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The Invisible One
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The visual framework of UI necessary for interaction in the game. Such mod can be extremely malleable for special game modes and total conversions.

Widget Blueprint Data

Along with the HUD, programming UI overall requires a manual complex creation to implement into Wedgie Simulator, and thus likely a total conversion modding path. The mod created should provide you with a widget blueprint in the assets folder directory of your UGC plugin.

Refer to the UDN documentation or UE4 tutorials for further assistance.


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Related

Developer Wiki: Getting Started