<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Programming</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>Recent changes to Programming</description><atom:link href="https://sourceforge.net/p/wildflower/wiki/Programming/feed" rel="self"/><language>en</language><lastBuildDate>Thu, 12 Dec 2013 22:46:31 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/wildflower/wiki/Programming/feed" rel="self" type="application/rss+xml"/><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v14
+++ v15
@@ -27,5 +27,5 @@

 **Source Repository**

-You can use this url to sync to the repository on SourceForge: https://svn.code.sf.net/p/wildflower/code-0
+You can use this url to sync to the repository on SourceForge: https://svn.code.sf.net/p/wildflower/code-0/trunk

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Thu, 12 Dec 2013 22:46:31 -0000</pubDate><guid>https://sourceforge.netb3aca3c9fce30950121e68b9059a0e60ff35c17d</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v13
+++ v14
@@ -24,3 +24,8 @@
 * Right click on the WildflowerEdit project in the solution explorer select properties to open the "Wildflower Property Pages" window.
 * Under the Configuration Properties tab select Debugging.
 * For the Working Directory enter "..\\..\\" This must be set to point it at the correct directory when launched so that changes to assets can be updated without recompiling.
+
+**Source Repository**
+
+You can use this url to sync to the repository on SourceForge: https://svn.code.sf.net/p/wildflower/code-0
+
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Thu, 12 Dec 2013 22:18:09 -0000</pubDate><guid>https://sourceforge.netf6b791f702ea639fb8b5458c224e23489676e0a2</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v12
+++ v13
@@ -10,7 +10,7 @@
 * Open "Wildflower.sln" in Visual Studio 2012.
 * Right click on the Wildflower project in the solution explorer and select properties to open the "Wildflower Property Pages" window.
 * Under the Configuration Properties tab select Debugging.
-* For Command enter "batch\run.bat". This will enable Visual Studio to open the Siftulator after your game is compiled.
+* For Command enter "run.bat". This will enable Visual Studio to open the Siftulator after your game is compiled.
 * Under Tools/Options/Projects and Solutions/General disable “Always show Error List if build finishes with errors”.

 **Wildflower Editor**
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Fri, 18 Oct 2013 14:49:34 -0000</pubDate><guid>https://sourceforge.net81e668c08a7f6a1a6772165815f84f8a521a3dea</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v11
+++ v12
@@ -22,6 +22,5 @@
 * Open "WildflowerEdit\WildflowerEdit.sln" in Visual Studio 2010.
 * Right click on the WildflowerEdit project in the solution explorer and select "Set as StartUp Project"
 * Right click on the WildflowerEdit project in the solution explorer select properties to open the "Wildflower Property Pages" window.
-* Under the Configuration Properties tab select All Configurations.
 * Under the Configuration Properties tab select Debugging.
 * For the Working Directory enter "..\\..\\" This must be set to point it at the correct directory when launched so that changes to assets can be updated without recompiling.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Fri, 18 Oct 2013 14:44:39 -0000</pubDate><guid>https://sourceforge.net7d389a47b5876fe3b4cfb733daa553b6fe4cd218</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -23,4 +23,5 @@
 * Right click on the WildflowerEdit project in the solution explorer and select "Set as StartUp Project"
 * Right click on the WildflowerEdit project in the solution explorer select properties to open the "Wildflower Property Pages" window.
 * Under the Configuration Properties tab select All Configurations.
+* Under the Configuration Properties tab select Debugging.
 * For the Working Directory enter "..\\..\\" This must be set to point it at the correct directory when launched so that changes to assets can be updated without recompiling.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Fri, 18 Oct 2013 14:44:08 -0000</pubDate><guid>https://sourceforge.netd0fbf8a18dd0ae8df8552789decc9bddc2e99061</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v9
+++ v10
@@ -1,4 +1,6 @@
 The Wildflower game engine is already set up to handle compiling Sifteo games, and can be fully customized without changing any code but advanced users who know how to program can modify the code to make little tweaks or completely change how things work.
+
+If you are working directly from the Wildflower source code repository then you will also need to download the Sifteo SDK and place it in your SifteoSDK folder within the Wildflower root. The Sifteo SDK can be found here: https://www.sifteo.com/developers

 ** Wildflower Game Engine**

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Fri, 18 Oct 2013 14:20:42 -0000</pubDate><guid>https://sourceforge.net4f173ad77b8c89dcf4415440c4ea4c65d3b6b9e9</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -20,5 +20,5 @@
 * Open "WildflowerEdit\WildflowerEdit.sln" in Visual Studio 2010.
 * Right click on the WildflowerEdit project in the solution explorer and select "Set as StartUp Project"
 * Right click on the WildflowerEdit project in the solution explorer select properties to open the "Wildflower Property Pages" window.
-* Under the Configuration Properties tab select Debugging.
+* Under the Configuration Properties tab select All Configurations.
 * For the Working Directory enter "..\\..\\" This must be set to point it at the correct directory when launched so that changes to assets can be updated without recompiling.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 05:02:39 -0000</pubDate><guid>https://sourceforge.net9c38c0bcf43bae7939706a8167ec9e4fa04c75d2</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 05:02:01 -0000</pubDate><guid>https://sourceforge.net305f2099c595d8867bda9b7bb133dc736851833f</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -21,4 +21,4 @@
 * Right click on the WildflowerEdit project in the solution explorer and select "Set as StartUp Project"
 * Right click on the WildflowerEdit project in the solution explorer select properties to open the "Wildflower Property Pages" window.
 * Under the Configuration Properties tab select Debugging.
-* For the Working Directory enter "..\..\". This will point it at the correct directory when launched so that changes to assets can be updated without recompiling.
+* For the Working Directory enter "..\\..\\" This must be set to point it at the correct directory when launched so that changes to assets can be updated without recompiling.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 05:01:36 -0000</pubDate><guid>https://sourceforge.net7d2b654304cea41eb16628385d0de982e32e5308</guid></item><item><title>Programming modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/Programming/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 04:59:53 -0000</pubDate><guid>https://sourceforge.netc522e3372c034e96f4a9d98c53cb234aa02cd4c3</guid></item></channel></rss>