<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to LoadLevel C</title><link>https://sourceforge.net/p/windowvrt/wiki/LoadLevel%2520C/</link><description>Recent changes to LoadLevel C</description><atom:link href="https://sourceforge.net/p/windowvrt/wiki/LoadLevel%20C/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 16 May 2015 10:36:11 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/windowvrt/wiki/LoadLevel%20C/feed" rel="self" type="application/rss+xml"/><item><title>LoadLevel C modified by Roberto Bobby Riva</title><link>https://sourceforge.net/p/windowvrt/wiki/LoadLevel%2520C/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;using UnityEngine;&lt;br /&gt;
using System.Collections;&lt;/p&gt;
&lt;p&gt;public class LoadLevel : MonoBehaviour {&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;public GameObject MainCamera;
private bool ISIS;

void Start(){
    ISIS = false;
}

private float i = -10;
private int end = 0;

void OnMouseDown(){
    ISIS = true;
}

void Update () 
{
    if(ISIS)
    {
        if (end == 0) 
        {
            i++;
            if(i&amp;gt;0)
            {
                end=1;
            }
        }
        else if(end==1)
        {
            i++;
            if(i&amp;gt;40)
            {
                end=2;
            }
        }
        else if(end==2)
        {
            i--;
            if(i&amp;lt;0)
            {
                end=3;
            }
        }
        else if(end==3)
        {
            i=0;
            ISIS = false;

            Application.LoadLevel(1);
        }

        MainCamera.transform.Translate (Vector3.up * Time.deltaTime * i);
        MainCamera.transform.Rotate (Vector3.right * -Time.deltaTime * i , Space.World);
    }

}
&lt;/pre&gt;&lt;/div&gt;
&lt;p&gt;}&lt;/p&gt;
&lt;p&gt;Praticamente identico al Move C# (Descrizione nella pagina dedicata a Move C#).&lt;br /&gt;
La differenza sta nell'asse di spostamento e nella Conclusione nel 4° stato:&lt;br /&gt;
Asse : Il Translate ed il Rotate girano su asse Verticale invece che Orizzontale, andando a mostrare sulla camera spazio vuoto.&lt;br /&gt;
Conclusione : eseguiti tutti i passaggi della rotazione, lo script passa al Livello Successivo.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Roberto Bobby Riva</dc:creator><pubDate>Sat, 16 May 2015 10:36:11 -0000</pubDate><guid>https://sourceforge.net8cb95f9dfe0bf1344bcbd08944b8b578f90c86c0</guid></item></channel></rss>