Version 0.2 of our Acorn Demo is now available from http://www.worldforge.org/website/rules/acorn/ .
Acorn is the second in a series of games created as part of the WorldForge bootstrapping endeavour, aimed at creating an engine for massively multiplayer online games. The previous demo featured skeletons moving across crude maps. Acorn builds on this by incorporating a Python-scripted, event-driven rule system, a client/server architecture using the Atlas Protocol System, goal-motivated artificial intelligence, herding behavior and nutrient-based growth simulation, sound detection and automated reaction, and a richer collection of artwork, sound effects, and music.
This version features improved server performance and reliability, a new map with full village market, houses, and forest, and many new graphics including new character animations and new characters. New trading features which allow buying and selling goods in the market in exchange for coins, and improved animal behavior including full modelling of food digestion and change in animals weight due to food consumption.
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