Added app icons for OSX
Merged FEATURE-8: Add icon for OSX
Fixed rendering path
Merged BUGFIX-9: Fix UI rendering path
Allow unit orders from ingame UI
Fix UI rendering path
Integrated on develop: d52ef62
Fix UI rendering path
Add icon for OSX app
Integrated on develop: 67f50b3
Add icon for OSX app
Compiling and Running
Show Unit/Building UI ingame when selecting entities
Show Unit/Building UI ingame when selecting entities
Show Unit/Building UI ingame when selecting entities
Status: open --> accepted
Status: open --> accepted
Status: open --> accepted
Status: open --> accepted
Check for DATA.WAR and provide installation hints
Integrated on master: 4b0796e983b3838feafc37eb7b259cd43810d521
Updated gitignore. Added validation step for ex...
Updated version to 0.2.1. Added new required pl...
Merged FEATURE-6: Check for DATA.WAR and provid...
Upmerge from master
Check for DATA.WAR and provide installation hints
Check for DATA.WAR and provide installation hints
New move order while already moving causes weird behavior
Version 0.2.0 released
Support the LevelInfoResource for all six demo campaign levels
Minor change to solution file regarding code fo...
Refactoring of LevelInfo resource. Simple loadi...
Added resource management (will be expanded lat...
Added manual RLE uncompressing. Not used yet, b...
Added in game Quit/Menu/Cancel window
Mostly reformatting
Test code for saving ImageResources as PNGs.
Removed split between different KnowledgeBases ...
FileLevelInfo now loads enough to support demo ...
Improved logging framework and added performanc...
Changed sprite creation to load sprite frame da...
Performance measurements for map loading. Added...
Set version to 0.3.0
Version 0.2.0: General support for demo version
Refactored StateMachine and reimplemented Build...
Cleanup
Fixed Linux, Windows Desktop and Windows Store ...
Added reference to demo DATA.WAR for WindowsRT ...
Entities now block other entities. Entity spawn...
New move order while already moving causes weird behavior
Support the LevelInfoResource for all six demo campaign levels
Finish all sprite animations
Unify the platform specific code
Ordering a move command to a blocked location
Support the LevelInfoResource for all six demo campaign levels
Task: Support the LevelInfoResource for all six demo campaign levels
Bug: Ordering a move command to a blocked location
Added missing file to Linux project
Added colorized text for labels/buttons with ho...
Cosmetic change
Minor update in StateBuilding
Removed tileset from LevelVisualResource. Takin...
Ensuring that StartObjects and StartRoads are n...
Fixed startup with new resource loading concept...
Lots of new information in KnowledgeBase
More work on LevelInfoResource
Greatly refactored TextResouce. Almost all data...
Step two of resource refactoring
Removed buttonType (now handled by resources/UI...
Changed campaign loading procedure based on ref...
Added TableResource and fixed a huge load of in...
WIP on UIResource
Setting correct menu button in in-game screen.
Removed buttonType stuff (coming from UIResourc...
Fixed background resource index reading and ada...
Step one of resource rafactoring
Reformatting
Changed name of UnknownResource to RawResource.
Renamed TextResource to UIResource
Deeper research of LevelInfoResource
Step three of resource loading refactoring
DATA.WAR
DATA.WAR
Merged changes
Reformatting
Refactored KnowledgeBase
Fixed Windows Desktop project
Fixed Linux project
Finally got rid of the stupid hardcoded palette
Merged remote dev branch
Renamed Tile & Tileset to MapTile & MapTileset
Implemented selection rectangle when using enha...
Updated version to 0.2.0
Fixed offset calculation when using demo data.
Fixed deselection of despawned entities
Minor refactoring in tile creation
Updated TODO
Added interface for map pathfinding nodes and u...
Implemented multi-selection using selection rec...