On maps that have areas where the commander view entity is inside the level instead of outside the level, the bots will try to attack the commander by either biting the floor or trying to jump / fly / leap / blink to the location to attack the commander.
This severely disrupts gameplay as the bots will not attack anything else until the commanders view moves out of range, or back inside of the world where it cannot be seen by the bots.
I would really like to see this problem fixed.
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I have seen this as well on maps like ns_siege_rush and ns_castle_lg or any other high ceiling map with a sky box. In these open sky areas of these maps, the bots will try to attack the commander view.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
On maps that have areas where the commander view entity is inside the level instead of outside the level, the bots will try to attack the commander by either biting the floor or trying to jump / fly / leap / blink to the location to attack the commander.
This severely disrupts gameplay as the bots will not attack anything else until the commanders view moves out of range, or back inside of the world where it cannot be seen by the bots.
I would really like to see this problem fixed.
I have seen this as well on maps like ns_siege_rush and ns_castle_lg or any other high ceiling map with a sky box. In these open sky areas of these maps, the bots will try to attack the commander view.