I have a model that I'd like to put into a homebrew game, which will display using raw OpenGL calls. What do you think is the best way to do this?
Nichimen Graphics used to put out a product called Game Exchange, that was a sort of file format library for, among other things, .ndo files. You could load up a model and iterate over its faces, edges, verticies, etcetera. That would certainly be useful for this task.
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I have a model that I'd like to put into a homebrew game, which will display using raw OpenGL calls. What do you think is the best way to do this?
Nichimen Graphics used to put out a product called Game Exchange, that was a sort of file format library for, among other things, .ndo files. You could load up a model and iterate over its faces, edges, verticies, etcetera. That would certainly be useful for this task.