From: <bug...@us...> - 2010-02-24 05:08:36
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Revision: 9998 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9998&view=rev Author: buginator Date: 2010-02-24 05:08:30 +0000 (Wed, 24 Feb 2010) Log Message: ----------- If we run out of temp sockets, then we should error out, not "fix" the issue by reusing MAX_TMP_SOCKETS -1. (2.3 r9988) Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-02-24 05:13:26
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Revision: 10001 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10001&view=rev Author: buginator Date: 2010-02-24 05:13:20 +0000 (Wed, 24 Feb 2010) Log Message: ----------- Broadcast NET_HOST_DROPPED on host dropped in NET_fillBUffer() (2.3 r9992) Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-02-25 04:06:52
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Revision: 10009 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10009&view=rev Author: buginator Date: 2010-02-25 04:06:46 +0000 (Thu, 25 Feb 2010) Log Message: ----------- Committed wrong patch for r9992. When host drops at that point, just close up shop, and set lobby error. Thanks to Cyp for noticing. (2.3 r10003) Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-02-25 04:07:59
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Revision: 10010 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10010&view=rev Author: buginator Date: 2010-02-25 04:07:53 +0000 (Thu, 25 Feb 2010) Log Message: ----------- Handle socket clean up, then player cleanup, and then re-init the player who left. Fixes the issue of seeing leave messages with the default AI color names, instead of the person who left name. (2.3 r10004) Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <the...@us...> - 2010-03-01 18:56:02
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Revision: 10077 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10077&view=rev Author: the_cybersphinx Date: 2010-03-01 18:55:53 +0000 (Mon, 01 Mar 2010) Log Message: ----------- Don't compare an uint8_t to -1. In NETallowJoining, there was a whole block of unreachable code because of this. Warning reported by dak180, patch reviewed by Per. Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cy...@us...> - 2010-03-10 20:32:50
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Revision: 10216 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10216&view=rev Author: cypr Date: 2010-03-10 20:32:43 +0000 (Wed, 10 Mar 2010) Log Message: ----------- Only let host set player position/colour, send new players info about unallocated slots too. Only letting host set player position/colour probably fixes a race condition occuring if a player changes name while the host moves the player. Sending new players info about allocated slots fixes some weird cases with inconsistent positions (and missing slots), for example, if moving a player and starting a game, leaving the game (without closing the program), and starting a new game. From: Cyp <cy...@ex...> Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cy...@us...> - 2010-03-16 17:54:05
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Revision: 10320 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10320&view=rev Author: cypr Date: 2010-03-16 17:53:59 +0000 (Tue, 16 Mar 2010) Log Message: ----------- Rename hton functions to make mac happy. (Re: last refactor commit.) From: Cyp <cy...@ex...> Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-04-15 03:02:46
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Revision: 10577 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10577&view=rev Author: buginator Date: 2010-04-15 03:02:40 +0000 (Thu, 15 Apr 2010) Log Message: ----------- Reset file handle to NULL after close. Fixes ticket:1745 2.3:r10480 Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-04-15 03:04:18
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Revision: 10578 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10578&view=rev Author: buginator Date: 2010-04-15 03:03:53 +0000 (Thu, 15 Apr 2010) Log Message: ----------- If ban list isn't created yet, then return false. 2.3:r10481 Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-04-15 03:07:06
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Revision: 10579 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10579&view=rev Author: buginator Date: 2010-04-15 03:06:50 +0000 (Thu, 15 Apr 2010) Log Message: ----------- Add more logging data to our netplay logs. 2.3:r10484 Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-04-15 03:12:57
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Revision: 10582 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10582&view=rev Author: buginator Date: 2010-04-15 03:12:51 +0000 (Thu, 15 Apr 2010) Log Message: ----------- Clear the IP Ban list when you start to host the game, instead of when you shut down warzone. Reset numBans back to 0 on list creation. 2.3:r10543 Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-04-15 03:14:37
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Revision: 10583 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10583&view=rev Author: buginator Date: 2010-04-15 03:14:30 +0000 (Thu, 15 Apr 2010) Log Message: ----------- Don't broadcast to other players about a new player in NET_CreatePlayer(), we will only do NETBroadcastPlayerInfo() when a player has passed all the verification steps. This fixes ticket:1611 Correctly handle rejection of the verification process as well. 2.3:r10572 Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-04-16 02:14:07
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Revision: 10593 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10593&view=rev Author: buginator Date: 2010-04-16 02:14:01 +0000 (Fri, 16 Apr 2010) Log Message: ----------- Only concatenate the mod list to the version string when the client receives the version string from the host. 2.3:r10952 Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <se...@us...> - 2010-06-20 21:29:01
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Revision: 11002 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11002&view=rev Author: sendai Date: 2010-06-20 21:28:54 +0000 (Sun, 20 Jun 2010) Log Message: ----------- Use system provided versions of ntohs, ntohl, htons, and htonl, since they actually work for the big-endian to big-endian case, whereas our own home-brewed one did not. Patch reviewed by SafetyOff and Zarel. Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <Saf...@us...> - 2010-06-27 01:59:59
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Revision: 11052 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11052&view=rev Author: Safety0ff Date: 2010-06-27 01:59:51 +0000 (Sun, 27 Jun 2010) Log Message: ----------- Trunk: Set tcp_socket to NULL after free'ing it. Fixes #1869. Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <se...@us...> - 2010-06-27 20:36:29
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Revision: 11064 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11064&view=rev Author: sendai Date: 2010-06-27 20:36:23 +0000 (Sun, 27 Jun 2010) Log Message: ----------- Fix two reversed htons/ntohs, from ticket:1937 by Safety0ff Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-07-10 00:35:31
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Revision: 11108 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11108&view=rev Author: buginator Date: 2010-07-10 00:35:25 +0000 (Sat, 10 Jul 2010) Log Message: ----------- Re-enable client packet logging Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-07-13 01:13:28
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Revision: 11185 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11185&view=rev Author: buginator Date: 2010-07-13 01:13:22 +0000 (Tue, 13 Jul 2010) Log Message: ----------- Bump revision number for netcode, since the addition of r11182 (the map) it would fubar if all clients are not the same, and host was using said map. Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cy...@us...> - 2010-07-22 12:47:57
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Revision: 11256 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11256&view=rev Author: cypr Date: 2010-07-22 12:47:50 +0000 (Thu, 22 Jul 2010) Log Message: ----------- Before receiving game list from server, clear old games from list, and don't receive more than there are room for in the array. From: Cyp <cy...@ex...> Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <cy...@us...> - 2010-07-22 19:36:19
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Revision: 11262 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11262&view=rev Author: cypr Date: 2010-07-22 19:36:13 +0000 (Thu, 22 Jul 2010) Log Message: ----------- Change do-while to while, since it doesn't make sense to try to read a game structure when there are none in the lobby. From: Cyp <cy...@ex...> Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <bug...@us...> - 2010-08-14 22:09:30
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Revision: 11470 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11470&view=rev Author: buginator Date: 2010-08-14 22:09:24 +0000 (Sat, 14 Aug 2010) Log Message: ----------- Change back to "trunk" form newnet. (less confusion) Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <the...@us...> - 2010-09-07 23:19:24
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Revision: 11639 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11639&view=rev Author: the_cybersphinx Date: 2010-09-07 23:19:18 +0000 (Tue, 07 Sep 2010) Log Message: ----------- Print the needed port when lobby communication fails. Modified Paths: -------------- trunk/lib/netplay/netplay.c This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |