<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/whatsyourdamage/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 13 Feb 2013 01:27:38 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/whatsyourdamage/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v45
+++ v46
@@ -1,178 +1,9 @@
-Welcome to the WhatsYourDamage (for World of Warcraft) mod site.
+Note: Gagorian has given me permission to develop DrDamage directly.  I have folded the changes I have made here back into the game.  I am temporarily uploading Alpha versions here.  If you get it from this site, unless I have explicitly told you that you can use it in game, I do not and will not otherwise provide you support.  You've been warned. :)

-I'm essentially starting with the 1.9.0 DrDamage code (last working in Cataclysm) in an effort to make this work for Mists of Pandaria.  As I am currently the only one working on this, it may take me a while to get all classes implemented. (Volunteers are HIGHLY encouraged!)
-
-Before you test, look at the [Known Issues].  Do &lt;b&gt;not&lt;/b&gt; report anything listed in the Known Issues unless it otherwise says to do so.  If you do, your ticket will be closed and ignored.
-
-How can you help?  You can either help test: [Mod Feedback] or [Volunteer to help Develop]
-
-I will be working in the following stages:
-
-* &lt;s&gt;Update code to remove old mod name (but retain credit for original author)&lt;/s&gt; - (DONE!)
-+ &lt;s&gt;Remove armor penetration legacy BC code&lt;/s&gt; (DONE!)
-+ &lt;s&gt;Stop LUA errors due to missing fields (nil error messages)&lt;/s&gt; - (DONE!)
-+ &lt;s&gt;Update TOC to current&lt;/s&gt; - (DONE!)
-+ &lt;s&gt;Update dependent Ace3 libraries&lt;/s&gt; (DONE!)
-+ &lt;s&gt;Stop LUA errors due to deprecated/removed functions&lt;/s&gt; (DONE!)
-+ &lt;s&gt;Update melee hit/expertise caps&lt;/s&gt; (DONE!)
-+ &lt;s&gt;Update spell hit/expertise caps&lt;/s&gt; (DONE!)
-+ Update previous classes for new expansion (probably in this order since I don't have volunteers to help update them):
-    1.    Rogues (Mostly ready - Beta state available for testing. NOTE: Assassination/sub mastery may not be accurate yet.)
-         *    Removed some deprecated tiers (T7-T11)
-         *    Added basic foundation for T14 (not ready or implemented yet)
-         *    Removed some deprecated/changed glyphs
-         *    Updated Revealing strike
-         *    Changed Deadly Poison processing
-         *    Removed Cold Blood
-         *    Changed how expose armor works (identical to sunder armor now)
-         *    Enabled Fan of Knives (was previously looking for a ranged weapon)
-         *    Implemented T14 2pc (seems to work) for Combat Rogues
-         *    Updated Hemo Updated Garrote (may work) 
-         *    Updated Rupture (may work) 
-         *    Updated Envenom modifiers
-         *    Updated Deadly Throw 
-         *    Updated Mutilate 
-         *    Minor change to aura for Deadly Poison (doesn't use applications now, maybe) 
-         *    Disabled Savage Combat 
-         *    Disabled Improved Ambush 
-         *    Updated relentless strikes spell id 
-         *    Disabled opportunity 
-         *    Updated Sanguinary Vein (doesn't have correct modifiers yet) 
-         *    Disabled Puncturing Wounds 
-         *    Disabled Lethality 
-         *    Disabled Vile Poisons 
-         *    Disabled Murderous Intent 
-         *    Updated Murderous Wounds 
-         *    Disabled Aggression 
-         *    cleaned out previously commented out code 
-         *    Removed envenom from Revealing Strike
-         *    Sinister Strike/Eviscerate flat bonus framework started but not implemented
-         *    Try to fix Poison Detection
-         *    Disabled Gouge (no longer does damage) 
-         *    Removed Glyph of Rupture 
-         *    First pass at fixing Hemo for Sub
-         *    Removed T7/8/9 Set bonuses in yet another place.
-         *    Updated Vitality for Mists for Combat (1.25 - will need to bump to 1.3 in 5.2)
-         *    Removed Extra damage from Sub backstab (old talents no longer exist)
-         *    Updated Main Gauche bonus
-         *    Removed Instant Poison
-         *    Add Spell schools to rogue abilities
-         *    Attempt to fix wound poison detection
-         *    Removed shadowstep damage modifications (no longer relevant in Mists)
-         *    Attempt to add mastery to specs (here's to hoping)
-         *    Added Crimson Tempest support 
-         *    Remove Backstab cost modifiers 
-         *    Add Crimson Tempest exclusions from Blade Flurry 
-         *    Add Sinister Strike to triggering of poisons 
-         *    Add Crimson Tempest to Revealing Strike
-         *    Disabled Combat Potency (changed in Mists)
-         *    Manual detection for poisons (something is busted in the original method)
-         *    Manual detection for blade flurry (something is busted in the original method)
-         *    Change poisons to use melee hit table, not spell hit.
-         *    Fixed Crimson Tempest typos.
-         *    Revert RvS from modifying CT. Also, remove Deadly Throw from RvS.
-         *    Revert inadvertent commenting of Killing Spree damage modifiers
-         *    Reenabled Sanguinary Vein
-         *    Added initial support for assassin's resolve
-         *    Removed more excess comments
-         *    Removed logic for calling Venomous Wounds a talent (innate for assassination now)
-         *    Changed mutilate to no longer do extra damage when a target is poisoned (changed in Mists)
-         *    Removed crippling and mind numbing poisons (does no damage)
-         *    Updated Deadly Poison aura affected spells
-         *    Update FoK to use AP instead of weapon damage
-         *    Initial work to clean up poison damage (mostly works)
-         *    Removed custom framework to do scaling bonus damage.
-         *    Fixed formatting of rogue code to make it easier to read
-         *    Updated rogue ability coefficients after talking to Gagorian!
-         *    Made T14 Combat 2pc Multiplicative (instead of additive) based on tooltips.
-         *    Added Assassination T14 2pc (MAYBE it works).
-         *    Added Subtlety T14 2pc (looks like it works).
-         *    Removed errant "end" in the Rogue.lua
-         *    Removed "Talents" references from pre-MoP as those no longer apply.
-         *    Poison/Combat mastery not working properly just yet - may need to hack around it by using calculation.spellName instead of the original basespell.AutoAttack as it seems to be causing most things to be screwy as a result.
-         *    Fixed poisons (probably)
-         *    Fixed combat mastery - seems to work correctly.
-         *    Fixed revealing strike so it would properly update on blade flurry cleave.
-         *    Cleanup of code to make it consistent with other modules.
-    +    Mages    (Mostly ready. Beta state available for testing.  Note: Fire mastery may not be accurate yet. )
-         *    Removed mage school specialization bonuses.
-         *    Updated frostbolt coefficients after talking to Gagorian!
-         *    Updated all coefficients now.
-         *    Disabled Flame Orb
-         *    Disabled Deep Freeze
-         *    Frozen Orb damage type and period updated (previously Frostfire orb in Cata).
-         *    Added Nether tempest.
-         *    Added Frost Bomb.
-         *    Disabled calculations for waterbolt (never made it into game) and Flame Orb (Removed in Mists)
-         *    Added Inferno Blast.
-         *    Disabled more outdated glyphs.
-         *    Disabled now unused calculations.
-         *    Added Mirror Image with tentative spell power inheritance/damage.  Need to get confirmation on numbers (not in SimulationCraft)
-         *    Enabled Shatter crit bonus on frozen targets
-         *    Updated Ignite Spell ID
-         *    Updated cone of cold and frost nova coefficients
-         *    Implemented level 90 talents
-         *    Implemented mage masteries (fire may not be working properly).
-         *    Implemented T14 2pc for mages (untested, but should be accurate.)
-    +    Druids   (NOT Ready. Resto/Balance: Not started  Guardian: Started but not ready, Feral mostly ready.)
-         *    Adjusted faerie fire to work just like sunder armor
-         *    Removed feral faerie fire - not in game anymore.
-         *    Updated feral/guardian coefficients after talking to Gagorian!
-         *    Added cat form version of thrash (should work).
-         *    Updated resto spell coefficients from SimulationCraft.
-         *    Updated balance spell coefficients from SimulationCraft.
-         *    Updated rip spell coefficients from SimulationCraft.
-         *    Disabled typhoon (no longer does damage)
-         *    Disabled claw (removed in Mists).
-         *    Tweaked Faerie fire to only do damage in bear form.
-         *    Updated all spell coefficients (for all specs).
-         *    Updated swipe/thrash coefficients (swipe for bear doesn't seem to work right, cat form is fine.)
-         *    Implemented masteries for all but guardian. (Feral works perfectly.  Resto/Balance untested.)
-         *    Added dps version of Dream of Cenarius.
-    +    Priests  (Started but not ready.)
-         *    Removed Mind Trauma
-         *    Updated spell coefficients on abilities.
-         *    Updated Inner Focus
-         *    Started work on masteries (should work fine for everything but shadow)
-         *    Added Rapture to remove shield cooldowns if discipline.
-    +    Shaman   (Not started)
-    +    Hunters  (Not started)
-         *    Removed Corrosive Spit pet ability (changed/removed in Mists)
-    +    Warlocks (Not started)
-    +    Paladins (Not started)
-    +    Warrior  (Not started)
-         *    Removed Rend
-         *    Added Devastate armor debuff support (works like sunder armor from a debuff perspective.)
-    +    Death Knights (Not started)
-+ Implement the Monk class (Not started)
-    1.    Added Only scaling values for Monks
-+ Update buffs/debuffs/auras
-    1.    Added crit metagems added in Mists
-    +     Updated various armor debuff auras (may not yet be working, unsure) 
-+ Update Symbiosis for all classes (Not started)
+-J

 --
-Getting the obvious out of the way:  
-
-* Question: Why such a silly name for the mod?
-    *    Answer:  It is both to tell you what it does (though it also applies to healers) as well as be a tongue-in-cheek reference.
-
-+ Question: Why are you hosting it here and not on curseforge or wowace?  
-    *    Answer:   WoWAce/Curseforge doesn't want to host it on their site as they are concerned about infringing on Gagorian's ownership of DrDamage.  Even though he is no longer playing the game and would generally be fine with someone taking it over, they need a whole host of unnecessary documentation to transfer authority to someone else.
-However, implied within the Blizzard EULA/TOS, computer code ownership may not be transferred to anyone other than Blizzard.  This means, of course, that Blizzard owns all addons - and specifically says in their EULA/TOS that they may disable functionality at any time.  
-
-
-**Update: 02/05/2013** - 
-    Rogue: Combat mostly done. Need to test sub and assassination.  
-    Mage: Frost mage 99% done (ice lance is a bit low) Need to test fire and arcane.
-    Druid: Feral mostly done.  Need to test balance and resto.
-    Priest: Started but not ready.
-
-**Update: 01/24/2013** - Gagorian, original author of DrDamage, has been a tremendous help in decrypting his code and how it is derived from SimulationCraft.  As a result, Rogues were immediately updated (as that was my most uptodate class).  Will be working on feral/guardian druids next and then mages.
-
-**Update: 01/18/2013** - Gagorian, original author of DrDamage, has indicated he wishes to assist me in deciphering his code.  This may mean that this project will be refolded back into DrDamage.  I will discuss the options with him - but if I can take over ownership of the DrDamage mod on wowace, that would make this a lot more visible once I'm ready.
-
 --

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Wed, 13 Feb 2013 01:27:38 -0000</pubDate><guid>https://sourceforge.net2a0261ba9e609aca3e4b038b0f3224429138c8c6</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v44
+++ v45
@@ -10,7 +10,7 @@

 * &lt;s&gt;Update code to remove old mod name (but retain credit for original author)&lt;/s&gt; - (DONE!)
 + &lt;s&gt;Remove armor penetration legacy BC code&lt;/s&gt; (DONE!)
-+ &lt;s&gt;Stop LUA errors due to missing fields (nil error messages)&lt;/s&gt; - (DONE! found it on Google)
++ &lt;s&gt;Stop LUA errors due to missing fields (nil error messages)&lt;/s&gt; - (DONE!)
 + &lt;s&gt;Update TOC to current&lt;/s&gt; - (DONE!)
 + &lt;s&gt;Update dependent Ace3 libraries&lt;/s&gt; (DONE!)
 + &lt;s&gt;Stop LUA errors due to deprecated/removed functions&lt;/s&gt; (DONE!)
@@ -128,9 +128,13 @@
          *    Updated all spell coefficients (for all specs).
          *    Updated swipe/thrash coefficients (swipe for bear doesn't seem to work right, cat form is fine.)
          *    Implemented masteries for all but guardian. (Feral works perfectly.  Resto/Balance untested.)
+         *    Added dps version of Dream of Cenarius.
     +    Priests  (Started but not ready.)
          *    Removed Mind Trauma
          *    Updated spell coefficients on abilities.
+         *    Updated Inner Focus
+         *    Started work on masteries (should work fine for everything but shadow)
+         *    Added Rapture to remove shield cooldowns if discipline.
     +    Shaman   (Not started)
     +    Hunters  (Not started)
          *    Removed Corrosive Spit pet ability (changed/removed in Mists)
@@ -159,6 +163,11 @@
 However, implied within the Blizzard EULA/TOS, computer code ownership may not be transferred to anyone other than Blizzard.  This means, of course, that Blizzard owns all addons - and specifically says in their EULA/TOS that they may disable functionality at any time.  

+**Update: 02/05/2013** - 
+    Rogue: Combat mostly done. Need to test sub and assassination.  
+    Mage: Frost mage 99% done (ice lance is a bit low) Need to test fire and arcane.
+    Druid: Feral mostly done.  Need to test balance and resto.
+    Priest: Started but not ready.

 **Update: 01/24/2013** - Gagorian, original author of DrDamage, has been a tremendous help in decrypting his code and how it is derived from SimulationCraft.  As a result, Rogues were immediately updated (as that was my most uptodate class).  Will be working on feral/guardian druids next and then mages.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Tue, 05 Feb 2013 17:23:49 -0000</pubDate><guid>https://sourceforge.netcb0308e4709e3c75c85b62b30c051483d71cdbb9</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v43
+++ v44
@@ -14,11 +14,8 @@
 + &lt;s&gt;Update TOC to current&lt;/s&gt; - (DONE!)
 + &lt;s&gt;Update dependent Ace3 libraries&lt;/s&gt; (DONE!)
 + &lt;s&gt;Stop LUA errors due to deprecated/removed functions&lt;/s&gt; (DONE!)
-+ &lt;s&gt;Update melee hit/expertise caps (DONE!)
-    * Expertise working fine now.
-    * Hit still off.&lt;/s&gt;
-+ &lt;s&gt;Update spell hit/expertise caps (DONE!)
-    * Hit still off.&lt;/s&gt;  
++ &lt;s&gt;Update melee hit/expertise caps&lt;/s&gt; (DONE!)
++ &lt;s&gt;Update spell hit/expertise caps&lt;/s&gt; (DONE!)
 + Update previous classes for new expansion (probably in this order since I don't have volunteers to help update them):
     1.    Rogues (Mostly ready - Beta state available for testing. NOTE: Assassination/sub mastery may not be accurate yet.)
          *    Removed some deprecated tiers (T7-T11)
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Tue, 05 Feb 2013 16:50:59 -0000</pubDate><guid>https://sourceforge.net06fa6d4c52b98a386a06c844add56a26a0205a21</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v42
+++ v43
@@ -14,11 +14,11 @@
 + &lt;s&gt;Update TOC to current&lt;/s&gt; - (DONE!)
 + &lt;s&gt;Update dependent Ace3 libraries&lt;/s&gt; (DONE!)
 + &lt;s&gt;Stop LUA errors due to deprecated/removed functions&lt;/s&gt; (DONE!)
-+ Update melee hit/expertise caps (Need to talk to Gagorian)
++ &lt;s&gt;Update melee hit/expertise caps (DONE!)
     * Expertise working fine now.
-    * Hit still off.
-+ Update spell hit/expertise caps (Need to talk to Gagorian)
-    * Hit still off.  
+    * Hit still off.&lt;/s&gt;
++ &lt;s&gt;Update spell hit/expertise caps (DONE!)
+    * Hit still off.&lt;/s&gt;  
 + Update previous classes for new expansion (probably in this order since I don't have volunteers to help update them):
     1.    Rogues (Mostly ready - Beta state available for testing. NOTE: Assassination/sub mastery may not be accurate yet.)
          *    Removed some deprecated tiers (T7-T11)
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Tue, 05 Feb 2013 16:49:57 -0000</pubDate><guid>https://sourceforge.net05b38bfba6e7c98cc561777a1e47af543561c052</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v41
+++ v42
@@ -2,7 +2,7 @@

 I'm essentially starting with the 1.9.0 DrDamage code (last working in Cataclysm) in an effort to make this work for Mists of Pandaria.  As I am currently the only one working on this, it may take me a while to get all classes implemented. (Volunteers are HIGHLY encouraged!)

-Before you test, look at the [Known Issues].  Do &lt;b&gt;not&lt;/b&gt; report anything listed in the Known Issues.  It will be ignored.
+Before you test, look at the [Known Issues].  Do &lt;b&gt;not&lt;/b&gt; report anything listed in the Known Issues unless it otherwise says to do so.  If you do, your ticket will be closed and ignored.

 How can you help?  You can either help test: [Mod Feedback] or [Volunteer to help Develop]

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Wed, 30 Jan 2013 16:29:21 -0000</pubDate><guid>https://sourceforge.net5d995613e2eb588075c579f820ac4bcf881589ae</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v40
+++ v41
@@ -2,7 +2,7 @@

 I'm essentially starting with the 1.9.0 DrDamage code (last working in Cataclysm) in an effort to make this work for Mists of Pandaria.  As I am currently the only one working on this, it may take me a while to get all classes implemented. (Volunteers are HIGHLY encouraged!)

-Before you test, look at the [Known Issues].  Do &lt;s&gt;not&lt;/s&gt; report anything listed in the Known Issues.  It will be ignored.
+Before you test, look at the [Known Issues].  Do &lt;b&gt;not&lt;/b&gt; report anything listed in the Known Issues.  It will be ignored.

 How can you help?  You can either help test: [Mod Feedback] or [Volunteer to help Develop]

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Wed, 30 Jan 2013 16:25:28 -0000</pubDate><guid>https://sourceforge.net1ef7271b0ad3837e37b9d31ca275baa127933c25</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v39
+++ v40
@@ -1,6 +1,8 @@
 Welcome to the WhatsYourDamage (for World of Warcraft) mod site.

 I'm essentially starting with the 1.9.0 DrDamage code (last working in Cataclysm) in an effort to make this work for Mists of Pandaria.  As I am currently the only one working on this, it may take me a while to get all classes implemented. (Volunteers are HIGHLY encouraged!)
+
+Before you test, look at the [Known Issues].  Do &lt;s&gt;not&lt;/s&gt; report anything listed in the Known Issues.  It will be ignored.

 How can you help?  You can either help test: [Mod Feedback] or [Volunteer to help Develop]

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Wed, 30 Jan 2013 16:25:11 -0000</pubDate><guid>https://sourceforge.nete67cd7d6cf1efa29e5672ee5225fa3521c5bd3d1</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v38
+++ v39
@@ -129,8 +129,9 @@
          *    Updated all spell coefficients (for all specs).
          *    Updated swipe/thrash coefficients (swipe for bear doesn't seem to work right, cat form is fine.)
          *    Implemented masteries for all but guardian. (Feral works perfectly.  Resto/Balance untested.)
-    +    Priests  (Not started)
+    +    Priests  (Started but not ready.)
          *    Removed Mind Trauma
+         *    Updated spell coefficients on abilities.
     +    Shaman   (Not started)
     +    Hunters  (Not started)
          *    Removed Corrosive Spit pet ability (changed/removed in Mists)
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Tue, 29 Jan 2013 20:26:26 -0000</pubDate><guid>https://sourceforge.net66cc407e95df829077b978ae7350ce5a7bb2fda5</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v37
+++ v38
@@ -13,7 +13,10 @@
 + &lt;s&gt;Update dependent Ace3 libraries&lt;/s&gt; (DONE!)
 + &lt;s&gt;Stop LUA errors due to deprecated/removed functions&lt;/s&gt; (DONE!)
 + Update melee hit/expertise caps (Need to talk to Gagorian)
+    * Expertise working fine now.
+    * Hit still off.
 + Update spell hit/expertise caps (Need to talk to Gagorian)
+    * Hit still off.  
 + Update previous classes for new expansion (probably in this order since I don't have volunteers to help update them):
     1.    Rogues (Mostly ready - Beta state available for testing. NOTE: Assassination/sub mastery may not be accurate yet.)
          *    Removed some deprecated tiers (T7-T11)
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Tue, 29 Jan 2013 17:07:08 -0000</pubDate><guid>https://sourceforge.net2ec8ef7b82e22df60e4319dff446da2e3e050dc4</guid></item><item><title>WikiPage Home modified by JustJ</title><link>https://sourceforge.net/p/whatsyourdamage/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v36
+++ v37
@@ -15,7 +15,7 @@
 + Update melee hit/expertise caps (Need to talk to Gagorian)
 + Update spell hit/expertise caps (Need to talk to Gagorian)
 + Update previous classes for new expansion (probably in this order since I don't have volunteers to help update them):
-    1.    Rogues (Mostly ready.)
+    1.    Rogues (Mostly ready - Beta state available for testing. NOTE: Assassination/sub mastery may not be accurate yet.)
          *    Removed some deprecated tiers (T7-T11)
          *    Added basic foundation for T14 (not ready or implemented yet)
          *    Removed some deprecated/changed glyphs
@@ -88,7 +88,11 @@
          *    Removed errant "end" in the Rogue.lua
          *    Removed "Talents" references from pre-MoP as those no longer apply.
          *    Poison/Combat mastery not working properly just yet - may need to hack around it by using calculation.spellName instead of the original basespell.AutoAttack as it seems to be causing most things to be screwy as a result.
-    +    Mages    (NOT Ready, but started.)
+         *    Fixed poisons (probably)
+         *    Fixed combat mastery - seems to work correctly.
+         *    Fixed revealing strike so it would properly update on blade flurry cleave.
+         *    Cleanup of code to make it consistent with other modules.
+    +    Mages    (Mostly ready. Beta state available for testing.  Note: Fire mastery may not be accurate yet. )
          *    Removed mage school specialization bonuses.
          *    Updated frostbolt coefficients after talking to Gagorian!
          *    Updated all coefficients now.
@@ -104,7 +108,11 @@
          *    Added Mirror Image with tentative spell power inheritance/damage.  Need to get confirmation on numbers (not in SimulationCraft)
          *    Enabled Shatter crit bonus on frozen targets
          *    Updated Ignite Spell ID
-    +    Druids   (NOT Ready. Resto/Balance: Not started  Guardian/feral: Started but not ready)
+         *    Updated cone of cold and frost nova coefficients
+         *    Implemented level 90 talents
+         *    Implemented mage masteries (fire may not be working properly).
+         *    Implemented T14 2pc for mages (untested, but should be accurate.)
+    +    Druids   (NOT Ready. Resto/Balance: Not started  Guardian: Started but not ready, Feral mostly ready.)
          *    Adjusted faerie fire to work just like sunder armor
          *    Removed feral faerie fire - not in game anymore.
          *    Updated feral/guardian coefficients after talking to Gagorian!
@@ -116,6 +124,8 @@
          *    Disabled claw (removed in Mists).
          *    Tweaked Faerie fire to only do damage in bear form.
          *    Updated all spell coefficients (for all specs).
+         *    Updated swipe/thrash coefficients (swipe for bear doesn't seem to work right, cat form is fine.)
+         *    Implemented masteries for all but guardian. (Feral works perfectly.  Resto/Balance untested.)
     +    Priests  (Not started)
          *    Removed Mind Trauma
     +    Shaman   (Not started)
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JustJ</dc:creator><pubDate>Tue, 29 Jan 2013 17:05:55 -0000</pubDate><guid>https://sourceforge.netd2806d92e34140a6eb179fa3afad5a14a913b65a</guid></item></channel></rss>