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BL2 ClassMod Parts

hi-ban
2012-10-08
2012-10-13
  • hi-ban

    hi-ban - 2012-10-08

    BTW, If any of the devs could post another Save Dump with some Relics in the inventory, that would help me to find the different parts for them.

     
  • Kyle873

    Kyle873 - 2012-10-13

    I think what someone needs to do is figure out the naming convention and how it works on the class mods. IE: PrimaryStat_A0_B0_C0, what do A, B, and C designate? Skill levels, or actual skills to be increased? etc

     
  • hi-ban

    hi-ban - 2012-10-13

    I've been looking into it and it seems that:

    -Titles and prefixes do nothing (so you can set them to None and let the game automatically assign them for you)

    -The ClassMods can have up to 3 stat modifiers (2 good, 1 bad) and/or 3 skill modifiers. example:

    BLAHBLAH CLASS MOD

    PrimarystatA +40
    PrimarystatB +120
    StatpenaltyC -3000

    SlotA: Skillmodifier1 +5
    SlotB: Skillmodifier2 +4
    SlotC: Skillmodifier3 +4

    The SPECIALIZATION defines the order the Skillmodifiers are placed in the slots, and if there is one point less in slot B or C. Slot A can have up to +5 points, while Slots B and C can have up to +4 points. Example:

    AS1_BS2_CS3 = SlotA Skillmod1 / SlotB Skillmod2 / SlotC Skillmod3:
    SlotA: Skillmodifier1 +5
    SlotB: Skillmodifier2 +4
    SlotC: Skillmodifier3 +4

    AS2_BS1_CS3 = SlotA Skillmod2 / SlotB Skillmod1 / SlotC Skillmod3:
    SlotA: Skillmodifier2 +5
    SlotB: Skillmodifier1 +4
    SlotC: Skillmodifier3 +4

    AS1_BS2_-CS3: SlotA Skillmod1 / SlotB Skillmod2 / SlotC Skillmod3-1point:
    SlotA: Skillmodifier1 +5
    SlotB: Skillmodifier2 +4
    SlotC: Skillmodifier3 +3

    The PRIMARYSTAT defines the "goodness" of the PrimarystatA. A0_B0_C0 is not so good, A5_B0_C0 is best.

    The PRIMARYSTAT02 defines the "goodness" of the PrimarystatB. A0_B0_C0 is not so good, A0_B5_C0 is best.

    The STATPENALTY defines the "badness" of the StatpenaltyC. A0_B0_C0 is very bad, A0_B0_C5 is less bad.

    Keep in mind that, depending on the ClassMod, they can have only one primarystat, two primary stats, or maybe one primarystat and a statpenalty. They can also have only one skillmodifier, all three skillmodifiers, or no skillmodifiers at all.

     

    Last edit: hi-ban 2012-10-13

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