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 .github 2022-06-10 lunarcleint lunarcleint [a87202] h
 .vscode 2022-05-31 lunarcleint lunarcleint [204165] Holy fuck this commit is gaint
 art 2022-08-23 lunarcleint lunarcleint [addd13] Update Docs
 assets 2022-09-10 lunarcleint lunarcleint [cb47d1] gf SUS and gato laugh
 source 2022-11-05 MagelessMayhem MagelessMayhem [679e14] Revert previous commit
 .gitattributes 2022-03-24 lunarcleint lunarcleint [f56f70] Psych Engine 0.5.2h
 .gitignore 2022-06-14 lunarcleint lunarcleint [e04a93] t
 LEAKERS MUST SEE!!!!!.png 2022-05-27 lunarcleint lunarcleint [6e854e] WistfulNess mid song events
 LICENSE 2022-03-24 lunarcleint lunarcleint [f56f70] Psych Engine 0.5.2h
 Project.xml 2022-11-05 MagelessMayhem MagelessMayhem [19b8f7] Add Linux target
 README.md 2022-09-10 Reycko Reycko [63789e] Changed README.md to add new batch config stuff
 config.bat 2022-09-10 Reycko Reycko [0d7d63] Made batch setup thing more user friendly
 hxformat.json 2022-03-24 lunarcleint lunarcleint [f56f70] Psych Engine 0.5.2h

Read Me

Friday Night Funkin' - Wednesday's Infidelity

For info on usage rights, please read the license!

Documenation

Building Instructions:

Follow the Friday Night Funkin' source code building guide.

*IMPORTANT W.I SPECIFIC BUILDING INSTRUCTIONS:*

Run these commands:

haxelib install hxp
haxelib git flxanimate https://github.com/Dot-Stuff/flxanimate
haxelib set flxanimate 1.2.0
haxelib install hscript
haxelib install hxCodec
haxelib set hxCodec 2.5.1

Or run the setup bat.
(Decoded version available here).

These libraries are needed and your game will NOT build without them!

Debug Features

With the tag <define name="PRIVATE_BUILD"/> in the Project.xml, you unlock these debug features...
- Press 3 to pause the game no matter what
- Press T on the main menu to 100% the game
- Always allowed to delete your progress even if you just reset
- Able to skip ANY cutscene/video playing
- Automatticly hides Discord RPC
- Able to toggle botplay
- Able to skip the intro

Data Formats

W.I Supports four built in data types:
- Genric Xmls (Commonly Supported in game engines)
- Sparrow V1-2 (Default FNF Format)
- Packer (Week 6 TXT Format)
- Json Format (HASH and Array Supported)

Paths has a easy function to get frames based on a Data Type value. getAtlasFromData(key:String, data:DataType, ?library:String).

Also Character.hx has a data type paramter that can easily be edited.

*NOTE:*
You have to click reload image for the data type to update
Sometimes it will crash when you do that so you should just add to to the Json

Scaling Sprite Sheets

Download Free Texture Packer and Install it.

Now you want to export your adobe animate animations as a PNG Sequence, *make sure your DPI is 72*.

Then put all of it into Free Texture Packer with these settings (you can change these to your liking):

After you've made the sprite sheet look good, export the sprite sheet.

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