Suppose you inside the top directory
	$cd test
	$make -f dbmake compound_test
	$make -f dbmake viewer
	$./compound_test ./struct/trview/bowl.xml
Then you can prepare a cup of coffe and wait a while, afterwards you can run
	$./viewer
take a look of the demo effect. I'll very glade if you fell it is fun.

My development plateform is debian amd64 testing, but it may be easily port to
other platform such as microsoft windows via msys.

History
=======
Woa was originally developed by Wu Qiang <yarp@sohu.com> 2009-11-10
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