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Vehicles

The Invisible One
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Example.jpg (89100 bytes)
Example2.png (28560 bytes)

Vehicles

The interactable mobile contraptions mannequins use to navigate the world much faster. From horses and bikes, to carriages and motorcycles, to cars, jeeps, trucks, to tanks and trains, to helicopters, planes, and jets, to bloody hovercrafts and space ships!

Oh, and you can even make turrets if you are feeling savvy for it.

Blueprint Data

Simialr to P-Manné, vehicle blueprints can also be very tricky to setup. They are usually physically-driven, so you will have to modify them carefully in order for them to work properly in Wedgie Simulator. The new vehicle blueprint generated should help guide you with this regarding wheeled vehicles. It will still be difficult if you want to create aircraft or tracked vehicles, but it is still possible.

You can also go above and beyond with them like you can with the P-Manné blueprints, but then that will of course take plenty of time, and will also likely require you convert your mod into a TC and manage your own mini-game mode system.

Refer to UE4 tutorials and documentation for further assistance.

Appendage Data

These files are necessary to help the game properly understand and process your mod. Ensure that you set your data accordingly.

For each of your vehicles, create a new array struct in the props section and fill the following:

  • Name: The file name of this vehicle.
  • Localized Name: The localized UI-friendly name of this vehicle.
  • Class: The class to spawn for this vehicle. (Use the one generated for this mod.)
  • Skeletal Mesh: The skeletal mesh template for this vehicle.
  • Portrait: The image to display on the HUD via the "Spawn Vehicle" menu via the Interactive tool.
  • Is Colorable: This flag box will determine whether this vehicle has an adjustable color scheme.
  • Color Scheme: The default color scheme for this vehicle.

DON'T FORGET TO SAVE!


Related

Developer Wiki: Getting Started