[Wgui-cvs] wgui CHANGES,1.156,1.157
Status: Beta
Brought to you by:
greenwire
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From: Rob W. <gre...@us...> - 2005-09-22 20:51:56
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Update of /cvsroot/wgui/wgui In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30653 Modified Files: CHANGES Log Message: Added transparency effects to CFrame dragging Index: CHANGES =================================================================== RCS file: /cvsroot/wgui/wgui/CHANGES,v retrieving revision 1.156 retrieving revision 1.157 diff -C2 -d -r1.156 -r1.157 *** CHANGES 7 Jan 2005 22:08:37 -0000 1.156 --- CHANGES 22 Sep 2005 20:51:48 -0000 1.157 *************** *** 1,3 **** --- 1,4 ---- 0.4.0 -> 0.4.1 + + Added CApplication: GetBitsPerPixel() which returns the color depth the app will use + Added CPoint: ToString() which returns the coordinates of the rectangle in a string + Added CRect: ToString() which returns the coordinates of the point in a string *************** *** 7,10 **** --- 8,16 ---- + Changed CMessage: Renamed a few message types (CTRL_LCLICK to CTRL_SINGLELCLICK, CTRL_MCLICK to CTRL_SINGLEMCLICK, and CTRL_RCLICK to CTRL_SINGLERCLICK) and re-ordered them in the enum + + Changed CView: IsResizable(), IsFullScreen() and GetMenu() were made const + + Changed All calls to create a new RGB surface now retrieve the color depth of the app and use that when creating their SDL_Surface + + Changed For speed, most wGui controls now use PAINT_REPLACE mode to draw themselves + + Bugfix CPainter: Calls to DrawRect() previously ignored the draw mode if it was set to fill, (it was directly calling SDL_FillRect()) + this has been fixed, but it may mean significantly slower drawing when in any other mode than PAINT_REPLACE which is special cased |