<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to ELF Files</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>Recent changes to ELF Files</description><atom:link href="https://sourceforge.net/p/wildflower/wiki/ELF%20Files/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 12 Oct 2013 18:21:26 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/wildflower/wiki/ELF%20Files/feed" rel="self" type="application/rss+xml"/><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v14
+++ v15
@@ -3,7 +3,7 @@
 Elf files are stored in your Wildflower's "source" folder. There are two different versions of the ELF file that will be created whenever you select "Siftulator Test" or "Sifteo Install" from the [Menu Bar].

 * **Wildflower.elf** - This is the elf file that is used to run in the Siftulator. The controls in the Siftulator work slightly different then the Sifteo controls because you must tilt to jump rather then touching the screen. It is set up to start up instantly rather then using proper asset loading. Also it is built in debug mode so there can be prints from the engine to help users understand what is going on.
-* **WildflowerSifteo.elf** - This is a special version of the elf designed to be installed to a Sifteo device. It is built in release mode so it will run slightly faster. It is also configured for proper asset loading and begins at the start screen.
+* **WildflowerSifteo.elf** - This is a special version of the elf designed to be installed to Sifteo Cubes. It is built in release mode so it will run slightly faster. It is also configured for proper asset loading and begins at the start screen.

 Running ELFs with persistent save data
 ---------------------------
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Sat, 12 Oct 2013 18:21:26 -0000</pubDate><guid>https://sourceforge.net078e99cdfd8cbed163eca22dac7ed7d8b264e01e</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v13
+++ v14
@@ -5,12 +5,14 @@
 * **Wildflower.elf** - This is the elf file that is used to run in the Siftulator. The controls in the Siftulator work slightly different then the Sifteo controls because you must tilt to jump rather then touching the screen. It is set up to start up instantly rather then using proper asset loading. Also it is built in debug mode so there can be prints from the engine to help users understand what is going on.
 * **WildflowerSifteo.elf** - This is a special version of the elf designed to be installed to a Sifteo device. It is built in release mode so it will run slightly faster. It is also configured for proper asset loading and begins at the start screen.

-Running ELFs with persistant save data
+Running ELFs with persistent save data
 ---------------------------

-Users can also run the Siftulator via the command line with an added parameter to store persistent flash memory. This will allow you to have persistent saves between sessions. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.
+Users can also run the Siftulator via the command line with an added parameter to store persistent flash memory. This will allow you to have persistent saves between sessions. 

     siftulator.exe "Wildflower.elf" -F "save.bin"
+
+When you use this technique a "save.bin" file will be created. If you make changes to your game that you want to start a new save with then you must delete the .bin file to create a new save game. I recommend you first create an empty folder and copy siftulator.exe and your elf file to it. You can find siftulator.exe in Wildflower's "SifteoSDK/bin" folder or you can download the official Sifteo SDK from the [Sifteo Developer Website.](https://www.sifteo.com/developers).

 You can also create a bat file to make it easier to run your game without using the Wildflower editor. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Thu, 10 Oct 2013 04:53:22 -0000</pubDate><guid>https://sourceforge.net11620672a542148968c0103fb496846d32e7f4e4</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v12
+++ v13
@@ -5,7 +5,10 @@
 * **Wildflower.elf** - This is the elf file that is used to run in the Siftulator. The controls in the Siftulator work slightly different then the Sifteo controls because you must tilt to jump rather then touching the screen. It is set up to start up instantly rather then using proper asset loading. Also it is built in debug mode so there can be prints from the engine to help users understand what is going on.
 * **WildflowerSifteo.elf** - This is a special version of the elf designed to be installed to a Sifteo device. It is built in release mode so it will run slightly faster. It is also configured for proper asset loading and begins at the start screen.

-Advanced users can run the siftulator via the command line with an added parameter to store save data like running on an actual Sifteo device. This will allow you to have permanent saves between sessions. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.
+Running ELFs with persistant save data
+---------------------------
+
+Users can also run the Siftulator via the command line with an added parameter to store persistent flash memory. This will allow you to have persistent saves between sessions. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.

     siftulator.exe "Wildflower.elf" -F "save.bin"

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Thu, 10 Oct 2013 04:42:15 -0000</pubDate><guid>https://sourceforge.net773fe337856a5a88c22a42dcc433f5a2696fcbd3</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v11
+++ v12
@@ -5,7 +5,7 @@
 * **Wildflower.elf** - This is the elf file that is used to run in the Siftulator. The controls in the Siftulator work slightly different then the Sifteo controls because you must tilt to jump rather then touching the screen. It is set up to start up instantly rather then using proper asset loading. Also it is built in debug mode so there can be prints from the engine to help users understand what is going on.
 * **WildflowerSifteo.elf** - This is a special version of the elf designed to be installed to a Sifteo device. It is built in release mode so it will run slightly faster. It is also configured for proper asset loading and begins at the start screen.

-Advanced users can run the siftulator via the command line with an added parameter to store save data like running on an actual Sifteo device. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.
+Advanced users can run the siftulator via the command line with an added parameter to store save data like running on an actual Sifteo device. This will allow you to have permanent saves between sessions. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.

     siftulator.exe "Wildflower.elf" -F "save.bin"

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Wed, 09 Oct 2013 23:58:04 -0000</pubDate><guid>https://sourceforge.net4e7279e3c6981ab945b72aa4acb4d15cabeba6c9</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -9,7 +9,7 @@

     siftulator.exe "Wildflower.elf" -F "save.bin"

-You may also like to create a bat file to make it easier to run your game without using the Wildflower editor. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.
+You can also create a bat file to make it easier to run your game without using the Wildflower editor. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.

     @echo off
     echo Starting Wildflower...
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 15:23:22 -0000</pubDate><guid>https://sourceforge.netc0323accabde7b0b80e35a79efce3c51a3b637be</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v9
+++ v10
@@ -3,7 +3,7 @@
 Elf files are stored in your Wildflower's "source" folder. There are two different versions of the ELF file that will be created whenever you select "Siftulator Test" or "Sifteo Install" from the [Menu Bar].

 * **Wildflower.elf** - This is the elf file that is used to run in the Siftulator. The controls in the Siftulator work slightly different then the Sifteo controls because you must tilt to jump rather then touching the screen. It is set up to start up instantly rather then using proper asset loading. Also it is built in debug mode so there can be prints from the engine to help users understand what is going on.
-* **WildflowerSifteo.elf** - This is a special version of the elf designed to be installed to a Sifteo device. It is built in release mode so it will run slightly faster and uses proper asset loading. It is also configured for proper asset loading and begins at the start screen.
+* **WildflowerSifteo.elf** - This is a special version of the elf designed to be installed to a Sifteo device. It is built in release mode so it will run slightly faster. It is also configured for proper asset loading and begins at the start screen.

 Advanced users can run the siftulator via the command line with an added parameter to store save data like running on an actual Sifteo device. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 04:44:00 -0000</pubDate><guid>https://sourceforge.netf67292c3a7dd7e57957dee1a405d46a9c5afeadc</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -13,4 +13,4 @@

     @echo off
     echo Starting Wildflower...
-    siftulator.exe "Wildflower.elf" --stdout "log.txt" --window 1280x720 -F "save.bin"
+    siftulator.exe "Wildflower.elf" -F "save.bin" --stdout "log.txt" --window 1280x720
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 04:42:43 -0000</pubDate><guid>https://sourceforge.net0f193b9e47da76d4aa774743bdf93f43f87051de</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -7,10 +7,10 @@

 Advanced users can run the siftulator via the command line with an added parameter to store save data like running on an actual Sifteo device. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.

-    siftulator.exe Wildflower.elf -F "save.bin"
+    siftulator.exe "Wildflower.elf" -F "save.bin"

 You may also like to create a bat file to make it easier to run your game without using the Wildflower editor. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.

     @echo off
     echo Starting Wildflower...
-    siftulator.exe Wildflower.elf --stdout "log.txt" --window 1280x720 -F "save.bin"
+    siftulator.exe "Wildflower.elf" --stdout "log.txt" --window 1280x720 -F "save.bin"
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 04:42:23 -0000</pubDate><guid>https://sourceforge.nete58a32a54bbf0752693e2fcafddce18022f93a3f</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -7,10 +7,10 @@

 Advanced users can run the siftulator via the command line with an added parameter to store save data like running on an actual Sifteo device. Note that if you use this technique a "save.bin" file will be created and if you make changes to your elf then you must delete the .bin file to create a new save game. You may need to change the location of the siftulator.exe to point to the correct location on your computer, in this example the Siftulator.exe and Wildflower.elf file are expected to be in the same folder which is also where the save.bin the save data will be stored.

-    siftulator.exe Wildflower.elf -F save.bin
+    siftulator.exe Wildflower.elf -F "save.bin"

-You may also like to create a bat file to make it easier to run your game without using the Wildflower interface. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.
+You may also like to create a bat file to make it easier to run your game without using the Wildflower editor. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.

     @echo off
     echo Starting Wildflower...
-    siftulator.exe Wildflower.elf --stdout "log.txt" --window 1280x720 -F save.bin
+    siftulator.exe Wildflower.elf --stdout "log.txt" --window 1280x720 -F "save.bin"
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 04:41:36 -0000</pubDate><guid>https://sourceforge.net2881750159bff3708208f1e95ad38acce841ed3a</guid></item><item><title>ELF Files modified by Frank Force</title><link>https://sourceforge.net/p/wildflower/wiki/ELF%2520Files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -9,7 +9,7 @@

     siftulator.exe Wildflower.elf -F save.bin

-You may also like to create a bat file to make it easier for players. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.
+You may also like to create a bat file to make it easier to run your game without using the Wildflower interface. This example bat file is also customized to log console prints to a separate file and start in a HD resolution window.

     @echo off
     echo Starting Wildflower...
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frank Force</dc:creator><pubDate>Mon, 07 Oct 2013 04:37:12 -0000</pubDate><guid>https://sourceforge.netb77a0f92ba92b76afef514a9b8587fee1ba59f8c</guid></item></channel></rss>