If you want to develop the game, you must start studing about programming first. Almost every people will suggest C and C++ Language. The technique of C and C++ Language will definitely become a power and support of Wizapply. Therefore, a person who knows only about C Language can able to develop the game using Wizapply.
Environment will not evolves it own, it will lives together. Wizapply is unifying with the development environment of the existing highest peak, and that will builds the strongest development environment. There is no other development environment that is excelled than Visual Studio and Xcode.
The native (based on machine language of 0 and 1) operation based on C and C++ Language program is a computer's favorite. Of course it works by full power. It will solve the problem of operation become heavy by creating application and memory stopping
The multithread is used for Wizapply according to processing as standard, and it is optimized by the dual-core and quad core. User can able to use the thread between drawing and updating without being not much conscious.
In Wizapply, in order to realize high-speed and interactive drawing, a beautiful image is made by using the chip (GPU) only for graphics operation. We borrow a wonderful technology, such as OpenGL / OpenGL ES / Direct3D of an industry standard.
In Wizapply, in order to build highly efficient 3D audio system, I also borrow wonderful technology of OpenAL/XAudio2. Streaming playback of long music playback is enabled. Also, sound effect too.
Let's lose the useless work of making the same application repeatedly. It is not cool to remake the Android version after making the iPhone Application. In Wizapply, it corresponds to the cross platform. Once you make the iPhone game, you may able to make a game of Android for only several minutes. You can concentrate for making, not work.
In Wizapply, it corresponds to the cross platform. By only knowing the C/C++ Language and Wizapply Function, about 4 kinds of languages required for individual development of an application and about 6 kinds of API studying will become unnecessary. Also, the newest application development will always attained because Wizapply corresponds even if a new platform appears.
The source code of management of the screen transition based on Wizapply and the task management which manages an object is loaded. If you use a wizard, in about 1 minute, development of a game portion can be begun immediately.
It corresponds to a task system, a hit judging, particle, render texture, etc. from one game.
In Wizapply, the general-purpose function is prepared so that an advanced programmer user may not be caught by the frame of restriction of development environment. As long as it is digital contents, restriction will be hardly starts the thing which a user makes using Wizapply.
We will promise you that using Wizapply is FREE! Unless you use for a malicious act. Please
Development Language
C Language(General code form and performance serious consideration)
Drawing API
Direct3D9、OpenGL 3.0、OpenGL ES 2.0
Audio API
XAudio2、OpenAL
Wizard Tool
Thereafter .NET Framework 2.0
The language which can be developed
C Language、C++ Language(And the standard library of language)
2-D Coordinates Type
It corresponds to a upper left coordinates type.
3-D Coordinates Type
It corresponds to Left Hand Coordinates type and Right Hand Coordinate Type(Please adjust with the structure of 3-D model)
Library License
MIT License check The Entry of MIT License for more information.