I think what someone needs to do is figure out the naming convention and how it works on the class mods. IE: PrimaryStat_A0_B0_C0, what do A, B, and C designate? Skill levels, or actual skills to be increased? etc
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The SPECIALIZATION defines the order the Skillmodifiers are placed in the slots, and if there is one point less in slot B or C. Slot A can have up to +5 points, while Slots B and C can have up to +4 points. Example:
The PRIMARYSTAT defines the "goodness" of the PrimarystatA. A0_B0_C0 is not so good, A5_B0_C0 is best.
The PRIMARYSTAT02 defines the "goodness" of the PrimarystatB. A0_B0_C0 is not so good, A0_B5_C0 is best.
The STATPENALTY defines the "badness" of the StatpenaltyC. A0_B0_C0 is very bad, A0_B0_C5 is less bad.
Keep in mind that, depending on the ClassMod, they can have only one primarystat, two primary stats, or maybe one primarystat and a statpenalty. They can also have only one skillmodifier, all three skillmodifiers, or no skillmodifiers at all.
Last edit: hi-ban 2012-10-13
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Here are the parts from the ClassMods. Here is the ItemType, Balance, Specialization, StatPrimary, StatPrimary02 and StatPenalty sections.
http://pastebin.com/AVxB8bH7
The ClassMod Prefixes are already here: https://docs.google.com/spreadsheet/pub?key=0ArIrXCpgI-vFdDB5Q1gwZ0JPRGgyMTNTQnVMS2hPWlE&gid=4
Hope this helps.
Last edit: hi-ban 2012-10-08
BTW, If any of the devs could post another Save Dump with some Relics in the inventory, that would help me to find the different parts for them.
I think what someone needs to do is figure out the naming convention and how it works on the class mods. IE: PrimaryStat_A0_B0_C0, what do A, B, and C designate? Skill levels, or actual skills to be increased? etc
I've been looking into it and it seems that:
-Titles and prefixes do nothing (so you can set them to None and let the game automatically assign them for you)
-The ClassMods can have up to 3 stat modifiers (2 good, 1 bad) and/or 3 skill modifiers. example:
BLAHBLAH CLASS MOD
PrimarystatA +40
PrimarystatB +120
StatpenaltyC -3000
SlotA: Skillmodifier1 +5
SlotB: Skillmodifier2 +4
SlotC: Skillmodifier3 +4
The SPECIALIZATION defines the order the Skillmodifiers are placed in the slots, and if there is one point less in slot B or C. Slot A can have up to +5 points, while Slots B and C can have up to +4 points. Example:
AS1_BS2_CS3 = SlotA Skillmod1 / SlotB Skillmod2 / SlotC Skillmod3:
SlotA: Skillmodifier1 +5
SlotB: Skillmodifier2 +4
SlotC: Skillmodifier3 +4
AS2_BS1_CS3 = SlotA Skillmod2 / SlotB Skillmod1 / SlotC Skillmod3:
SlotA: Skillmodifier2 +5
SlotB: Skillmodifier1 +4
SlotC: Skillmodifier3 +4
AS1_BS2_-CS3: SlotA Skillmod1 / SlotB Skillmod2 / SlotC Skillmod3-1point:
SlotA: Skillmodifier1 +5
SlotB: Skillmodifier2 +4
SlotC: Skillmodifier3 +3
The PRIMARYSTAT defines the "goodness" of the PrimarystatA. A0_B0_C0 is not so good, A5_B0_C0 is best.
The PRIMARYSTAT02 defines the "goodness" of the PrimarystatB. A0_B0_C0 is not so good, A0_B5_C0 is best.
The STATPENALTY defines the "badness" of the StatpenaltyC. A0_B0_C0 is very bad, A0_B0_C5 is less bad.
Keep in mind that, depending on the ClassMod, they can have only one primarystat, two primary stats, or maybe one primarystat and a statpenalty. They can also have only one skillmodifier, all three skillmodifiers, or no skillmodifiers at all.
Last edit: hi-ban 2012-10-13