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Initial import
initial checkin
Initial import
Initial import
Updated DOOM Texture editor grab
Removed 3D border from Texture space on Texture Editor -- made top left rather hard to see.
Regenerate programmer docs; Fixed some typos; Regenerated user help file.
This commit was manufactured by cvs2svn to create tag 'V1_1'.
This commit was manufactured by cvs2svn to create tag 'V1_1_1'.
Updates due to problem of SharpDevelop lodging a resource file with the wrong project
Fixed bug where ZDoom flat/texture dialogs would only import 8-bit BMP files. Checked in for 1.1.1 release.
Update directory seperator for Menu trees
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Changed so it references Release build, rather than Debug one -- easier to generate when doing a release build.
Development checkin on the way to 2.0.0. Added initial Sprite namespace editing, base for external tools and tidied a few things up.
Development checkin -- SubMenu infrastructure in place.
Updates towards version 2.0.0. See CHANGES file for details.
Went back to documenting debug build -- lot less hassle.
Development checkin -- external tools GUI now complete and basic command execution working. Work to start on proper process control and argument parsing.
Development checkin -- just the External Tool plugin to complete prior to release of 2.0.0
Completed initial version of plugin for external tools. Still needs properly debugging and stress testing.
Changed to take and return a byte array, rather than ArrayList.
Fixed so that when editing a lump name only ASCII characters are accepted
Document updates for external tools (still in progress)
Updated help
Improved error handling when using GraphicsNamespaceForm. A very rare bug was seen (unfortunately never repeated) that blocked the progress form and hung WAD Mangle. These changes should at least report an error to the user instead.
Updated for 2.0.0
Fixed a few unhandled possible errors. Trying to make Progress form a bit more stable by using a real Thread.
Doc updates
This commit was manufactured by cvs2svn to create tag 'V2_0_0'.