Re: [Widelands-public] Graphics
Status: Beta
Brought to you by:
sirver
From: <Si...@gm...> - 2003-10-29 13:06:54
|
On Wed, Oct 29, 2003 at 12:30:42PM +0000, Josiah Walker wrote: > I was just wondering why we have a lumberjack/firebug. One of the guys > goes around burning all the trees... is this just to test or is he going to > be a forest clearer? I'll work on the graphics as I can... starting with > the carriers and finishing all of their graphics before moving on. This is > a long and boring job but it's also one of the most important for game > enjoyment. Once I've got the colour problems sorted out I'll experiment a > bit more with shading. The clearer is a new building. see widelands.sf.net/tribes for a (incomplete and alpha) list of buildings for the romans. please make sure that the carriers have a shadow and use playercolors (if possible). > > After the carriers I'll look at the building graphics.... But that'll be > in a while. I really hope we find a better way of rendering... doesn't > matter if it's still software but it needs to be more compatible. We all do 8) Holger |