Whiz-DOM Wiki
Formerly CraveJs, it's for creating JavaScript applications and games.
Status: Abandoned
Brought to you by:
winstontamblyn
CraveJs is built to be event-driven, allowing objects to listen for and dispatch events. One of the first events you're going to what to work with is the ENTER_FRAME event of the stage. Listening for an event calls a function when a particular event is dispatched, passing the event to the function as it's only argument.
This simple example creates a box, adds it to the display list, listens for the ENTER_FRAME event of the stage, and moves the box 5 pixels to the right each frame.
package({ Main : { extends : crv.display.Sprite, constructor : function() { var box = new crv.display.Sprite(); box.width = 50; box.height = 50; box.background = "#cc0000"; this.addChild(box); this.stage.addEventListener(crv.events.Event.ENTER_FRAME, function(e) { stage.x += 5; }); } } });
This example demonstrates how we can listen for CLICK events on instances of an [InteractiveObject]. It logs the stage to the console.
package({ Main : { extends : crv.display.Sprite, constructor : function() { this.stage.addEventListener(crv.events.MouseEvent.CLICK, function(e) { console.log(this); }); } } });
Notice: The keyword this pertains to the object we have added an event listener to, in this case stage.