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File Date Author Commit
 FreeType 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 LOS 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Pictures 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 bin 2015-09-04 corremn [r2] Release Candidate 05
 cereal 2018-10-31 corremn [r10] Added Cereal
 Action.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Action.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 ActionManager.cpp 2018-09-29 corremn [r9] Pre-pre release. Just need to do binary save ga...
 ActionManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 CastSpell.cpp 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 CastSpell.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 CellularAutomata.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 CellularAutomata.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 ChangeLog.txt 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 DeathMessage.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DeathMessage.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DemiseRL.dsp 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL.dsw 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL_2017.vcxproj 2018-10-31 corremn [r10] Added Cereal
 DemiseRL_v10.0.sln 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL_v10.0.vcproj 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL_v12.0.sln 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL_v12.0.vcxproj 2018-08-31 corremn [r4] Updated 2018
 DemiseRL_v2017.sln 2018-09-01 corremn [r5] Preparing for new release. Added VS2017 project...
 DemiseRL_v7.1.vcproj 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL_v8.0.sln 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL_v8.0.vcproj 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DemiseRL_v8.0.vcxproj 2018-08-31 corremn [r4] Updated 2018
 DemiseRLmain.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DungeonGenerator.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DungeonGenerator.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DungeonLevel.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DungeonLevel.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DungeonManager.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DungeonManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 DungeonMap.cpp 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DungeonMap.h 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DungeonMaster.cpp 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 DungeonMaster.h 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 EffectManager.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 EffectManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Effects.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Effects.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 FreeTypeFont.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 FreeTypeFont.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 GeneratorMap.cpp 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 GeneratorMap.h 2015-09-04 corremn [r2] Release Candidate 05
 InventoryManager.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 InventoryManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Item.cpp 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 Item.h 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 ItemManager.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 ItemManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 LevelChange.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 LevelChange.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 LoadGame.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 LoadGame.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MagicScreen.cpp 2018-09-29 corremn [r9] Pre-pre release. Just need to do binary save ga...
 MagicScreen.h 2018-09-29 corremn [r9] Pre-pre release. Just need to do binary save ga...
 Monster.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Monster.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterAI.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterAI.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterInfo.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterInfo.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterItems.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterItems.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterManager.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 MonsterManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 NumberGenerator.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 NumberGenerator.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 OpenGLSceneGen.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 OpenGLSceneGen.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 ProjectileItem.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 ProjectileItem.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 RandomMonster.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 RandomMonster.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 ReadMe.txt 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 ResistanceBrands.cpp 2018-09-29 corremn [r9] Pre-pre release. Just need to do binary save ga...
 ResistanceBrands.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 RestLevel.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 RestLevel.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SaveGame.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SaveGame.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SceneGenerator.cpp 2018-09-29 corremn [r9] Pre-pre release. Just need to do binary save ga...
 SceneGenerator.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SpecialGuardians.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SpecialGuardians.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SpecialLevelGenerator.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SpecialLevelGenerator.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SpellBase.cpp 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 SpellBase.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SpellManager.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 SpellManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 StandardMonsterActions.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 StandardMonsterActions.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 StartScreen.cpp 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 StartScreen.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 TaskList.txt 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Terrain.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 Terrain.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 TextManager.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 TextManager.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 UndeadMonster.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 UndeadMonster.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 UserCommand.cpp 2019-01-03 corremn [r14] Fixed more "a/an" issues
 UserCommand.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 WOFM.rc 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 WorldBuilder.cpp 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 WorldBuilder.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 coord.h 2019-01-02 corremn [r12] Updated to 2019. Happy New Year.
 icon.cmd 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 icon.ico 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 monsterData.cpp 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 monsterData.h 2019-01-03 corremn [r13] - Rename Large dog to hell hound when breathing...
 resource.h 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 resource.res 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...
 resource.script 2014-07-24 corremn [r1] First Commit from google code (Release Candidat...

Read Me

Warlock Of Firetop Mountain : The Roguelike (c) Corremn 2019
============================================================

version 1.0 win32
-----------------

About
=====

Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock, or so the rumour goes.
Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None have ever returned. Do you dare follow them?

You take the role of an adventurer on a quest to find the treasure of a powerful Warlock, hidden deep within Firetop Mountain. 
People from a nearby village advise that the treasure is stored in a chest with two locks, and that the keys are guarded by various creatures within the dungeons. 
You approach the shadow of the great mountain.

The local villages have warned you that the entrance is well guarded...

You character '@' starts outside the mountains entrance with the goal of entering and descending down the depths to destroy the "evil" warlock Zagor with the purpose of acquiring wealth and power.

Good luck!


Winning
-------
You win the game by acquiring the warlocks treasure and escaping the mountain (walk off the edge of the map outside the mountain).

Skill
-----
This is you skill in combat. The higher the more chance of hitting your target. Weapons can give you a boost to your skill.

Stamina
-------
This represents your health. When it reaches 0 you die. You can restore stamina from special resting stages, eating and fountains.
The game ususally lets you survive one turn with 0 stamina. Be sure to remedy this fast. 

Luck
----
Luck is used to determine if special events are successful or not. These events include fleeing and sneaking past sleeping guards.
Luck can affect the quality of items found in chests too.
Each time your luck saves you from harm (fleeing or combat) your luck will be reduced by one. You canít rely on your luck forever, however luck can be restored by resting.
It might even save you from death.

Combat
------
Your weapons and skill value determine if your are successful in combat.
Both the weapons base attack value (shown as [Att:x]) and the bonus skill value (shown as +x) will be used for determining attacks.
The higher values the better.
Most weapons will do standard damage. Special weapons, like a Sword of Flame, will do extra damage. Be wary of enemies with these.

Defence
-------
If you are wearing armour there is a chance that the attack will be blocked or deflected by your armour and no damage will be taken. 
The armours defence value is shown in the [Def:x] and the higher the better.
Shields also have a chance of reducing the damage taken by a hit. The higher their block value, [Blk:x], the better.

Resting
-------
Certain times of the game you will be given the option of resting. This gives you a breather and prepares you for things to come.
Your stamina and luck will be replenished during resting.

Items
-----
Weapons and Armour are self explanetory, but there are some items that have to be used in the inventory.  Rats like cheese.


Hints on how to play
====================

Use in game help '?': about


Key Commands
============
Use in game help '?': key bindings

    move               - [arrow keys] or [numpad]
    continuous move    - [.] + [dir]
    wait               - [numpad 5]
    fire ranged weapon - [f]
    flee               - [F]
    pickup             - [g] or [,]
    drop               - [d]
    close              - [c]
    unlock or use      - [u] + [dir]
    climb up           - [<] or [E]
    climb down         - [>] or [E]
    use magic          - [z]
    
    look               - [l] + [dir]
    message history    - [m] or [ctrl-p]
    view inventory     - [i]
    view equipment     - [e]
    quit (no save)     - [Q]
    save game          - [S]
    help               - [?] or [h]
    toggle full screen - [F1] (800 x 600) (4:3)
    toggle full screen - [F2] (1024 x 768) (4:3)
    toggle full screen - [F3] (1280    x 720) (16:9)

Acknowledgments
===============

This game is based on the book "The Warlock Of Firestone Mountain" by Ian Livingstone & Steve Jackson (c) 1982.

FreeType library
Portions of this software are copyright © The FreeType Project (www.freetype.org).  
All rights reserved.


Contact
=======

Author: Corremn (corremn@gmail.com)
DemiseRL: https://sites.google.com/site/corremn/

This game uses a version 0.1.5 of the DemiseRL engine.  
It uses openGL and the GNU FreeType library for anti-aliased true types fonts 
Serialisation is done by the Cerial library

If you like this game let me know however if you encounter bugs/problems or just some ideas please tell me.

Thank you for playing. <support roguelike developers :) >

Cheers
Corremn.
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