Wildflower is a game development SDK for Sifteo Cubes. It comes with an editor to make games and an small example world. The editor runs on a Windows PC while the game runs on Sifteo Cubes or in an emulator on PC.
No, Wildflower requires only a PC to run, however the games are much more fun to play with on actual Sifteo Cubes.
The Wildflower editor runs only on Windows PCs, but you can still play and compile Wildflower games by downloading the Sifteo SDK for your operating system at https://developers.sifteo.com/download
Wildflower can keep separate 2DT files for level design, but does not yet provide a way to keep separate projects for other files like code and art. There is a simple work around though which is to simply copy or install Wildflower to another folder to use for the other game.
When playing on Sifteo Cubes your game will always be persistent. You can also store persistent saves on the PC by running the Siftulator from the command line or a batch file with the -F option to store flash memory similar to the following example...
siftulator.exe "Wildflower.elf" -F "save.bin"
See the wiki page on [ELF Files] for more information.
This is a known issue with the Siftulator and can happen sometimes. There is probably nothing wrong with your game, and the issue will be fixed the next time you run it.
There is one way to keep playing without restarting which is to press + which creates a new Sifteo Cube, then pair it to the base unit (the big rectangular block) by dragging it to the side of the base. The gameplay should continue on that cube, just push the dead cube into the corner of the screen.
The fastest way is to bring up the console using the ~ (tilde) key. Then enter the command "clearTerrain". All the terrain (tiles and objects) will be cleared and you can close the console using ~.
You can hold Alt while using the right mouse button to select only the current layer. So to select only objects first press 3 to toggle the o-bjects layer, then hold alt while using right mouse to select a group of objects.
Try updating DirectX via Microsoft's official DirectX website.
Wildflower is not yet hooked up to handle pasting between different instances of the program. However there is a simple workaround. You can open the first 2dt file, select and copy the region you want to import. Then open the second 2dt file and paste in your original selection.
You can backup your 2dt file by saving it to a different file name. If you've modified more then just the 2dt file (images, sound, code) you can make a copy of the source folder in Wildflower.