When your mod is ready for distribution, the final step is to package it. Click on the Package UGC button on the top center toolbar above the editor viewport, then select your mod in the following drop down menu generated.

Select a folder directory somewhere else on your computer more convenient for packaging.
Wait until your mod is successfully packaged.

When your mod has been packaged, it will be stored in a zip file at the location of the folder you have set for packaging.

Now it is time to upload your mod.
Uploading your mod requires that you own an account on Itch. If you have already purchased Wedgie Simulator from Itch, than you are likely already set and you can move on to Step 2. Otherwise, if you have purchased it elsewhere (like on Steam), then you will need to complete Step 1 (this step).

In this next step, you will upload your mod to Itch through your own account. Obviously to do that, you must first create a new project in your Creator Dashboard. Follow the instructions similar to the example image displayed below. Ensure that you also decorate your mod page with a cover image, gameplay video/trailer, and some screenshots.

Also ensure that you upload your build and classify it as a "Mod". (Feel free to add additional materials as well to provide fan-service for your mod if you wish - soundtracks, a manual, raw assets, etc.)


Finally, make sure it to set the visibility & access to "Public" if you want any user on the Internet to access your mod's page.

Initially, this option will be locked; you will have to save & view the page first in order to unlock it.

Setting the community options is also useful if you want feedback for your mod, be it in the form of comments or discussion boards.
Once your mod has been uploaded, you are set and good to go! Share it with your friends, allies, the community(ies) you associate with, or perhaps even your enemies if you want to troll them.
You should also consider making a DevLog article to announce the release of your mod for good measure. You can also make a mod page in advance if you want to organize an audience to follow your mod project during development and build hype towards your eventual release instead. This is probably ideal for total conversion mods after all...