Version 0.51-ascii (what would have been 0.51) is now up for download. I've patched up all of the major bugs that I've found and am moving on to work up a new UI in openGL - expect it by next week!
Warboats 0.5 has been released, and boy is it buggy (likely because I essentially rewrote the whole thing). I'm working on tracking a few down now, but I'm sure I haven't found all of them yet. For those adventurous enough to dive into very buggy waters, I've created a forum thread for all of the new bug. If you could post any you find there, It'd be most appreciated.
So there's bad news and good news. The bad news is that classes are stealing my life for the foreseeable future, preventing the kind of in-depth work needed to refactor this code. The good news is that those classes include a course in OpelGL which will require a term project - my plan is to do a frontend to this program as that project, meaning that you all can expect an OGL-powered version within the coming months. I'm also learning nCurses, so hopefully those who would rather not use all of the OpenGL libraries and such can still get an improved UI with (hopefully) saner controls than the current ASCII one.
In line with my desire to add on new (and better) UIs, I'm doing a restructuring of the existing code to break the common portions away from the UI-specific portions. For the moment, I'm maintaining the old code branch (and possibly adding on a fifth-level AI) as well as doing the rewrite, so expect either change in the coming weeks. Once the new code is up, it's likely to have a few bugs (there's always "one more"), so please let me know if you find any - yes, all 5 or so of you who have downloaded the tarballs.