There is now a World Foundry wiki at http://extra.worldfoundry.org/worldfoundrywiki/ Users can modify documentation, write their own, leave comments etc.
There is a class tree for WF available generated with doxygen at http://extra.worldfoundry.org/~kts/wfdoxygen/main.html.
With the new Open-GL gfx pipeline we now have perspective correct pixels and Z-buffering.
(until now we used a software pipeline which emulated the Sony playstation)
A very simple level with a single floor and player created in Innovation 3D now successfully runs through the conversion process and runs in the engine. Should be able to release a linux only development kit soon.
The source to all of our 3D studio max tools
is now in cvs as project 'wfmaxtools'. We are currently working on providing alternative modeling and level editing solutions on entirely free tools, so these won't change much.
There is a module in cvs called wftools which contains the source to all of the world foundry tools (with the exception of the 3DS Max tools).
The source to the engine and libraries (but not
the tools, coming soon) is now accessable through the sourceforge cvs server.
To checkout anonymously:
cvs -d:pserver:anonymous@cvs.wf-gdk.sourceforge.net:/cvsroot/wf-gdk login
cvs -d:pserver:anonymous@cvs.wf-gdk.sourceforge.net:/cvsroot/wf-gdk checkout wf-gdk
After initial checkout, you can change into this directory and execute cvs commands without the -d tag. For example:
cvs update ... read more