The interactable mobile contraptions mannequins use to navigate the world much faster. From horses and bikes, to carriages and motorcycles, to cars, jeeps, trucks, to tanks and trains, to helicopters, planes, and jets, to bloody hovercrafts and space ships!
Oh, and you can even make turrets if you are feeling savvy for it.

Simialr to P-Manné, vehicle blueprints can also be very tricky to setup. They are usually physically-driven, so you will have to modify them carefully in order for them to work properly in Wedgie Simulator. The new vehicle blueprint generated should help guide you with this regarding wheeled vehicles. It will still be difficult if you want to create aircraft or tracked vehicles, but it is still possible.
You can also go above and beyond with them like you can with the P-Manné blueprints, but then that will of course take plenty of time, and will also likely require you convert your mod into a TC and manage your own mini-game mode system.
Refer to UE4 tutorials and documentation for further assistance.

These files are necessary to help the game properly understand and process your mod. Ensure that you set your data accordingly.
For each of your vehicles, create a new array struct in the props section and fill the following: