<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to open</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>Recent changes to open</description><atom:link href="https://sourceforge.net/p/wesworkshop/wiki/open/feed" rel="self"/><language>en</language><lastBuildDate>Sun, 08 Mar 2015 15:18:26 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/wesworkshop/wiki/open/feed" rel="self" type="application/rss+xml"/><item><title>open modified by bzame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v12
+++ v13
@@ -8,7 +8,7 @@
 With this dialog frame navigate through your file sistem and choose your attack file. Make sure the attack icon is stored in a subdirectory of the selected file folder called &lt;i&gt;img&lt;/i&gt; or it won't be loaded. If the selected file is a valid WesWorkshop attack file a new attack panel will be loaded, setting each field to the saved value.
 &lt;br /&gt;
 ---
-&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/creating-attacks#fields" target="_blank"&gt;Attack fields&lt;/a&gt;
+&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-attack#fields" target="_blank"&gt;Attack fields&lt;/a&gt;
 &lt;br /&gt;
 ---
 ##&lt;a id="open-unit"&gt;How to open a unit&lt;/a&gt;##
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bzame</dc:creator><pubDate>Sun, 08 Mar 2015 15:18:26 -0000</pubDate><guid>https://sourceforge.net88bf206d39b69b6c785a654168ea1d2fd095fb2c</guid></item><item><title>open modified by bzame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v11
+++ v12
@@ -32,5 +32,5 @@
 With this dialog frame navigate through your file sistem and choose your trait file. If the selected file is a valid WesWorkshop trait file a new trait panel will be loaded, setting each field to the saved value.
 &lt;br /&gt;
 ---
-&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-race" target="_blank"&gt;Race fields&lt;/a&gt;
+&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-trait" target="_blank"&gt;Trait fields&lt;/a&gt;
 &lt;br /&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bzame</dc:creator><pubDate>Fri, 23 May 2014 15:41:11 -0000</pubDate><guid>https://sourceforge.net5435bd2c598b5050e410a285f295916b91782c81</guid></item><item><title>open modified by bzame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v10
+++ v11
@@ -1,3 +1,4 @@
+&lt;h1 style="text-align: center;"&gt;Open your saved worked&lt;/h1&gt;
 In this page is explained how to open saved files. Usually saved files are stored in the library folder. This page is divided in sections, one for each supported file.
 &lt;ol&gt;&lt;li&gt;&lt;a href="#open-attack"&gt;Open an attack&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-unit"&gt;Open a unit&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-race"&gt;Open a race&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-trait"&gt;Open a trait&lt;/a&gt;.&lt;/li&gt;&lt;/ol&gt;

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bzame</dc:creator><pubDate>Fri, 16 May 2014 16:58:20 -0000</pubDate><guid>https://sourceforge.net2dd3a719b9844402e766aed8f368a7132eb098b1</guid></item><item><title>open modified by bzame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v9
+++ v10
@@ -31,5 +31,5 @@
 With this dialog frame navigate through your file sistem and choose your trait file. If the selected file is a valid WesWorkshop trait file a new trait panel will be loaded, setting each field to the saved value.
 &lt;br /&gt;
 ---
-&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-unit" target="_blank"&gt;Unit fields&lt;/a&gt;
+&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-race" target="_blank"&gt;Race fields&lt;/a&gt;
 &lt;br /&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bzame</dc:creator><pubDate>Wed, 14 May 2014 16:11:27 -0000</pubDate><guid>https://sourceforge.net3c7767e44d0525b5a0fe7c061e39f290ad0ce3e4</guid></item><item><title>open modified by bzame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v8
+++ v9
@@ -1,7 +1,5 @@
 In this page is explained how to open saved files. Usually saved files are stored in the library folder. This page is divided in sections, one for each supported file.
-&lt;ol&gt;
-&lt;li&gt;&lt;a href="#open-attack"&gt;Open an attack&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-unit"&gt;Open a unit&lt;/a&gt;.&lt;/li&gt;
-&lt;/ol&gt;
+&lt;ol&gt;&lt;li&gt;&lt;a href="#open-attack"&gt;Open an attack&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-unit"&gt;Open a unit&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-race"&gt;Open a race&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-trait"&gt;Open a trait&lt;/a&gt;.&lt;/li&gt;&lt;/ol&gt;

 ---
 ##&lt;a id="open-attack"&gt;How to open an attack&lt;/a&gt;##
@@ -19,3 +17,19 @@
 ---
 &lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-unit" target="_blank"&gt;Unit fields&lt;/a&gt;
 &lt;br /&gt;
+---
+##&lt;a id="open-race"&gt;How to open a race&lt;/a&gt;##
+To open an existing race use Menu -&gt; File -&gt; Open -&gt; Race or click the Open unit button on the toolbar (identified by a four figures -gladiator, knight, bishop, king- with an opened folder). An open file dialog pops up. Its default directory is your WesWorkshop-library. In the dialog it is represented with a bookshelf icon.
+With this dialog frame navigate through your file sistem and choose your race file. Make sure the race images are stored in a subdirectory of the selected file folder called &lt;i&gt;img&lt;/i&gt; or they won't be loaded. If the selected file is a valid WesWorkshop race file a new race panel will be loaded, setting each field to the saved value.
+&lt;br /&gt;
+---
+&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-race" target="_blank"&gt;Race fields&lt;/a&gt;
+&lt;br /&gt;
+---
+##&lt;a id="open-trait"&gt;How to open a trait&lt;/a&gt;##
+To open an existing trait use Menu -&gt; File -&gt; Open -&gt; Trait or click the Open trait button on the toolbar (identified by a gladiator with an opened folder and a star). An open file dialog pops up. Its default directory is your WesWorkshop-library. In the dialog it is represented with a bookshelf icon.
+With this dialog frame navigate through your file sistem and choose your trait file. If the selected file is a valid WesWorkshop trait file a new trait panel will be loaded, setting each field to the saved value.
+&lt;br /&gt;
+---
+&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-unit" target="_blank"&gt;Unit fields&lt;/a&gt;
+&lt;br /&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bzame</dc:creator><pubDate>Wed, 14 May 2014 16:10:49 -0000</pubDate><guid>https://sourceforge.net96f89af4f9da567f1c33413335c7fa20bacc8a36</guid></item><item><title>open modified by zame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -1,7 +1,6 @@
 In this page is explained how to open saved files. Usually saved files are stored in the library folder. This page is divided in sections, one for each supported file.
 &lt;ol&gt;
-&lt;li&gt;&lt;a href="#open-attack"&gt;Open an attack&lt;/a&gt;;&lt;/li&gt;
-&lt;li&gt;&lt;a href="#open-unit"&gt;Open a unit&lt;/a&gt;.&lt;/li&gt;
+&lt;li&gt;&lt;a href="#open-attack"&gt;Open an attack&lt;/a&gt;;&lt;/li&gt;&lt;li&gt;&lt;a href="#open-unit"&gt;Open a unit&lt;/a&gt;.&lt;/li&gt;
 &lt;/ol&gt;

 ---
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zame</dc:creator><pubDate>Sat, 14 Sep 2013 14:15:37 -0000</pubDate><guid>https://sourceforge.net2de6ca88c3a7458427aa2fe1a205fe8edb8e0de3</guid></item><item><title>open modified by zame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -18,5 +18,5 @@
 With this dialog frame navigate through your file sistem and choose your unit file. Make sure the unit images are stored in a subdirectory of the selected file folder called &lt;i&gt;img&lt;/i&gt; or they won't be loaded. If the selected file is a valid WesWorkshop unit file a new unit panel will be loaded, setting each field to the saved value.
 &lt;br /&gt;
 ---
-&lt;a href='https://sourceforge.net/p/wesworkshop/wiki/create-unit"' target="_blank"&gt;Unit fields&lt;/a&gt;
+&lt;a href="https://sourceforge.net/p/wesworkshop/wiki/create-unit" target="_blank"&gt;Unit fields&lt;/a&gt;
 &lt;br /&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zame</dc:creator><pubDate>Sat, 14 Sep 2013 11:35:30 -0000</pubDate><guid>https://sourceforge.net58ab98699143ba4c837bdeb479381485978ee78b</guid></item><item><title>open modified by zame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -1,13 +1,22 @@
 In this page is explained how to open saved files. Usually saved files are stored in the library folder. This page is divided in sections, one for each supported file.
 &lt;ol&gt;
 &lt;li&gt;&lt;a href="#open-attack"&gt;Open an attack&lt;/a&gt;;&lt;/li&gt;
-&lt;li&gt;Open a unit.&lt;/li&gt;
+&lt;li&gt;&lt;a href="#open-unit"&gt;Open a unit&lt;/a&gt;.&lt;/li&gt;
 &lt;/ol&gt;

 ---
 ##&lt;a id="open-attack"&gt;How to open an attack&lt;/a&gt;##
 To open an existing attack use Menu -&gt; File -&gt; Open -&gt; Attack or click the Open attack button on the toolbar (identified by a sword with an opened folder). An open file dialog pops up. Its default directory is your WesWorkshop-library. In the dialog it is represented with a bookshelf icon.
-With this dialog frame navigate through your file sistem and choose your attack file. Make sure the attack icon is stored in a subdirectory of the  called or it won't be loaded. If the selected file is a valid WesWorkshop attack file a new attack panel will be loaded, setting each field to the saved value.
+With this dialog frame navigate through your file sistem and choose your attack file. Make sure the attack icon is stored in a subdirectory of the selected file folder called &lt;i&gt;img&lt;/i&gt; or it won't be loaded. If the selected file is a valid WesWorkshop attack file a new attack panel will be loaded, setting each field to the saved value.
 &lt;br /&gt;
 ---
 &lt;a href="https://sourceforge.net/p/wesworkshop/wiki/creating-attacks#fields" target="_blank"&gt;Attack fields&lt;/a&gt;
+&lt;br /&gt;
+---
+##&lt;a id="open-unit"&gt;How to open a unit&lt;/a&gt;##
+To open an existing unit use Menu -&gt; File -&gt; Open -&gt; Unit or click the Open unit button on the toolbar (identified by a gladiator with an opened folder). An open file dialog pops up. Its default directory is your WesWorkshop-library. In the dialog it is represented with a bookshelf icon.
+With this dialog frame navigate through your file sistem and choose your unit file. Make sure the unit images are stored in a subdirectory of the selected file folder called &lt;i&gt;img&lt;/i&gt; or they won't be loaded. If the selected file is a valid WesWorkshop unit file a new unit panel will be loaded, setting each field to the saved value.
+&lt;br /&gt;
+---
+&lt;a href='https://sourceforge.net/p/wesworkshop/wiki/create-unit"' target="_blank"&gt;Unit fields&lt;/a&gt;
+&lt;br /&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zame</dc:creator><pubDate>Sat, 14 Sep 2013 11:34:54 -0000</pubDate><guid>https://sourceforge.netcca2f03443edf60d9ff0d0da21a35ebc76f2a154</guid></item><item><title>open modified by zame</title><link>https://sourceforge.net/p/wesworkshop/wiki/open/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zame</dc:creator><pubDate>Sat, 14 Sep 2013 11:24:59 -0000</pubDate><guid>https://sourceforge.netd4766a63da25ce610efdd8303244670dee6921ef</guid></item><item><title>Open saved files modified by zame</title><link>https://sourceforge.net/p/wesworkshop/wiki/Open%2520saved%2520files/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -8,4 +8,6 @@
 ##&lt;a id="open-attack"&gt;How to open an attack&lt;/a&gt;##
 To open an existing attack use Menu -&gt; File -&gt; Open -&gt; Attack or click the Open attack button on the toolbar (identified by a sword with an opened folder). An open file dialog pops up. Its default directory is your WesWorkshop-library. In the dialog it is represented with a bookshelf icon.
 With this dialog frame navigate through your file sistem and choose your attack file. Make sure the attack icon is stored in a subdirectory of the  called or it won't be loaded. If the selected file is a valid WesWorkshop attack file a new attack panel will be loaded, setting each field to the saved value.
+&lt;br /&gt;
+---
 &lt;a href="https://sourceforge.net/p/wesworkshop/wiki/creating-attacks#fields" target="_blank"&gt;Attack fields&lt;/a&gt;
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">zame</dc:creator><pubDate>Sat, 14 Sep 2013 09:37:41 -0000</pubDate><guid>https://sourceforge.netf0cffb0227fe08fa161b193b049e6f6f41852496</guid></item></channel></rss>