Wildflower objects can be customized by editing their object attributes. The object attributes are stored in an extremely simple format, a plain text string which can be edited by the user by clicking in the attributes edit box.
You can edit an object's attributes by first selecting a single object, the attributes box will not appear when multiple objects are selected. When an object is selected some information about that object will appear at the bottom of the screen along with an edit box that contains the object's attributes string.
Editing the object's attributes string works very similar to calling a function with multiple parameters. The current parameter name is highlighted in red you type or move the cursor in the object attributes edit box.
Some attributes (mainly message strings) begin with the # symbol. The # symbol has two important functions. It marks the beginning of a string and allows you to skip over any parameters that come before it. You should not use the quote symbol in attribute strings, if you do it will be converted to a single quote when the game is next built.
Boolean attributes are set by using 0 for false and 1 for true.