WAR - A Team Deathmatch Code
Brought to you by:
kirankumar89
File | Date | Author | Commit |
---|---|---|---|
Client | 2009-12-11 | kirankumar89 | [r1] First Import |
Server | 2009-12-11 | kirankumar89 | [r1] First Import |
COPYING | 2009-12-11 | kirankumar89 | [r1] First Import |
COPYING.LESSER | 2009-12-11 | kirankumar89 | [r1] First Import |
README | 2009-12-11 | kirankumar89 | [r1] First Import |
WAR - A Multiplayer Game WAR was developed as a mini-project for my paper on Computer Networks. It is to be a team deathmatch game with multiple weapon support, however I am having trouble with the networking concepts. I have not worked on the graphics of the game at all. I want the basis of the game running properly before moving on to the user interface. System Requirements: *Linux - Requires it because I've used BSD Sockets. *liballegro-4.2.2 - Used for bitmap manipulation. *g++ - The language used for programming is C++ *Codelite - Not really required but I used this for development and have found it very useful. Instructions: Run the "Server" program in Debug folder of Server folder. This listens for connections on port 5678. Run "Client" program in Debug folder of Client folder, in the following syntax. ./Client <ip-address of server> <port no.> If successfully connected a red circle should appear on screen. Press left or right arrow keys to turn and use up arrow key to move forward in direcction which the black circle points. -Kiran