Update of /cvsroot/wgui/wgui/includes
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10078/includes
Modified Files:
wg_tooltip.h wg_window.h
Log Message:
Draw architecture changes.
Index: wg_tooltip.h
===================================================================
RCS file: /cvsroot/wgui/wgui/includes/wg_tooltip.h,v
retrieving revision 1.18
retrieving revision 1.19
diff -C2 -d -r1.18 -r1.19
*** wg_tooltip.h 6 Jul 2004 05:30:37 -0000 1.18
--- wg_tooltip.h 6 Jul 2004 16:32:25 -0000 1.19
***************
*** 73,76 ****
--- 73,82 ----
virtual void MoveWindow(const CPoint& MoveDistance);
+ //! Blit the window to the given surface, using m_WindowRect as the offset into the surface
+ //! \param ScreenSurface A reference to the surface that the window will be copied to
+ //! \param FloatingSurface A reference to the floating surface which is overlayed at the very end (used for tooltips, menus and such)
+ //! \param Offset This is the current offset into the Surface that should be used as reference
+ virtual void PaintToSurface(SDL_Surface& ScreenSurface, SDL_Surface& FloatingSurface, const CPoint& Offset) const;
+
// CMessageClient overrides
Index: wg_window.h
===================================================================
RCS file: /cvsroot/wgui/wgui/includes/wg_window.h,v
retrieving revision 1.41
retrieving revision 1.42
diff -C2 -d -r1.41 -r1.42
*** wg_window.h 6 Jul 2004 05:30:37 -0000 1.41
--- wg_window.h 6 Jul 2004 16:32:25 -0000 1.42
***************
*** 159,165 ****
//! Blit the window to the given surface, using m_WindowRect as the offset into the surface
! //! \param Surface A reference to the surface that the window will be copied to
//! \param Offset This is the current offset into the Surface that should be used as reference
! virtual void PaintToSurface(SDL_Surface& Surface, const CPoint& Offset) const;
//! Transfer the ownership of the window, so it has a new parent
--- 159,166 ----
//! Blit the window to the given surface, using m_WindowRect as the offset into the surface
! //! \param ScreenSurface A reference to the surface that the window will be copied to
! //! \param FloatingSurface A reference to the floating surface which is overlayed at the very end (used for tooltips, menus and such)
//! \param Offset This is the current offset into the Surface that should be used as reference
! virtual void PaintToSurface(SDL_Surface& ScreenSurface, SDL_Surface& FloatingSurface, const CPoint& Offset) const;
//! Transfer the ownership of the window, so it has a new parent
|