David Morse - 2004-02-15

I have a model that I'd like to put into a homebrew game, which will display using raw OpenGL calls.  What do you think is the best way to do this?

Nichimen Graphics used to put out a product called Game Exchange, that was a sort of file format library for, among other things, .ndo files.  You could load up a model and iterate over its faces, edges, verticies, etcetera.  That would certainly be useful for this task.