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From: <nl...@nl...> - 2002-12-08 20:55:41
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On Sun, Dec 08, 2002 at 09:59:43PM +0000, nl...@nl... wrote: > The reasoning behind this is: > * to allow game-specific C++ code to be cleanly separated from the engine > * to allow multiple sets of game-specific C++ code to coexist > * to allow a game to reuse one or more sets of game-specific C++ code > * to allow some game-specific C++ code to be licensed under a proprietary > license Incidentally if game-specific C++ code were compiled as dynamic libraries, perhaps that would be a viable option to allow the game-specific C++ stuff to remain closed. Also, there is a very interesting thread on scripting languages and game programming at http://sourceforge.net/mailarchive/forum.php?forum=gamedevlists-general -Norman |