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From: Warzone 2. T. <in...@de...> - 2012-12-11 09:58:55
|
#3831: .type param missing from research object documentation -------------------------------------------------+------------------------- Reporter: aubergine | Owner: per Type: bug | Status: new Priority: normal | Milestone: Component: JavaScript Issues | unspecified Keywords: documentation, docs, js api, | Version: 3.1 javascript, research, reserach_data, type, | and master object | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- JS documentation doesn't mention .type param (RESEARCH_DATA) for the Research Object see §2.1 here: http://buildbot.wz2100.net/files/javascript/javascript.html -- Ticket URL: <http://developer.wz2100.net/ticket/3831> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: buginator <bug...@gm...> - 2012-12-11 02:39:32
|
On Sat, Dec 8, 2012 at 8:55 AM, Per Inge Mathisen <pe...@wz...> wrote: > Branch: refs/heads/bugfixes > Home: https://github.com/Warzone2100/warzone2100 > Commit: 06d971e0e3018da85fcc7137379a1055e4219b7b > https://github.com/Warzone2100/warzone2100/commit/06d971e0e3018da85fcc7137379a1055e4219b7b > Author: Per Inge Mathisen <pe...@wz...> > Date: 2012-12-08 (Sat, 08 Dec 2012) > > Changed paths: > M src/frontend.cpp > > Log Message: > ----------- > Fix menu small text alignment issues. Had to remove some explanatory > text from front menu. Changed screaming caps to sane capitalization. > - addSmallTextButton(FRONTEND_HYPERLINK, FRONTEND_POS8X, FRONTEND_POS8Y, _("Warzone 2100 is completely free and open source (FLOSS). Official site: http://wz2100.net/"), 0); + addSmallTextButton(FRONTEND_HYPERLINK, FRONTEND_POS8X, FRONTEND_POS8Y, _("Official site: http://wz2100.net/"), 0); Are not really the same thing. The point of that message was to show people it is FLOSS, since those scam auction type sites, (as well as the others that don't say where they got the game from in their installers) pre-install the game on to CD, so the user didn't see any installer message or anything else... We have had a couple complaints on the forum, and a few e-mails as well about this issue. That is when we talked about what to write on the ML. |
From: Warzone 2. T. <in...@de...> - 2012-12-10 00:32:33
|
#3830: 3.1.0 ------------------------------------------+-------------------------------- Reporter: vexed | Owner: Type: to-do (no feature requests!) | Status: new Priority: blocker | Milestone: 3.1 Component: Build system | Version: unspecified Keywords: | Blocked By: Blocking: | Operating System: All/Non- | Specific ------------------------------------------+-------------------------------- Since dak180 wasn't around, couldn't make 3.1.0. So here are the changes for linux & windows. I don't think there is anything left needed to change, I don't see autorevision.conf anymore, so I guess http://developer.wz2100.net/wiki/ReleaseChecklist doesn't apply still ? -- Ticket URL: <http://developer.wz2100.net/ticket/3830> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-09 22:57:47
|
#3829: Time remaining and hearts of the research aren't shown when the module is being built. -----------------------+------------------------------------ Reporter: anonymous | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.1 rc 3 Keywords: | Operating System: Windows 7 64bit -----------------------+------------------------------------ When somebody is researching something and upgrades the research facility, the heart and time remaining for the research to finish won't be shown to other teammates until the trucks finishes building the module. -- Ticket URL: <http://developer.wz2100.net/ticket/3829> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-09 15:27:11
|
#3828: Slowdowns on unit design --------------------+------------------------------------- Reporter: NoQ | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: git/master Keywords: | Blocked By: Blocking: | Operating System: All/Non-Specific --------------------+------------------------------------- In the latest master i'm experiencing hangs (around one second on my 2x1.6ghz netbook ... may be quite noticable in a large multiplayer game?) after i select all three components in the design screen (that is, once the design is complete). They don't happen every time, but only around half of the times; may happen or not happen randomly, regardless of components chosen; may both happen and not happen during a single game. -- Ticket URL: <http://developer.wz2100.net/ticket/3828> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-09 03:12:40
|
#3827: Possible bug on game set-up menu... -------------------------------------------------+------------------------- Reporter: aubergine | Owner: Type: bug | Status: new Priority: normal | Milestone: Component: Engine: GUI | unspecified Keywords: player, profile, game setup, | Version: 3.1 skirmish, multiplayer, challenge | and master | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- The flag icon on game set-up menu should let you select which player profile to use for the game? If so, why does the panel list colours and even AIs? http://forums.wz2100.net/viewtopic.php?f=4&t=10362 -- Ticket URL: <http://developer.wz2100.net/ticket/3827> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-09 02:44:35
|
#3826: desync --------------------+------------------------------------- Reporter: effigy | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.1 rc 3 Keywords: | Operating System: All/Non-Specific --------------------+------------------------------------- I hosted this game with no bases, Allaince mode (a 2nd time with no Allainces), and 2 insance NullBots (though a 2nd try with all human players). The game was in desync from the start, giving only me (as far as I can tell) "partial" Advanced Bases (2 tank fac, 1 borg fac, 2 res lab, 1 p gen (all with full mods)). -- Ticket URL: <http://developer.wz2100.net/ticket/3826> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-09 02:38:14
|
#3825: crash on MP game start --------------------+------------------------------------- Reporter: effigy | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.1 rc 3 Keywords: crash | Operating System: All/Non-Specific --------------------+------------------------------------- After all players check in the game crashed. see attached logs. -- Ticket URL: <http://developer.wz2100.net/ticket/3825> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-08 17:12:31
|
#3824: Save/Load failure ------------------------------+-------------------------------- Reporter: carlo_r_maffei@… | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: | Operating System: Windows XP ------------------------------+-------------------------------- Windows Xp italian, using vers 2100-3.1_rc3. This is the second time that I have the problem. The first time I have read you tickets and make a new clean install to avido saving problems of old version. When WZ crashed during saving, no other saving are possible. -- Ticket URL: <http://developer.wz2100.net/ticket/3824> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-07 03:02:05
|
#3823: Move Satellite Uplink functionality to rules.js ------------------------------------------+-------------------------------- Reporter: Shadow Wolf TJC | Owner: Per Type: to-do (no feature requests!) | Status: new Priority: normal | Milestone: unspecified Component: Engine: Scripting / AI | Version: git/master Keywords: | Operating System: All/Non- | Specific ------------------------------------------+-------------------------------- I've recently attempted to add in some code for a revealMap() function in JavaScript, as part of an attempt to port the Satellite Uplink's map- revealing functionality to rules.js. While I'm not yet able to compile the code into a snapshot of Warzone 2100 (and therefore, I wasn't able to test this out myself), the code is ready for testing: https://github.com/ShadowWolfTJC/warzone2100/commit/d1cc6e9bc83325ac1cc2b237af5a78bedb3eb193 https://github.com/ShadowWolfTJC/warzone2100/commit/531a1d427e903a9d1f94e975fa968295d46fd40f https://github.com/ShadowWolfTJC/warzone2100/commit/95d521e202f5ddf43769a4a82a674b6d8588fe1f https://github.com/ShadowWolfTJC/warzone2100/commit/0acf2137ba2445d01feb12e6b1598fad5ec07748 -- Ticket URL: <http://developer.wz2100.net/ticket/3823> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-06 22:31:06
|
#3822: Warzone2100 crashes at startup -------------------------+------------------------------------ Reporter: cyberbeat@… | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.1 rc 3 Keywords: crash | Operating System: GNU/Linux 64bit -------------------------+------------------------------------ I compiled warzone2100 from source (3.1rc3) on opensuse-12.2 -- Ticket URL: <http://developer.wz2100.net/ticket/3822> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-06 16:06:51
|
#3821: memory errors in Warzone compiled in VS2010 (related to new ini-stats and QT) -------------------------+------------------------------------- Reporter: Reg312 | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Data: Stats | Version: git/master Keywords: | Operating System: All/Non-Specific -------------------------+------------------------------------- I'm using VS2010 for compiling warzone for my debug experiments Source file stats.cpp was changed in latest commints in master-version (converting stats to ini) since this changes i cannot run warzone, getting memory errors! Also i found way to fix this memory erros i just need add strdup() calls to places where QT string get converted to c-string e.g. ''weaponName = ini.value("turret").toString().toUtf8().constData();'' weaponName = strdup(ini.value("turret").toString().toUtf8().constData()); after this changes i can run warzone. -- Ticket URL: <http://developer.wz2100.net/ticket/3821> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-05 14:49:38
|
#3820: INSANE AI not getting double power -------------------------------------------------+------------------------- Reporter: aubergine | Owner: Per Type: bug | Status: new Priority: normal | Milestone: Component: Engine: Scripting / AI | unspecified Keywords: INSANE, AI, power, double, | Version: 3.1 powertype | and master | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- I can't remember where it was stated (JS API docs?) but INSANE difficulty AIs were supposed to get double power production, yes? If so, it's not working: http://forums.wz2100.net/viewtopic.php?f=4&t=10328&p=114226#p114223 -- Ticket URL: <http://developer.wz2100.net/ticket/3820> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-04 12:17:47
|
#3819: objFromId() throws uncaught exception if object not found -------------------------------------------------+------------------------- Reporter: aubergine | Owner: per Type: bug | Status: new Priority: normal | Milestone: Component: JavaScript Issues | unspecified Keywords: js, javascript, api, script, | Version: 3.1 objfromid | and master | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- {{{ info |11:42:47: [getBaseObjFromId:887] getBaseObjFromId() failed for id 0 info |11:42:47: [getBaseObjFromId:887] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/hg/wz2100-git/macosx/../src/objmem.cpp:887 (!"couldn't find a BASE_OBJ with ID"), last script event: 'N/A' error |11:42:47: [js_objFromId:1898] No such object id 0 info |11:42:47: [getBaseObjFromId:887] getBaseObjFromId() failed for id 0 info |11:42:47: [getBaseObjFromId:887] Assert in Warzone: /Users/dak180/Applications/Build/wz2100/hg/wz2100-git/macosx/../src/objmem.cpp:887 (!"couldn't find a BASE_OBJ with ID"), last script event: 'N/A' error |11:42:47: [js_objFromId:1898] No such object id 0 }}} The exception is hitting the calling code in javascript. Would it be possible for the JS API to catch that specific exception and return either null or undefined (whichever is preferred, they both typecast as falsey) if the object isn't found? Related discussion in forums: http://forums.wz2100.net/viewtopic.php?f=35&t=10036&start=15#p112104 -- Ticket URL: <http://developer.wz2100.net/ticket/3819> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-03 20:31:22
|
#3818: Crashes in glcSaveGLState ------------------------------+------------------------------------- Reporter: raycast | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: Graphics | Version: git/master Keywords: | Operating System: All/Non-Specific ------------------------------+------------------------------------- Freshly compiled WZ master would crash for me, until I applied attached patch. The crash happens in {{{glGetPointerv}}}, so I wrapped it in a check whether it actually is needed. Now warzone starts, I havn't tested much more. -- Ticket URL: <http://developer.wz2100.net/ticket/3818> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-03 19:50:14
|
#3817: enumFeature(-1) not listing features -------------------------------------------------+------------------------- Reporter: aubergine | Owner: per Type: bug | Status: new Priority: normal | Milestone: Component: JavaScript Issues | unspecified Keywords: enumfeature, features, api, empty, | Version: 3.1 script | and master | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- JS API enumFeature(-1) should list all features on the map irrespective of player visibility of the features, but seems not to. See attached AI that illustrates the issue (try it on sk-Startup which definitely has features on that map). The script will throw an error if enumFeature(-1) doesn't return any features. -- Ticket URL: <http://developer.wz2100.net/ticket/3817> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-02 23:54:18
|
#3816: Problem with WZ 3.1 RC3 ---------------------------+------------------------------------ Reporter: Kargan3033 | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: other | Version: 3.1 rc 3 Keywords: Saved Game(s) | Operating System: Windows 7 64bit ---------------------------+------------------------------------ Here is the log of the problem, I have the Null Bot Extras mod, Contingancy and Ultimit scav mods loaded and then I try to reload a save game with these mods the game crashes and when I do a fresh restart and try to load the saved game it crashes with the same error. {{{Error Log}}} --- Starting log [C:\Users\Owner\Documents\Warzone 2100 3.1\logs\WZlog- 1202_184525.txt]--- info |06:45:25: [realmain:1133] Using C:\Users\Owner\Documents\Warzone 2100 3.1\logs\WZlog-1202_184525.txt debug file popup |06:45:34: [rebuildSearchPath:421] The required mod could not be loaded: nullbot-1-38-extras.wz, contingency_v0.7.3.wz, addon-ultimate- scavs-contingency.wz, T2Limiter.wz, T1Limiter.wz Warzone will try to load the game without it. {{{{End Log}}} -- Ticket URL: <http://developer.wz2100.net/ticket/3816> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-02 14:24:07
|
#3815: qtscript new functions --------------------+------------------------------------- Reporter: felipe | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: | Operating System: All/Non-Specific --------------------+------------------------------------- per: the branch master have 2 new commit. qtscript: added getBurnDamage getBurnTime setBurnDamage setBurnTime and removed BURN_TIME and BURN_DAMAGE hardcoded values qtscript: added getEmpDisableTime and setEmpDisableTime removing hardcoded value -- Ticket URL: <http://developer.wz2100.net/ticket/3815> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-12-01 14:11:29
|
#3814: eventChat from argument is wrong when human is not at position 0 -------------------------------+------------------------------------- Reporter: NoQ | Owner: per Type: bug | Status: new Priority: normal | Milestone: unspecified Component: JavaScript Issues | Version: 3.1 and master Keywords: | Blocked By: Blocking: | Operating System: All/Non-Specific -------------------------------+------------------------------------- Start a skirmish game on rush, move yourself to position 1, and switch all players to an AI described below: {{{ function eventChat(from, to, message) { debug(me,from,to,message); if (playerData[from].isHuman) chat(from,"fdsfgs"); } }}} Then say something. They will reply to player 1 (at position 0) instead of you. That's how debug log will look: {{{ 1 0 1 said something 1 1 1 fdsfgs 2 0 2 said something 1 2 1 fdsfgs 3 0 3 said something 1 3 1 fdsfgs }}} You see player 1 (controlled by an AI) telling fdsfgs to himself and sending this fact to the debug output when he hears himself. -- Ticket URL: <http://developer.wz2100.net/ticket/3814> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-11-29 22:24:33
|
#3813: Crashes to desktop a few minutes in ----------------------------+-------------------------------- Reporter: DoubleJayBee@… | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.1 rc 3 Keywords: | Operating System: Windows 7 ----------------------------+-------------------------------- I recently started a new game after installing the new version (I went through a HDD reformat a while back). However, very soon (a few minutes) the game crashed and displayed a dialogue box telling me to look at Warzone2100.RPT [attached]. After seeing that it was some sort of access violation, I tried running as admin, same thing happened. No specific action caused this - I went back and tried to replay on the same save a few times, as well as a new game. I noticed a pop-up once saying something about my graphics driver, but I've used VLC's OpenGL output and Dwarf Fortress successfully on this machine, so that doesn't seem likely. I should add that this only happened during the actual gameplay - I watched the intro and briefing video OK. {{{ Error occured on Thursday, November 29, 2012 at 21:20:51. Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100) Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012 Distributor: wz2100.net Compiled on: Oct 8 2012 15:27:25 Compiled by: GCC 4.7.0 Compiled mode: Release build Executed on: Thu Nov 29 21:16:14 2012 Pointers: 32bit Compiled against PhysicsFS version: 2.0.1 Running with PhysicsFS version: 2.0.1 Misc Data: [21:16:16]Video Mode 1366 x 768 (fullscreen) [21:16:16]OpenGL Vendor: Intel [21:16:16]OpenGL Renderer: Intel(R) HD Graphics Family [21:16:16]OpenGL Version: 3.1.0 - Build 8.15.10.2418 [21:16:16]GLEW Version: 1.7.0 [21:16:16]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418 [21:16:16]OpenAL Device Name: DirectSound Default [21:16:16]OpenAL Vendor: OpenAL Community [21:16:16]OpenAL Version: 1.1 ALSOFT 1.13 [21:16:16]OpenAL Renderer: OpenAL Soft [21:16:16]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [21:16:16]Using Backend: SDL [21:16:16]Using language: System locale [21:17:38]Current Level/map is CAM_1A C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 0782b6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584. Log message: info |09:16:14: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_211614.txt debug file Registers: eax=00000001 ebx=62b3b710 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584 eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202 Call stack: ------------------- Error occured on Thursday, November 29, 2012 at 21:25:50. Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100) Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012 Distributor: wz2100.net Compiled on: Oct 8 2012 15:27:25 Compiled by: GCC 4.7.0 Compiled mode: Release build Executed on: Thu Nov 29 21:21:26 2012 Pointers: 32bit Compiled against PhysicsFS version: 2.0.1 Running with PhysicsFS version: 2.0.1 Misc Data: [21:21:27]Video Mode 1366 x 768 (fullscreen) [21:21:28]OpenGL Vendor: Intel [21:21:28]OpenGL Renderer: Intel(R) HD Graphics Family [21:21:28]OpenGL Version: 3.1.0 - Build 8.15.10.2418 [21:21:28]GLEW Version: 1.7.0 [21:21:28]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418 [21:21:28]OpenAL Device Name: DirectSound Default [21:21:28]OpenAL Vendor: OpenAL Community [21:21:28]OpenAL Version: 1.1 ALSOFT 1.13 [21:21:28]OpenAL Renderer: OpenAL Soft [21:21:28]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [21:21:28]Using Backend: SDL [21:21:28]Using language: System locale [21:22:19]Current Level/map is CAM_1A C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 0782b6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584. Log message: info |09:21:26: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212126.txt debug file Registers: eax=00000001 ebx=622eadb0 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584 eip=0782b6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202 Call stack: ------------------- Error occured on Thursday, November 29, 2012 at 21:31:13. Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100) Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012 Distributor: wz2100.net Compiled on: Oct 8 2012 15:27:25 Compiled by: GCC 4.7.0 Compiled mode: Release build Executed on: Thu Nov 29 21:25:59 2012 Pointers: 32bit Compiled against PhysicsFS version: 2.0.1 Running with PhysicsFS version: 2.0.1 Misc Data: [21:26:00]Video Mode 1366 x 768 (fullscreen) [21:26:00]OpenGL Vendor: Intel [21:26:00]OpenGL Renderer: Intel(R) HD Graphics Family [21:26:00]OpenGL Version: 3.1.0 - Build 8.15.10.2418 [21:26:00]GLEW Version: 1.7.0 [21:26:00]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418 [21:26:00]OpenAL Device Name: DirectSound Default [21:26:00]OpenAL Vendor: OpenAL Community [21:26:00]OpenAL Version: 1.1 ALSOFT 1.13 [21:26:00]OpenAL Renderer: OpenAL Soft [21:26:00]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [21:26:00]Using Backend: SDL [21:26:00]Using language: System locale [21:27:41]Current Level/map is CAM_1A C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 078db6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584. Log message: info |09:25:59: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_212559.txt debug file Registers: eax=00000001 ebx=63546670 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584 eip=078db6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202 Call stack: ------------------- Error occured on Thursday, November 29, 2012 at 21:32:51. Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100) Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012 Distributor: wz2100.net Compiled on: Oct 8 2012 15:27:25 Compiled by: GCC 4.7.0 Compiled mode: Release build Executed on: Thu Nov 29 21:32:45 2012 Pointers: 32bit Compiled against PhysicsFS version: 2.0.1 Running with PhysicsFS version: 2.0.1 Misc Data: [21:32:46]Video Mode 1366 x 768 (fullscreen) [21:32:46]OpenGL Vendor: Intel [21:32:46]OpenGL Renderer: Intel(R) HD Graphics Family [21:32:46]OpenGL Version: 3.1.0 - Build 8.15.10.2418 [21:32:46]GLEW Version: 1.7.0 [21:32:46]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418 [21:32:46]OpenAL Device Name: DirectSound Default [21:32:46]OpenAL Vendor: OpenAL Community [21:32:46]OpenAL Version: 1.1 ALSOFT 1.13 [21:32:46]OpenAL Renderer: OpenAL Soft [21:32:46]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [21:32:46]Using Backend: SDL [21:32:46]Using language: System locale C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 1002d5e4 in module C:\Windows\system32\ig4icd32.dll Writing to location 00000080. Log message: info |09:32:45: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_213245.txt debug file Registers: eax=0028f4b8 ebx=00000078 ecx=00000007 edx=00000080 esi=0028f4b8 edi=00000080 eip=1002d5e4 esp=0028f350 ebp=0028f360 iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202 Call stack: 1002D5E4 C:\Windows\system32\ig4icd32.dll:1002D5E4 ------------------- Error occured on Thursday, November 29, 2012 at 21:52:11. Program: C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe(warzone2100) Command line: "C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe" Version: Version SDL-3.1 rc3 (modified locally) - Built Oct 8 2012 Distributor: wz2100.net Compiled on: Oct 8 2012 15:27:25 Compiled by: GCC 4.7.0 Compiled mode: Release build Executed on: Thu Nov 29 21:48:28 2012 Pointers: 32bit Compiled against PhysicsFS version: 2.0.1 Running with PhysicsFS version: 2.0.1 Misc Data: [21:48:29]Video Mode 1366 x 768 (fullscreen) [21:48:29]OpenGL Vendor: Intel [21:48:29]OpenGL Renderer: Intel(R) HD Graphics Family [21:48:29]OpenGL Version: 3.1.0 - Build 8.15.10.2418 [21:48:29]GLEW Version: 1.7.0 [21:48:29]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2418 [21:48:29]OpenAL Device Name: DirectSound Default [21:48:29]OpenAL Vendor: OpenAL Community [21:48:29]OpenAL Version: 1.1 ALSOFT 1.13 [21:48:29]OpenAL Renderer: OpenAL Soft [21:48:29]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points [21:48:29]Using Backend: SDL [21:48:29]Using language: System locale [21:48:45]Current Level/map is CAM_1A C:\Program Files (x86)\Warzone 2100-3.1_rc3\warzone2100.exe caused an Access Violation at location 0795b6c9 in module C:\Windows\system32\ig4icd32.dll Writing to location 066a4584. Log message: info |09:48:28: [realmain:1133] Using C:\Users\jjb\Documents\Warzone 2100 3.1\logs\WZlog-1129_214828.txt debug file Registers: eax=00000001 ebx=66333ba0 ecx=066a4584 edx=0028e830 esi=00000001 edi=066a4584 eip=0795b6c9 esp=0028e734 ebp=00000000 iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202 Call stack: }}} -- Ticket URL: <http://developer.wz2100.net/ticket/3813> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-11-29 04:29:26
|
#3812: Crash to desktop during multiplayer on Mac -----------------------+------------------------------------- Reporter: elone12@… | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.1 rc 3 Keywords: | Operating System: All/Non-Specific -----------------------+------------------------------------- I have hosted a skirmish game from my Win7 machine, and had a single friend join the game from a Mac, OS X 10.8.2 . The game went well for a while, about 30 minutes, then the friend's game crashed to desktop. We tried again, it took 20 minutes to crash, next time 10, next time 8 (and to break the rule, the fifth attempt lasted 47 minutes). I dont know if the time is relevant, but perhaps by rushing the game in our retries, we have somehow triggered the crash even sooner than the last time. The ping was consistent at about 250ms. The Zzz icon briefly appeared on my side (not even long enough to be read) while the 2+2=5 icon did not show at all, and the gameplay itself was solid on both sides. This crash has occurred only during the multiplayer, then again if this was a glitched building, perhaps the singleplayer did not crash because such an advanced building was not yet researched/made in singleplayer by my friend when he gave it a shot. The Mac crash logs are available and seem to point at the actual script that has crashed. -- Ticket URL: <http://developer.wz2100.net/ticket/3812> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-11-28 10:49:09
|
#3811: qtscript: Add new function setExperienceMultiplier -------------------------------------------------+------------------------- Reporter: felipe | Owner: Type: patch (an actual patch, not a | Status: new request for one) | Milestone: Priority: normal | unspecified Component: other | Version: Keywords: | git/master | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- per: the same branch 'xper" have a new cammit. Added a new var and the js funcition to change the multiplier for the numkills for gaining ranks. Tested. -- Ticket URL: <http://developer.wz2100.net/ticket/3811> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: Warzone 2. T. <in...@de...> - 2012-11-27 19:34:22
|
#3810: unhardcode of MAX_COMMAND_DROIDS and MAX_CONSTRUCTOR_DROIDS -------------------------------------------------+------------------------- Reporter: felipe | Owner: Type: patch (an actual patch, not a | Status: new request for one) | Milestone: Priority: normal | unspecified Component: other | Version: Keywords: | git/master | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- per, in my repo the branch "xper" have the changes merged on today master. I tested it and seems to work fine. -- Ticket URL: <http://developer.wz2100.net/ticket/3810> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project |
From: <cyb...@wz...> - 2012-11-26 07:10:16
|
Auto-merging src/terrain.cpp Auto-merging macosx/configs/mkdmgs.sh CONFLICT (content): Merge conflict in macosx/configs/mkdmgs.sh Automatic merge failed; fix conflicts and then commit the result. |
From: <cyb...@wz...> - 2012-11-26 07:01:01
|
Auto-merging src/template.cpp Auto-merging src/structure.cpp CONFLICT (content): Merge conflict in src/structure.cpp Automatic merge failed; fix conflicts and then commit the result. |