woa Code
Status: Pre-Alpha
Brought to you by:
yarp1
File | Date | Author | Commit |
---|---|---|---|
doc | 2009-11-12 | yarp1 | [r3] Add aac.tex geo. doc |
gob | 2009-11-11 | yarp1 | [r1] first of first |
img | 2010-03-02 | yarp1 | [r9] Upload a missed pixbuf for bezier curve sample... |
src | 2010-03-19 | yarp1 | [r13] add bezier break functions |
test | 2010-03-19 | yarp1 | [r13] add bezier break functions |
COPYING-LGPL-2.1 | 2009-11-11 | yarp1 | [r1] first of first |
COPYING-MPL-1.1 | 2009-11-11 | yarp1 | [r1] first of first |
copying | 2009-11-11 | yarp1 | [r1] first of first |
readme | 2009-11-11 | yarp1 | [r1] first of first |
Woa(world of ants) - 3D reconstruction library What is woa ============= Woa is a 3D reconstruction library, currently have not the ability to be a software, just a toy for somebody interesting in 3D reconstruction. Now the woa just support ortho-projection. You horizontaly take 3 picture (Don't too big, I consider no more than 1000 pixcels in width) of an object from 3 direction that have a little angle different and feed into this program, and take a while you may get a 3D texture surface map of this object. Dependencies ============ If you want compile this program, you need: OpenGL libgtkglext libgtk glib Compiling ========= Suppose you inside the top directory $cd test $make -f dbmake compound_test $make -f dbmake viewer $./compound_test ./struct/trview/bowl.xml Then you can prepare a cup of coffe and wait a while, afterwards you can run $./viewer take a look of the demo effect. I'll very glade if you fell it is fun. My development plateform is debian amd64 testing, but it may be easily port to other platform such as microsoft windows via msys. History ======= Woa was originally developed by Wu Qiang <yarp@sohu.com> 2009-11-10